public void SetData(tnUIRoomEntryData i_Data) { SetStadium(i_Data.stadiumThumbnail, i_Data.stadiumName); SetGameMode(i_Data.gameMode, i_Data.rules); SetHostName(i_Data.hostName); SetPlayers(i_Data.playersCount, i_Data.totalPlayers); SetPing(i_Data.ping); }
private void Internal_SetRoomData(int i_Index, tnUIRoomEntryData i_Data) { tnUIRoomEntry roomEntry = GetRoomEntry(i_Index); if (roomEntry == null) { return; } roomEntry.Enable(); roomEntry.SetData(i_Data); }
private void Internal_SetRoomData(int i_Index, Sprite i_StadiumThumbnail, string i_StadiumName, string i_GameMode, string i_Rules, string i_HostName, int i_PlayersCount, int i_TotalPlayers, int i_Ping) { tnUIRoomEntryData data = new tnUIRoomEntryData(i_StadiumThumbnail, i_StadiumName, i_GameMode, i_Rules, i_HostName, i_PlayersCount, i_TotalPlayers, i_Ping); Internal_SetRoomData(i_Index, data); }
public void SetRoomData(int i_Index, tnUIRoomEntryData i_Data) { Internal_SetRoomData(i_Index, i_Data); }