public void set_current_ink(tomb_color col) { current_ink = col; for (int i = 0; i < 3; i++) { if ((int)col == i) { if (ip_pointers[i].activeSelf) { ip_pointers[i].SetActive(false); } } else if (inks_opened[i] && !inks_done[i]) { if (!ip_pointers[i].activeSelf) { ip_pointers[i].SetActive(true); } } } if (!tomb_pointer.activeSelf) { tomb_pointer.SetActive(true); } }
void Awake() { if (instance == null) { instance = this; current_ink = tomb_color.noop; } if (skip_intro == 1) { tomb_stone_ungrappled(); current_sequence = 9; } init_focus.x = 0; init_focus.y = player.transform.position.y + Camera.main.orthographicSize + 20; level_name_obj.transform.position = new Vector3(0, init_focus.y - 20, 0); level_name_pos = player.transform.position; level_name_pos.y += 20; start_next_sequence(-1); }