// Start is called before the first frame update void Start() { currentHealth = health; menu = FindObjectOfType <towerPlacement>(); }
// Start is called before the first frame update void Start() { menuActive = false; personalMenu.SetActive(false); unitMenu = FindObjectOfType <towerPlacement>(); }
// Start is called before the first frame update void Start() { menu = FindObjectOfType <towerPlacement>(); }