Пример #1
0
    public static void BuildCollection(tmTextureCollection collection)
    {
        if (collection != null)
        {
            collection.textureDefenitions.RemoveAll(f => !collection.Textures.Contains(f.texture));
            foreach (Texture2D texture in collection.Textures)
            {
                if (texture != null)
                {
                    tmTextureDefenition textureRef = collection.textureDefenitions.Find(f => f.texture == texture);
                    if (textureRef == null)
                    {
                        textureRef             = new tmTextureDefenition();
                        textureRef.texture     = texture;
                        textureRef.textureName = tmUtility.PlatformlessPath(texture.name);                         // should attach to name ? or guid better

                        textureRef.textureGuid = tmEditorUtility.AssetToGUID(texture);
                        textureRef.assetGuid   = tmEditorUtility.AssetToGUID(texture);

                        collection.textureDefenitions.Add(textureRef);
                    }
                }
            }

            EditorUtility.SetDirty(collection);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();

            BuildPlatformCollections(collection);

            collection = tmEditorUtility.GUIDToAsset(collection.assetGuid, typeof(tmTextureCollection)) as tmTextureCollection;
            tmIndex.Instance.RegisterCollection(collection);
        }
    }
Пример #2
0
    public static void BuildCollectionsForModifiedAssets(string[] importedAssets)
    {
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();

        List <tmTextureCollection> modifiedCollections = new List <tmTextureCollection>();

        foreach (string path in importedAssets)
        {
            tmTextureCollectionIndex index = tmIndex.Instance.CollectionIndexForTexturePath(path);
            if (index != null)
            {
                tmTextureCollection coll = tmEditorUtility.GUIDToAsset(index.assetGUID, typeof(tmTextureCollection)) as tmTextureCollection;

                if (coll != null && !modifiedCollections.Contains(coll))
                {
                    modifiedCollections.Add(coll);
                }
            }
        }

        foreach (tmTextureCollection collection in modifiedCollections)
        {
            BuildCollection(collection);
        }
    }
Пример #3
0
    public static void RebuildIndex()
    {
        EditorUtility.DisplayProgressBar("Texture Manager", "scanning for collections...", 0);

        collections = AssetUtility.GetAssetsAtPath <tmTextureCollection>("TextureManagmentCollections");

        EditorUtility.DisplayProgressBar("Texture Manager", "collections founded : " + collections.Count, 1);
        System.Threading.Thread.Sleep(500);

        tmIndex.Instance.TextureCollections.Clear();
        tmIndex.Instance.TexturePlatformCollections.Clear();

        int current = 0;

        for (int i = 0; i < collections.Count; i++)
        {
            tmTextureCollection collection = collections[i];

            if (!collection.IsNull())
            {
                CustomDebug.Log("Rebuild collection : " + collection.name);

                try
                {
                    EditorUtility.DisplayProgressBar("Texture Manager", "building : " + collection.name, current++ *1f / collections.Count);

                    tmCollectionBuilder.BuildCollection(collection);

                    Resources.UnloadUnusedAssets();
                    System.GC.Collect();
                }
                catch (System.Exception ex)
                {
                    CustomDebug.Log(ex);
                }
            }
        }

        EditorUtility.SetDirty(tmIndex.Instance);
//		tmCollectionBuilder.ValidateResourceLinks();

        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();

        collections.Clear();
        EditorUtility.ClearProgressBar();

        Resources.UnloadUnusedAssets();
        System.GC.Collect();
    }
Пример #4
0
    public static void BuildPlatformCollections(tmTextureCollection collection)
    {
        if (collection != null)
        {
            List <tmTextureCollectionPlatform> modifiedCollections = new List <tmTextureCollectionPlatform>();

            foreach (tmPlatform platform in tmSettings.allPlatfrorms)
            {
                if (collection.forcedScale > 0 && Mathf.Abs(platform.scale - collection.forcedScale) > float.Epsilon)
                {
                    continue;
                }

                tmTextureCollectionPlatformRef collectionPlatformRef = collection.platforms.Find(f => (f != null) && f.platform.Equals(platform));
                if (collectionPlatformRef == null)
                {
                    collectionPlatformRef          = new tmTextureCollectionPlatformRef();
                    collectionPlatformRef.platform = platform;
                    collection.platforms.Add(collectionPlatformRef);
                }

                tmTextureCollectionPlatform collectionPlatform = collectionPlatformRef.collectionPlatform;

                if (collectionPlatform == null)
                {
                    collectionPlatform = tmCollectionBuilder.CreatePlatformCollectionFromMainCollection(collection, platform);
                }

                collectionPlatform.platform           = platform;       // just update platform info
                collectionPlatform.importSettings     = collection.importSettings;
                collectionPlatform.useStreamingAssets = collection.useStreamingAssets;

                collectionPlatformRef.platform           = platform;
                collectionPlatformRef.collectionName     = collectionPlatform.name;
                collectionPlatformRef.collectionGuid     = collectionPlatform.collectionGuid;
                collectionPlatformRef.assetnGuid         = collectionPlatform.assetGuid;
                collectionPlatformRef.collectionPlatform = collectionPlatform;

                tmCollectionBuilder.UpdatePlatformCollection(collectionPlatform, collection.Textures);
                modifiedCollections.Add(collectionPlatform);
            }

            UpdateRendersInScene(modifiedCollections);

            EditorUtility.SetDirty(collection);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
    }
    public override void OnInspectorGUI()
    {
//		EyeDropper.GetPickedColor();
//		System.Type eyeDropperType = GetType("EyeDropper");
//		MethodInfo mi = eyeDropperType.GetMethod("GetPickedColor", BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly);
//		FieldInfo fi = eyeDropperType.GetField("s_PickCoordinates", BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.DeclaredOnly);
//		Vector2 a = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
//		fi.SetValue(null, a);
//		Debug.Log(fi);
//		Debug.Log(mi);
//		Color c = (Color)mi.Invoke(null, null);
//
//
//		EditorGUILayout.ColorField(Color.white);
//		Debug.Log(
//			"r:" + ((int)(c.r * 256)) +
//			" g:" + ((int)(c.g * 256)) +
//			" b:" + ((int)(c.b * 256)) +
//			" a:" + ((int)(c.a * 256))
//		);
        baseEditor.OnInspectorGUI();

        GUILayout.Space(20);

        TextureImporter textureImporter = (TextureImporter)target;

        tmTextureCollectionIndex currentCollectionIndex = tmIndex.Instance.CollectionIndexForTexturePath(textureImporter.assetPath);

        string[] names = new string[tmIndex.Instance.TextureCollections.Count];

        int index = -1;

        for (int i = 0; i < tmIndex.Instance.TextureCollections.Count; i++)
        {
            tmTextureCollectionIndex collectionIndex = tmIndex.Instance.TextureCollections[i];
            names[i] = collectionIndex.name;

            if (collectionIndex.Equals(currentCollectionIndex))
            {
                index = i;
            }
        }

        if (newIndex < -1)
        {
            newIndex = index;
        }
        newIndex = EditorGUILayout.Popup("Texture Atlas", newIndex, names);

        if (newIndex > 0)
        {
            tmTextureCollectionIndex collectionIndex = tmIndex.Instance.TextureCollections[newIndex];
            string collectionGUID                  = collectionIndex.textureCollectionGUID;
            string collectionGuidPath              = tmUtility.PathForPlatform(collectionGUID, tmSettings.Instance.CurrentPlatform);
            tmResourceCollectionLink    link       = tmUtility.ResourceLinkByGUID(collectionGuidPath);
            tmTextureCollectionPlatform collection = link.collectionInEditor;
            collection.LoadTexture();
            Texture2D atlas = collection.Atlas;

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel(" ");
            Rect rect = EditorGUILayout.GetControlRect(GUILayout.Width(150f * atlas.width / atlas.height), GUILayout.Height(150f));
            EditorGUI.DrawRect(rect, Color.black);
            EditorGUI.DrawTextureTransparent(rect, atlas, ScaleMode.ScaleToFit);
            EditorGUILayout.EndHorizontal();

            Object asset = tmEditorUtility.GUIDToAsset(collection.AtlasAssetGUID, typeof(Object));
            if (rect.Contains(Event.current.mousePosition))
            {
                if (Event.current.clickCount == 1)
                {
                    if (asset)
                    {
                        EditorGUIUtility.PingObject(asset);
                    }
                    Event.current.Use();
                }
            }
        }

        GUILayout.BeginHorizontal();
        {
            if (currentCollectionIndex != null)
            {
                EditorGUILayout.PrefixLabel(" ");

                if (GUILayout.Button("Remove from atlas"))
                {
                    newIndex = -1;
                }
            }

            GUILayout.FlexibleSpace();

            bool enabled = GUI.enabled;
            GUI.enabled = index != newIndex;

            if (GUILayout.Button("Revert"))
            {
                newIndex = -2;
            }
            if (GUILayout.Button("Apply"))
            {
                if (currentCollectionIndex != null)
                {
                    tmTextureCollection collection = tmEditorUtility.GUIDToAsset(currentCollectionIndex.assetGUID, typeof(tmTextureCollection)) as tmTextureCollection;
                    Debug.Log(collection);
                    if (collection)
                    {
                        tmTextureDefenition def = collection.GetTextureDefenitionByID(AssetDatabase.AssetPathToGUID(textureImporter.assetPath));
                        if (def != null)
                        {
                            Debug.Log(def.texture);

                            collection.textureDefenitions.Remove(def);
                            collection.Textures.Remove(def.texture);
                            EditorUtility.SetDirty(collection);

                            tmCollectionBuilder.BuildCollection(collection);
                        }
                    }
                }

                if (newIndex > 0)
                {
                    tmTextureCollectionIndex newCollectionIndex = tmIndex.Instance.TextureCollections[newIndex];
                    tmTextureCollection      collection         = tmEditorUtility.GUIDToAsset(newCollectionIndex.assetGUID, typeof(tmTextureCollection)) as tmTextureCollection;
                    collection.Textures.Add(AssetDatabase.LoadAssetAtPath(textureImporter.assetPath, typeof(Texture2D)) as Texture2D);
                    EditorUtility.SetDirty(collection);

                    tmCollectionBuilder.BuildCollection(collection);
                }

                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }

            GUI.enabled = enabled;
        }
        GUILayout.EndHorizontal();

        GUILayout.FlexibleSpace();

        GUILayout.Label("Description");
        GUILayout.BeginHorizontal("Box");
        {
            textureImporter.userData = GUILayout.TextField(textureImporter.userData, GUI.skin.label);
        }
        GUILayout.EndHorizontal();

//		EditorGUILayout.LabelField("test label");
    }
Пример #6
0
    public static tmTextureCollectionPlatform CreatePlatformCollectionFromMainCollection(tmTextureCollection collection, tmPlatform platform)
    {
        string mainCollectionPath = AssetDatabase.GetAssetPath(collection);
        string directory          = System.IO.Path.GetDirectoryName(mainCollectionPath);
        string platformDirectory  = directory + "/" + collection.name + platform.postfix;
        string platformPath       = platformDirectory + "/" + collection.name + platform.postfix + ".prefab";

        if (!System.IO.Directory.Exists(platformDirectory))
        {
            System.IO.Directory.CreateDirectory(platformDirectory);
        }

        tmTextureCollectionPlatform collectionPlatform = AssetDatabase.LoadAssetAtPath(platformPath, typeof(tmTextureCollectionPlatform)) as tmTextureCollectionPlatform;

        if (collectionPlatform == null)
        {
            GameObject g = new GameObject();
            g.AddComponent <tmTextureCollectionPlatform>();
            GameObject prefab = PrefabUtility.CreatePrefab(platformPath, g);
            Object.DestroyImmediate(g);

            collectionPlatform                = prefab.GetComponent <tmTextureCollectionPlatform>();
            collectionPlatform.assetGuid      = tmEditorUtility.AssetToGUID(prefab);
            collectionPlatform.collectionGuid = collection.collectionGuid + platform.postfix;
        }

        return(collectionPlatform);
    }