void JoinServer(tk2dUIItem clickedUIItem) { HostData host = clickedUIItem.gameObject.GetComponent<HostDataContainer>().hostData; SetPlayerName(); if (Network.Connect(host) == NetworkConnectionError.NoError) Application.LoadLevel("2DGame"); }
public static void FixColliderBounds( tk2dUIItem item ) { HashSet<Transform> ignoreItems = new HashSet<Transform>( item.editorIgnoreBounds ); Transform root = item.transform; Collider collider = item.GetComponent<Collider>(); Bounds b = GetRendererBoundsInChildren(root, ignoreItems, root, false); foreach (Transform t in item.editorExtraBounds) { if (t != null) { Bounds b2 = GetRendererBoundsInChildren( root, ignoreItems, t, false ); if (b2.size != Vector3.zero) { b.Encapsulate(b2); } } } BoxCollider boxCollider = collider as BoxCollider; if (boxCollider != null) { Undo.RegisterUndo(boxCollider, "Fit Collider"); b.extents = new Vector3(b.extents.x, b.extents.y, boxCollider.extents.z); b.center = new Vector3(b.center.x, b.center.y, boxCollider.center.z); boxCollider.extents = b.extents; boxCollider.center = b.center; } SphereCollider sphereCollider = collider as SphereCollider; if (sphereCollider != null) { Undo.RegisterUndo(sphereCollider, "Fit Collider"); sphereCollider.center = new Vector3(b.center.x, b.center.y, 0); sphereCollider.radius = Mathf.Max( b.extents.x, b.extents.y ); } }
void Clicked(tk2dUIItem clickedUIItem) { if(this.gameObject.name.Equals("Resume")){ //Debug.Log("Resuming game..."); pause.pauseGame(); pause.changeCamera(); }else if(this.gameObject.name.Equals("Main Menu")){ //transform.Find("LevelManager").gameObject.GetComponent<LevelManager>().LoadLevelSelect(); Application.LoadLevel("scene_title_with_level_select"); pause.pauseGame(); }else if(this.gameObject.name.Equals("Reset")){ //int level = transform.Find("LevelManager").gameObject.GetComponent<LevelManager>().GetCurrentLevelNumber(); Application.LoadLevel(Application.loadedLevelName); pause.pauseGame(); }else if(this.gameObject.name.Equals("Map")){ if(!mapping){ mapping = true; resume.SetActive(false); reset.SetActive(false); menu.SetActive(false); }else{ mapping = false; resume.SetActive(true); reset.SetActive(true); menu.SetActive(true); } } }
void Clicked(tk2dUIItem clickedUIItem) { //if(!fade){ ////Debug.Log("Clicked:" + clickedUIItem); //iTween.MoveTo(this.gameObject, new Vector3( 0.0f,0.0f,-1.3f), 1.5f); //} }
private Vector3 CalculateClickWorldPos(tk2dUIItem btn) { Camera uICameraForControl = tk2dUIManager.Instance.GetUICameraForControl(base.gameObject); Vector2 position = btn.Touch.position; Vector3 vector2 = uICameraForControl.ScreenToWorldPoint(new Vector3(position.x, position.y, btn.transform.position.z - uICameraForControl.transform.position.z)); vector2.z = btn.transform.position.z; return vector2; }
void Start() { scriptPlayer = GameObject.Find("Monkey").GetComponent<Move>(); UI_Component = gameObject.AddComponent<tk2dUIItem>(); // Ajout d'un listener UI_Component.OnClick += ClickManager.Instance.ClickOn_Desctructible; }
void Clicked(tk2dUIItem clickedUIItem) { if(transform.tag.Equals("left")) wheel.GetComponent<LevelSlide>().ScrollRight(); if(transform.tag.Equals("right")) wheel.GetComponent<LevelSlide>().ScrollLeft(); }
int ItemSelected(tk2dUIItem item) { //Debug.Log(item.transform.Find("WeaponName").GetComponent<tk2dTextMesh>().text); int selected = testItemSelected.IndexOf(item.transform.parent); Debug.Log(selected); ScrollableArea.Value = ((float)selected + 0.5f) * scrollRate; selectedItem = selected; return selectedItem; }
void levelSelectedClicked(tk2dUIItem item) { string levelName = item.name; Regex regex = new Regex(@"Level[0-9]+"); Match match = regex.Match (levelName); PlayerPrefs.SetInt (ScoreUtils.TOTAL_SCORE, 0); PlayerPrefs.SetInt (ScoreUtils.LIVES, ScoreUtils.TOTAL_LIVES); Application.LoadLevel ("LevelBase"); PlayerPrefs.SetString (ScoreUtils.LEVEL_USER_INIT, match.Value); PlayerPrefs.SetString (ScoreUtils.CURRENT_LEVEL_USER, match.Value); }
void OnClick(tk2dUIItem clickedUIItem) { /* If clicked center button. */ if (tiles[selectedLevel] == clickedUIItem.gameObject) { /* * TODO: Do checking for if the level is available. * */ if (selectedLevel == 0) { //iTween.ShakePosition(tiles[selectedLevel], new Vector3(Random.Range(-0.9f, 0.9f), Random.Range(-0.9f, 0.9f), Random.Range(-0.9f, 0.9f)), 2.0f); LevelManager.LoadLevel(0); } } }
void OnMuteSFX(tk2dUIItem who) { if (isSFXMute) { // print ("SFX Unmute"); isSFXMute = false; who.GetComponent <tk2dSprite> ().spriteId = 0; GameObject.Find("tk2dUIAudioManager").GetComponent <AudioSource> ().volume = 1; } else { // print("SFX mute"); isSFXMute = true; who.GetComponent <tk2dSprite> ().spriteId = 3; GameObject.Find("tk2dUIAudioManager").GetComponent <AudioSource> ().volume = 0; } }
void OnMuteBGM(tk2dUIItem who) { if (isBGMMute) { // print ("BGM Unmute"); isBGMMute = false; who.GetComponent <tk2dSprite> ().spriteId = 0; GameObject.Find("GameBGM").GetComponent <AudioSource> ().volume = 1; } else { // print("BGM mute"); isBGMMute = true; who.GetComponent <tk2dSprite> ().spriteId = 3; GameObject.Find("GameBGM").GetComponent <AudioSource> ().volume = 0; } }
//public void btnHomNay_OnClick() //{ //setData (); //} // Use this for initialization void Start() { try { startPosition = this.transform.position; TraTrai = this.gameObject.transform.GetChild(0).transform; TraGiua = this.gameObject.transform.GetChild(1).transform; TraPhai = this.gameObject.transform.GetChild(2).transform; btnHomNay = TraGiua.GetChild(0).GetChild(3).GetComponent <tk2dUIItem> (); btnHomNay.OnClick += setData; today = DateTime.Now; } catch (System.Exception) { throw; } }
public bool CheckIsUIItemChildOfMe(tk2dUIItem uiItem) { tk2dUIItem parentUIItem = null; if (uiItem != null) { parentUIItem = uiItem.parentUIItem; } while (parentUIItem != null) { if (parentUIItem == this) { return true; } parentUIItem = parentUIItem.parentUIItem; } return false; }
//checks through hierarchy to find UIItem at this level or above to be used in inspector field public static tk2dUIItem FindAppropriateButtonInHierarchy(GameObject go) { tk2dUIItem btn = null; while (go != null) { btn = go.GetComponent <tk2dUIItem>(); if (btn != null) { break; } go = go.transform.parent.gameObject; } return(btn); }
public static void FixColliderBounds(tk2dUIItem item) { HashSet <Transform> ignoreItems = new HashSet <Transform>(item.editorIgnoreBounds); Transform root = item.transform; #if UNITY_5 Collider collider = item.GetComponent <Collider>(); #else Collider collider = item.collider; #endif Bounds b = GetRendererBoundsInChildren(root, ignoreItems, root, false); foreach (Transform t in item.editorExtraBounds) { if (t != null) { Bounds b2 = GetRendererBoundsInChildren(root, ignoreItems, t, false); if (b2.size != Vector3.zero) { b.Encapsulate(b2); } } } BoxCollider boxCollider = collider as BoxCollider; if (boxCollider != null) { tk2dUndo.RecordObject(boxCollider, "Fit Collider"); b.size = new Vector3(b.size.x, b.size.y, boxCollider.size.z); b.center = new Vector3(b.center.x, b.center.y, boxCollider.center.z); boxCollider.size = b.size; boxCollider.center = b.center; } SphereCollider sphereCollider = collider as SphereCollider; if (sphereCollider != null) { tk2dUndo.RecordObject(sphereCollider, "Fit Collider"); sphereCollider.center = new Vector3(b.center.x, b.center.y, 0); sphereCollider.radius = 0.5f * Mathf.Max(b.size.x, b.size.y); } }
void Handle_GameRank() { if (go_Rank == null) { go_Rank = Instantiate(Prefab_Rank) as GameObject; EvtR += RankShow; Light = go_Rank.transform.Find("back2").GetComponent <tk2dSprite>(); ChangeName = go_Rank.transform.Find("button/改名").GetComponent <tk2dUIItem>(); ChangeName.OnClick += SettingName; // Debug.Log("订阅"); Light.transform.localPosition = new Vector3(-26, -167, -103); go_Rank.transform.Find("button/fanhui").GetComponent <tk2dUIItem>().OnClick += Rank_BackClick; } else { go_Rank.SetActive(true); } }
void OnClick(tk2dUIItem clickedUIItem) { /* If clicked center button. */ if (tiles[selectedLevel] == clickedUIItem.gameObject) { /* * TODO: Do checking for if the level is available. * */ //iTween.ShakePosition(tiles[selectedLevel], new Vector3(Random.Range(-0.9f, 0.9f), Random.Range(-0.9f, 0.9f), Random.Range(-0.9f, 0.9f)), 2.0f); Application.LoadLevel("level_select_group_" + selectedLevel); //Debug.Log("Loading: level_select_group_" + selectedLevel); // foreach (GameObject tile in tiles) // tile.SetActive(false); // transform.FindChild("LeftButton").gameObject.SetActive(false); // transform.FindChild("RightButton").gameObject.SetActive(false); transform.gameObject.SetActive(false); } }
/// <summary> /// Hover out item. /// Only call manually if you need to simulate touch. /// </summary> public void HoverOut(tk2dUIItem currHoverButton) { if (isHoverOver) { if (OnHoverOut != null) { OnHoverOut(); } if (OnHoverOutUIItem != null) { OnHoverOutUIItem(this); } isHoverOver = false; } if (parentUIItem != null && parentUIItem.isHoverEnabled) { if (currHoverButton == null) { parentUIItem.HoverOut(currHoverButton); } else { if (!parentUIItem.CheckIsUIItemChildOfMe(currHoverButton) && currHoverButton != parentUIItem) { parentUIItem.HoverOut(currHoverButton); } } } }
public void CurrentOverUIItem(tk2dUIItem overUIItem) { if (overUIItem != this) { if (this.isPressed) { if (!this.CheckIsUIItemChildOfMe(overUIItem)) { this.Exit(); if (this.parentUIItem != null) { this.parentUIItem.CurrentOverUIItem(overUIItem); } } } else if (this.parentUIItem != null) { this.parentUIItem.CurrentOverUIItem(overUIItem); } } }
public void OverrideClearAllChildrenPresses(tk2dUIItem item) { if (useMultiTouch) { tk2dUIItem tempUIItem; for (int n = 0; n < pressedUIItems.Length; n++) { tempUIItem = pressedUIItems[n]; if (tempUIItem != null) { if (item.CheckIsUIItemChildOfMe(tempUIItem)) { tempUIItem.CurrentOverUIItem(item); } } } } else { if (pressedUIItem != null) { if (item.CheckIsUIItemChildOfMe(pressedUIItem)) { pressedUIItem.CurrentOverUIItem(item); } } } }
/// <summary> /// Is uiItem a child of this current tk2dUIItem /// Only call manually if you need to simulate touch. /// </summary> public bool CheckIsUIItemChildOfMe(tk2dUIItem uiItem) { tk2dUIItem nextUIItem = null; bool result = false; if (uiItem != null) { nextUIItem = uiItem.parentUIItem; } while (nextUIItem != null) { if (nextUIItem == this) { result = true; break; } nextUIItem = nextUIItem.parentUIItem; } return(result); }
public static void FixColliderBounds(tk2dUIItem item) { HashSet <Transform> ignoreItems = new HashSet <Transform>(item.editorIgnoreBounds); Transform root = item.transform; Collider collider = item.GetComponent <Collider>(); Bounds b = GetRendererBoundsInChildren(root, ignoreItems, root, false); foreach (Transform t in item.editorExtraBounds) { if (t != null) { Bounds b2 = GetRendererBoundsInChildren(root, ignoreItems, t, false); if (b2.size != Vector3.zero) { b.Encapsulate(b2); } } } BoxCollider boxCollider = collider as BoxCollider; if (boxCollider != null) { Undo.RegisterUndo(boxCollider, "Fit Collider"); b.extents = new Vector3(b.extents.x, b.extents.y, boxCollider.extents.z); b.center = new Vector3(b.center.x, b.center.y, boxCollider.center.z); boxCollider.extents = b.extents; boxCollider.center = b.center; } SphereCollider sphereCollider = collider as SphereCollider; if (sphereCollider != null) { Undo.RegisterUndo(sphereCollider, "Fit Collider"); sphereCollider.center = new Vector3(b.center.x, b.center.y, 0); sphereCollider.radius = Mathf.Max(b.extents.x, b.extents.y); } }
/// <summary> /// Touch press down (only call manually, if you need to simulate a touch). SentFromChild is the UIItem child it was sent from. If sentFromChild is /// null that means it wasn't sent from a child /// </summary> /// /// <value> /// return true if newly pressed /// </value> public bool Press(tk2dUITouch touch, tk2dUIItem sentFromChild) //pressed down ontop of button { if (isPressed) { return(false); //already pressed } if (!isPressed) { this.touch = touch; //if orginal press (not sent from child), or resgieterPressFromChildren is enabled if (registerPressFromChildren || sentFromChild == null) { if (enabled) { isPressed = true; if (OnDown != null) { OnDown(); } if (OnDownUIItem != null) { OnDownUIItem(this); } if (SendMessageOnDownMethodName != "" && sendMessageTarget != null) { sendMessageTarget.SendMessage(SendMessageOnDownMethodName, SendMessageOptions.RequireReceiver); } } } if (parentUIItem != null) { parentUIItem.Press(touch, this); } } return(true); //newly touched }
// // Ranking // void RankPressed(tk2dUIItem pressed) { planet.gameObject.SetActive(false); arrow.gameObject.SetActive(false); nameSprite.gameObject.SetActive(false); Ranking.gameObject.SetActive(true); inRanking = true; switch (pressed.name) { case "RankSpriteAdd": // Call Add Ranking rank.gameObject.SetActive(true); Ranking.FindChild("RankingSpriteAdd").gameObject.SetActive(true); rank.gameObject.GetComponent <RankControl> ().LoadScore("Add"); break; case "RankSpriteSub": // Call Sub Ranking rank.gameObject.SetActive(true); Ranking.FindChild("RankingSpriteSub").gameObject.SetActive(true); rank.gameObject.GetComponent <RankControl> ().LoadScore("Sub"); break; case "RankSpriteDiv": // Call Div Ranking rank.gameObject.SetActive(true); Ranking.FindChild("RankingSpriteDiv").gameObject.SetActive(true); rank.gameObject.GetComponent <RankControl> ().LoadScore("Div"); break; default: //Debug, suppose no excute print(pressed.name); Debug.LogError("Unable locate Ranking pressed"); break; } }
/// <summary> /// Hover over item. Return true if this was prevHover. /// Only call manually if you need to simulate touch. /// </summary> public bool HoverOver(tk2dUIItem prevHover) { bool wasPrevHoverFound = false; tk2dUIItem nextUIItem = null; if (!isHoverOver) { if (OnHoverOver != null) { OnHoverOver(); } if (OnHoverOverUIItem != null) { OnHoverOverUIItem(this); } isHoverOver = true; } if (prevHover == this) { wasPrevHoverFound = true; } if (parentUIItem != null && parentUIItem.isHoverEnabled) { nextUIItem = parentUIItem; } if (nextUIItem == null) { return(wasPrevHoverFound); } else { return(nextUIItem.HoverOver(prevHover) || wasPrevHoverFound); //will return true once found } }
/// <summary> /// Touch/mouse currently over UIItem. If exitting this button, but still overtop of another Button, this might be a parent. Checks if parent and /// does not exit. /// Only call manually if you need to simulate touch. /// </summary> public void CurrentOverUIItem(tk2dUIItem overUIItem) { if (overUIItem != this) { if (isPressed) { //check if overButton is child bool isUIItemChild = CheckIsUIItemChildOfMe(overUIItem); if (!isUIItemChild) { Exit(); if (parentUIItem != null) { parentUIItem.CurrentOverUIItem(overUIItem); } } } else { if (parentUIItem != null) { parentUIItem.CurrentOverUIItem(overUIItem); } } } }
//if you change the parent, call this, if isChild is false, will act as if it is true /// <summary> /// If you change the parent (in hierarchy) call this. If isChildOfAnotherUIItem is false, will act as if it is true /// </summary> public void UpdateParent() { parentUIItem = GetParentUIItem(); }
public void ForceUIItem(tk2dUIItem item) { forcedUIItem = item; }
//checks for inputs (non-multi-touch) private void CheckInputs() { bool isPrimaryTouchFound = false; bool isSecondaryTouchFound = false; bool isAnyPressBeganRecorded = false; primaryTouch = new tk2dUITouch(); secondaryTouch = new tk2dUITouch(); resultTouch = new tk2dUITouch(); hitUIItem = null; if (inputEnabled) { if (Input.touchCount > 0) { foreach (Touch touch in Input.touches) { if (touch.phase == TouchPhase.Began) { primaryTouch = new tk2dUITouch(touch); isPrimaryTouchFound = true; isAnyPressBeganRecorded = true; } else if (pressedUIItem != null && touch.fingerId == firstPressedUIItemTouch.fingerId) { secondaryTouch = new tk2dUITouch(touch); isSecondaryTouchFound = true; } } checkForHovers = false; } else { if (Input.GetMouseButtonDown(0)) { primaryTouch = new tk2dUITouch(TouchPhase.Began, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, Vector2.zero, 0); isPrimaryTouchFound = true; isAnyPressBeganRecorded = true; } else if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)) { Vector2 deltaPosition = Vector2.zero; TouchPhase mousePhase = TouchPhase.Moved; if (pressedUIItem != null) { deltaPosition = firstPressedUIItemTouch.position - new Vector2(Input.mousePosition.x, Input.mousePosition.y); } if (Input.GetMouseButtonUp(0)) { mousePhase = TouchPhase.Ended; } else if (deltaPosition == Vector2.zero) { mousePhase = TouchPhase.Stationary; } secondaryTouch = new tk2dUITouch(mousePhase, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, deltaPosition, tk2dUITime.deltaTime); isSecondaryTouchFound = true; } } } if (isPrimaryTouchFound) { resultTouch = primaryTouch; } else if (isSecondaryTouchFound) { resultTouch = secondaryTouch; } if (isPrimaryTouchFound || isSecondaryTouchFound) //focus touch found { hitUIItem = RaycastForUIItem(resultTouch.position); if (resultTouch.phase == TouchPhase.Began) { if (pressedUIItem != null) { pressedUIItem.CurrentOverUIItem(hitUIItem); if (pressedUIItem != hitUIItem) { pressedUIItem.Release(); pressedUIItem = null; } else { firstPressedUIItemTouch = resultTouch; //just incase touch changed } } if (hitUIItem != null) { hitUIItem.Press(resultTouch); } pressedUIItem = hitUIItem; firstPressedUIItemTouch = resultTouch; } else if (resultTouch.phase == TouchPhase.Ended) { if (pressedUIItem != null) { pressedUIItem.CurrentOverUIItem(hitUIItem); pressedUIItem.UpdateTouch(resultTouch); pressedUIItem.Release(); pressedUIItem = null; } } else { if (pressedUIItem != null) { pressedUIItem.CurrentOverUIItem(hitUIItem); pressedUIItem.UpdateTouch(resultTouch); } } } else //no touches found { if (pressedUIItem != null) { pressedUIItem.CurrentOverUIItem(null); pressedUIItem.Release(); pressedUIItem = null; } } //only if hover events are enabled and only if no touch events have ever been recorded if (checkForHovers) { if (inputEnabled) //if input enabled and mouse button is not currently down { if (!isPrimaryTouchFound && !isSecondaryTouchFound && hitUIItem == null && !Input.GetMouseButton(0)) //if raycast for a button has not yet been done { hitUIItem = RaycastForUIItem(Input.mousePosition); } else if (Input.GetMouseButton(0)) //if mouse button is down clear it { hitUIItem = null; } } if (hitUIItem != null) { if (hitUIItem.isHoverEnabled) { bool wasPrevOverFound = hitUIItem.HoverOver(overUIItem); if (!wasPrevOverFound && overUIItem != null) { overUIItem.HoverOut(hitUIItem); } overUIItem = hitUIItem; } else { if (overUIItem != null) { overUIItem.HoverOut(null); } } } else { if (overUIItem != null) { overUIItem.HoverOut(null); } } } if (isAnyPressBeganRecorded) { if (OnAnyPress != null) { OnAnyPress(); } } }
/// <summary> /// Is uiItem a child of this current tk2dUIItem /// Only call manually if you need to simulate touch. /// </summary> public bool CheckIsUIItemChildOfMe(tk2dUIItem uiItem) { tk2dUIItem nextUIItem = null; bool result = false; if (uiItem != null) { nextUIItem = uiItem.parentUIItem; } while (nextUIItem != null) { if (nextUIItem == this) { result = true; break; } nextUIItem = nextUIItem.parentUIItem; } return result; }
/// <summary> /// Touch press down (only call manually, if you need to simulate a touch). SentFromChild is the UIItem child it was sent from. If sentFromChild is /// null that means it wasn't sent from a child /// </summary> /// /// <value> /// return true if newly pressed /// </value> public bool Press(tk2dUITouch touch, tk2dUIItem sentFromChild) //pressed down ontop of button { if (isPressed) { return false; //already pressed } if (!isPressed) { this.touch = touch; //if orginal press (not sent from child), or resgieterPressFromChildren is enabled if (registerPressFromChildren || sentFromChild == null) { if (enabled) { isPressed = true; if (OnDown != null) { OnDown(); } if (OnDownUIItem != null) { OnDownUIItem(this); } if (SendMessageOnDownMethodName != "" && sendMessageTarget!=null) { sendMessageTarget.SendMessage(SendMessageOnDownMethodName, SendMessageOptions.RequireReceiver); } } } if (parentUIItem != null) { parentUIItem.Press(touch, this); } } return true; //newly touched }
//checks for inputs (non-multi-touch) private void CheckInputs() { bool isPrimaryTouchFound = false; bool isSecondaryTouchFound = false; bool isAnyPressBeganRecorded = false; primaryTouch = new tk2dUITouch(); secondaryTouch = new tk2dUITouch(); resultTouch = new tk2dUITouch(); hitUIItem = null; if (inputEnabled) { if (Input.touchCount > 0) { foreach (Touch touch in Input.touches) { if (touch.phase == TouchPhase.Began) { primaryTouch = new tk2dUITouch(touch); isPrimaryTouchFound = true; isAnyPressBeganRecorded = true; } else if (pressedUIItem != null && touch.fingerId == firstPressedUIItemTouch.fingerId) { secondaryTouch = new tk2dUITouch(touch); isSecondaryTouchFound = true; } } checkForHovers = false; } else { if (Input.GetMouseButtonDown(0)) { primaryTouch = new tk2dUITouch(TouchPhase.Began, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, Vector2.zero, 0); isPrimaryTouchFound = true; isAnyPressBeganRecorded = true; } else if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)) { Vector2 deltaPosition = Vector2.zero; TouchPhase mousePhase = TouchPhase.Moved; if (pressedUIItem != null) { deltaPosition = firstPressedUIItemTouch.position - new Vector2(Input.mousePosition.x, Input.mousePosition.y); } if (Input.GetMouseButtonUp(0)) { mousePhase = TouchPhase.Ended; } else if (deltaPosition == Vector2.zero) { mousePhase = TouchPhase.Stationary; } secondaryTouch = new tk2dUITouch(mousePhase, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, deltaPosition, tk2dUITime.deltaTime); isSecondaryTouchFound = true; } } } if (isPrimaryTouchFound) { resultTouch = primaryTouch; } else if (isSecondaryTouchFound) { resultTouch = secondaryTouch; } if (isPrimaryTouchFound || isSecondaryTouchFound) //focus touch found { hitUIItem = RaycastForUIItem(resultTouch.position); if (resultTouch.phase == TouchPhase.Began) { if (pressedUIItem != null) { pressedUIItem.CurrentOverUIItem(hitUIItem); if (pressedUIItem != hitUIItem) { pressedUIItem.Release(); pressedUIItem = null; } else { firstPressedUIItemTouch = resultTouch; //just incase touch changed } } if (hitUIItem != null) { hitUIItem.Press(resultTouch); } pressedUIItem = hitUIItem; firstPressedUIItemTouch = resultTouch; } else if (resultTouch.phase == TouchPhase.Ended) { if (pressedUIItem != null) { pressedUIItem.CurrentOverUIItem(hitUIItem); pressedUIItem.UpdateTouch(resultTouch); pressedUIItem.Release(); pressedUIItem = null; } } else { if (pressedUIItem != null) { pressedUIItem.CurrentOverUIItem(hitUIItem); pressedUIItem.UpdateTouch(resultTouch); } } } else //no touches found { if (pressedUIItem != null) { pressedUIItem.CurrentOverUIItem(null); pressedUIItem.Release(); pressedUIItem = null; } } //only if hover events are enabled and only if no touch events have ever been recorded if (checkForHovers) { if (inputEnabled) //if input enabled and mouse button is not currently down { if (!isPrimaryTouchFound && !isSecondaryTouchFound && hitUIItem == null && !Input.GetMouseButton(0)) //if raycast for a button has not yet been done { hitUIItem = RaycastForUIItem( Input.mousePosition ); } else if (Input.GetMouseButton(0)) //if mouse button is down clear it { hitUIItem = null; } } if (hitUIItem != null) { if (hitUIItem.isHoverEnabled) { bool wasPrevOverFound = hitUIItem.HoverOver(overUIItem); if (!wasPrevOverFound && overUIItem != null) { overUIItem.HoverOut(hitUIItem); } overUIItem = hitUIItem; } else { if (overUIItem != null) { overUIItem.HoverOut(null); } } } else { if (overUIItem != null) { overUIItem.HoverOut(null); } } } if (isAnyPressBeganRecorded) { if (OnAnyPress != null) { OnAnyPress(); } } }
public void OnClickTranferBtn(tk2dUIItem item) { FireEvent(item.triggerEventName); }
//checks for inputs (multi-touch) private bool CheckMultiTouchInputs() { bool claimTouches = false; bool isAnyPressBeganRecorded = false; int prevFingerID = -1; bool wasPrevTouchFound = false; bool isNewlyPressed = false; touchCounter = 0; if (IsEnabledInputTouches) { if (Input.touchCount > 0) { foreach (Touch touch in Input.touches) { if (touchCounter < MAX_MULTI_TOUCH_COUNT) { allTouches[touchCounter] = new tk2dUITouch(touch); touchCounter++; } else { break; } } } else { if (Input.GetMouseButtonDown(0)) { allTouches[touchCounter] = new tk2dUITouch(TouchPhase.Began, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, Vector2.zero, 0); mouseDownFirstPos = Input.mousePosition; touchCounter++; } else if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)) { Vector2 deltaPosition = mouseDownFirstPos - new Vector2(Input.mousePosition.x, Input.mousePosition.y); TouchPhase mousePhase = TouchPhase.Moved; if (Input.GetMouseButtonUp(0)) { mousePhase = TouchPhase.Ended; } else if (deltaPosition == Vector2.zero) { mousePhase = TouchPhase.Stationary; } allTouches[touchCounter] = new tk2dUITouch(mousePhase, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, deltaPosition, tk2dUITime.deltaTime); touchCounter++; } } } for (int p = 0; p < touchCounter; p++) { tk2dUITouch touch = allTouches[p]; pressedUIItems[p] = RaycastForUIItem(touch.position); } //deals with all the previous presses for (int f = prevPressedUIItemList.Count - 1; f >= 0; f--) { tk2dUIItem prevPressedItem = prevPressedUIItemList[f]; if ((prevPressedItem != null) && (prevPressedItem.isActiveAndEnabled)) { prevFingerID = prevPressedItem.Touch.fingerId; wasPrevTouchFound = false; for (int t = 0; t < touchCounter; t++) { currTouch = allTouches[t]; if (currTouch.fingerId == prevFingerID) { wasPrevTouchFound = true; currPressedItem = pressedUIItems[t]; if (currPressedItem != null && currPressedItem.isActiveAndEnabled && prevPressedItem != null) { /*if (currTouch.phase == TouchPhase.Began) * { * prevPressedItem.CurrentOverUIItem(currPressedItem); * * if (prevPressedItem != currPressedItem) * { * prevPressedItem.Release(); * * temp.Add(prevPressedItem); * // if (prevPressedUIItemList.Contains(prevPressedItem)) * // { * // prevPressedUIItemList.Remove(prevPressedItem); * // } * // prevPressedItem = null; * * if (touchCounter > 1) * { * CustomDebug.Log("Began!"); * } * } * } * else */if (currTouch.phase == TouchPhase.Ended) { prevPressedItem.CurrentOverUIItem(currPressedItem); prevPressedItem.UpdateTouch(currTouch); prevPressedItem.Release(); if (prevPressedUIItemList.Contains(prevPressedItem)) { prevPressedUIItemList.Remove(prevPressedItem); } // prevPressedItem = null; } else if (currTouch.phase == TouchPhase.Canceled) { prevPressedItem.CurrentOverUIItem(currPressedItem); prevPressedItem.UpdateTouch(currTouch); prevPressedItem.Release(); if (prevPressedUIItemList.Contains(prevPressedItem)) { prevPressedUIItemList.Remove(prevPressedItem); } // prevPressedItem = null; } else { prevPressedItem.CurrentOverUIItem(currPressedItem); prevPressedItem.UpdateTouch(currTouch); } } break; } } if (!wasPrevTouchFound && (prevPressedItem != null)) { prevPressedItem.CurrentOverUIItem(null); prevPressedItem.Release(); if (prevPressedUIItemList.Contains(prevPressedItem)) { prevPressedUIItemList.Remove(prevPressedItem); } } } else { prevPressedUIItemList.RemoveAt(f); } } for (int f = 0; f < touchCounter; f++) { currPressedItem = pressedUIItems[f]; currTouch = allTouches[f]; if (currTouch.phase == TouchPhase.Began) { if (currPressedItem != null && currPressedItem.isActiveAndEnabled) { claimTouches = true; isNewlyPressed = currPressedItem.Press(currTouch); if (isNewlyPressed && !prevPressedUIItemList.Contains(currPressedItem)) { prevPressedUIItemList.Add(currPressedItem); } } isAnyPressBeganRecorded = true; } } if (isAnyPressBeganRecorded) { if (OnAnyPress != null) { OnAnyPress(); } } return(claimTouches); }
bool IsResetMyItemValid(UIButtonScaler bs) { tk2dUIItem item = bs.GetComponent <tk2dUIItem>(); return((item != null) && (bs.myItem != item)); }
void CreateLevel(float positionX, PhepToan vio, int thutu) { SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey> ( new Vector3(positionX, startY, 70f), spPrefab.transform.rotation ); levelCreate.Giatri = vio.Ketqua; levelCreate.Pheptoan = "" + vio.Congthuc; levelCreate.setData(vio.Loai); levelCreate.Trangthai = true; levelCreate.Vitri = thutu; sp = levelCreate.GetComponent <tk2dUIItem>(); switch (thutu) { case 1: bt1 = levelCreate; sp.OnClick += onClick_sp1; break; case 2: bt2 = levelCreate; sp.OnClick += onClick_sp2; break; case 3: bt3 = levelCreate; sp.OnClick += onClick_sp3; break; case 4: bt4 = levelCreate; sp.OnClick += onClick_sp4; break; case 5: bt5 = levelCreate; sp.OnClick += onClick_sp5; break; case 6: bt6 = levelCreate; sp.OnClick += onClick_sp6; break; case 7: bt7 = levelCreate; sp.OnClick += onClick_sp7; break; case 8: bt8 = levelCreate; sp.OnClick += onClick_sp8; break; case 9: bt9 = levelCreate; sp.OnClick += onClick_sp9; break; case 10: bt10 = levelCreate; sp.OnClick += onClick_sp10; break; case 11: bt11 = levelCreate; sp.OnClick += onClick_sp11; break; case 12: bt12 = levelCreate; sp.OnClick += onClick_sp12; break; case 13: bt13 = levelCreate; sp.OnClick += onClick_sp13; break; case 14: bt14 = levelCreate; sp.OnClick += onClick_sp14; break; case 15: bt15 = levelCreate; sp.OnClick += onClick_sp15; break; case 16: bt16 = levelCreate; sp.OnClick += onClick_sp16; break; case 17: bt17 = levelCreate; sp.OnClick += onClick_sp17; break; case 18: bt18 = levelCreate; sp.OnClick += onClick_sp18; break; case 19: bt19 = levelCreate; sp.OnClick += onClick_sp19; break; case 20: bt20 = levelCreate; sp.OnClick += onClick_sp20; break; default: Debug.Log("Default case"); break; } levelCreate.transform.parent = respawn.transform; }
void RemoveEvent(SpItemMonkey pSP) { int tmg = pSP.Vitri; tk2dUIItem uiitem = pSP.GetComponent <tk2dUIItem>(); switch (tmg) { case 1: uiitem.OnClick -= onClick_sp1; break; case 2: uiitem.OnClick -= onClick_sp2; break; case 3: uiitem.OnClick -= onClick_sp3; break; case 4: uiitem.OnClick -= onClick_sp4; break; case 5: uiitem.OnClick -= onClick_sp5; break; case 6: uiitem.OnClick -= onClick_sp6; break; case 7: uiitem.OnClick -= onClick_sp7; break; case 8: uiitem.OnClick -= onClick_sp8; break; case 9: uiitem.OnClick -= onClick_sp9; break; case 10: uiitem.OnClick -= onClick_sp10; break; case 11: uiitem.OnClick -= onClick_sp11; break; case 12: uiitem.OnClick -= onClick_sp12; break; case 13: uiitem.OnClick -= onClick_sp13; break; case 14: uiitem.OnClick -= onClick_sp14; break; case 15: uiitem.OnClick -= onClick_sp15; break; case 16: uiitem.OnClick -= onClick_sp16; break; case 17: uiitem.OnClick -= onClick_sp17; break; case 18: uiitem.OnClick -= onClick_sp18; break; case 19: uiitem.OnClick -= onClick_sp19; break; case 20: uiitem.OnClick -= onClick_sp20; break; } }
/// <summary> /// Manually setting specific UIItem parent /// </summary> public void ManuallySetParent(tk2dUIItem newParentUIItem) { parentUIItem = newParentUIItem; }
//checks for inputs (multi-touch) private void CheckMultiTouchInputs() { bool isAnyPressBeganRecorded = false; int prevFingerID = -1; bool wasPrevTouchFound = false; bool isNewlyPressed = false; touchCounter = 0; if (inputEnabled) { if (Input.touchCount > 0) { foreach (Touch touch in Input.touches) { if (touchCounter < MAX_MULTI_TOUCH_COUNT) { allTouches[touchCounter] = new tk2dUITouch(touch); touchCounter++; } else { break; } } } else { if (Input.GetMouseButtonDown(0)) { allTouches[touchCounter] = new tk2dUITouch(TouchPhase.Began, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, Vector2.zero, 0); mouseDownFirstPos = Input.mousePosition; touchCounter++; } else if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)) { Vector2 deltaPosition = mouseDownFirstPos - new Vector2(Input.mousePosition.x, Input.mousePosition.y); TouchPhase mousePhase = TouchPhase.Moved; if (Input.GetMouseButtonUp(0)) { mousePhase = TouchPhase.Ended; } else if (deltaPosition == Vector2.zero) { mousePhase = TouchPhase.Stationary; } allTouches[touchCounter] = new tk2dUITouch(mousePhase, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, deltaPosition, tk2dUITime.deltaTime); touchCounter++; } } } for (int p = 0; p < touchCounter; p++) { pressedUIItems[p] = RaycastForUIItem(allTouches[p].position); } //deals with all the previous presses for (int f=0; f<prevPressedUIItemList.Count; f++) { prevPressedItem = prevPressedUIItemList[f]; if (prevPressedItem != null) { prevFingerID = prevPressedItem.Touch.fingerId; wasPrevTouchFound=false; for (int t = 0; t < touchCounter; t++) { currTouch = allTouches[t]; if (currTouch.fingerId == prevFingerID) { wasPrevTouchFound=true; currPressedItem = pressedUIItems[t]; if (currTouch.phase == TouchPhase.Began) { prevPressedItem.CurrentOverUIItem(currPressedItem); if (prevPressedItem != currPressedItem) { prevPressedItem.Release(); prevPressedUIItemList.RemoveAt(f); f--; } } else if (currTouch.phase == TouchPhase.Ended) { prevPressedItem.CurrentOverUIItem(currPressedItem); prevPressedItem.UpdateTouch(currTouch); prevPressedItem.Release(); prevPressedUIItemList.RemoveAt(f); f--; } else { prevPressedItem.CurrentOverUIItem(currPressedItem); prevPressedItem.UpdateTouch(currTouch); } break; } } if(!wasPrevTouchFound) { prevPressedItem.CurrentOverUIItem(null); prevPressedItem.Release(); prevPressedUIItemList.RemoveAt(f); f--; } } } for (int f = 0; f < touchCounter; f++) { currPressedItem = pressedUIItems[f]; currTouch = allTouches[f]; if (currTouch.phase == TouchPhase.Began) { if (currPressedItem != null) { isNewlyPressed = currPressedItem.Press(currTouch); if (isNewlyPressed) { prevPressedUIItemList.Add(currPressedItem); } } isAnyPressBeganRecorded = true; } } if (isAnyPressBeganRecorded) { if (OnAnyPress != null) { OnAnyPress(); } } }
/// <summary> /// Will remove parent and act as if isChildOfAnotherUIItem is false /// </summary> public void RemoveParent() { parentUIItem = null; }
public void OverrideClearAllChildrenPresses(tk2dUIItem item) { if (useMultiTouch) { tk2dUIItem tempUIItem; for (int n = 0; n < pressedUIItems.Length; n++) { tempUIItem = pressedUIItems[n]; if (tempUIItem!=null) { if (item.CheckIsUIItemChildOfMe(tempUIItem)) { tempUIItem.CurrentOverUIItem(item); } } } } else { if (pressedUIItem != null) { if (item.CheckIsUIItemChildOfMe(pressedUIItem)) { pressedUIItem.CurrentOverUIItem(item); } } } }
void Awake() { uiItem = GetComponent<tk2dUIItem>(); }
/// <summary> /// Hover over item. Return true if this was prevHover. /// Only call manually if you need to simulate touch. /// </summary> public bool HoverOver(tk2dUIItem prevHover) { bool wasPrevHoverFound = false; tk2dUIItem nextUIItem = null; if (!isHoverOver) { if (OnHoverOver != null) { OnHoverOver(); } if (OnHoverOverUIItem != null) { OnHoverOverUIItem(this); } isHoverOver = true; } if (prevHover == this) { wasPrevHoverFound = true; } if (parentUIItem != null && parentUIItem.isHoverEnabled) { nextUIItem = parentUIItem; } if (nextUIItem == null) { return wasPrevHoverFound; } else { return nextUIItem.HoverOver(prevHover) || wasPrevHoverFound; //will return true once found } }
void Handle_GameRank() { if (go_Rank==null) { go_Rank = Instantiate(Prefab_Rank) as GameObject; EvtR += RankShow; Light = go_Rank.transform.FindChild("back2").GetComponent<tk2dSprite>(); ChangeName = go_Rank.transform.FindChild("button/改名").GetComponent<tk2dUIItem>(); ChangeName.OnClick += SettingName; // Debug.Log("订阅"); Light.transform.localPosition = new Vector3(-26, -167, -103); go_Rank.transform.FindChild("button/fanhui").GetComponent<tk2dUIItem>().OnClick += Rank_BackClick; } else { go_Rank.SetActive(true); } }
// // Ranking // void RankPressed(tk2dUIItem pressed) { planet.gameObject.SetActive(false); arrow.gameObject.SetActive(false); nameSprite.gameObject.SetActive(false); NameText.gameObject.SetActive(false); ExperienceText.gameObject.SetActive(false); ItemList.gameObject.SetActive(false); if (!FB.IsLoggedIn) { Ranking.gameObject.SetActive(true); rank.gameObject.SetActive(true); ScrollView.gameObject.SetActive(false); FacebookRanking.gameObject.SetActive(false); switch (pressed.name) { case "AddSprite": // Call Add Ranking rank.gameObject.GetComponent <RankControl>().LoadScore("Add"); AddRankingsprite.gameObject.SetActive(false); SubRankingsprite.gameObject.SetActive(true); DivRankingsprite.gameObject.SetActive(true); break; case "SubSprite": // Call Sub Ranking rank.gameObject.GetComponent <RankControl>().LoadScore("Sub"); AddRankingsprite.gameObject.SetActive(true); SubRankingsprite.gameObject.SetActive(false); DivRankingsprite.gameObject.SetActive(true); break; case "DivSprite": // Call Div Ranking rank.gameObject.GetComponent <RankControl>().LoadScore("Div"); AddRankingsprite.gameObject.SetActive(true); SubRankingsprite.gameObject.SetActive(true); DivRankingsprite.gameObject.SetActive(false); break; default: //Debug, suppose no excute print(pressed.name); Debug.Log("Unable locate Ranking pressed"); //第一次進rank才不會沒load到東西 rank.gameObject.GetComponent <RankControl>().LoadScore("Add"); break; } } else { // When FB is logged in. rank.gameObject.SetActive(false); ScrollView.gameObject.SetActive(true); Ranking.gameObject.SetActive(false); FacebookRanking.gameObject.SetActive(true); FacebookLogin fb = GameObject.Find("GameManager").GetComponent <FacebookLogin>(); fb.info(FB.IsLoggedIn); } }
public override void OnInspectorGUI() { serializedObject.Update(); bool changeOccurred = false; EditorGUIUtility.LookLikeControls(180); tk2dUIItem btn = (tk2dUIItem)target; bool newIsChildOfAnotherMenuBtn = EditorGUILayout.Toggle("Child of Another UIItem?", btn.InternalGetIsChildOfAnotherUIItem()); if (newIsChildOfAnotherMenuBtn != btn.InternalGetIsChildOfAnotherUIItem()) { changeOccurred = true; btn.InternalSetIsChildOfAnotherUIItem(newIsChildOfAnotherMenuBtn); } btn.registerPressFromChildren = EditorGUILayout.Toggle("Register Events From Children", btn.registerPressFromChildren); btn.isHoverEnabled = EditorGUILayout.Toggle("Is Hover Events Enabled?", btn.isHoverEnabled); GUILayout.Label("Send Message", EditorStyles.boldLabel); EditorGUI.indentLevel++; GameObject newSendMessageTarget = EditorGUILayout.ObjectField("Target", btn.sendMessageTarget, typeof(GameObject), true, null) as GameObject; if (newSendMessageTarget != btn.sendMessageTarget) { changeOccurred = true; btn.sendMessageTarget = newSendMessageTarget; } if (btn.sendMessageTarget != null && EditorUtility.IsPersistent(btn.sendMessageTarget)) { changeOccurred = true; btn.sendMessageTarget = null; } if (btn.sendMessageTarget != null) { btn.SendMessageOnDownMethodName = EditorGUILayout.TextField("On Down Method Name", btn.SendMessageOnDownMethodName); btn.SendMessageOnUpMethodName = EditorGUILayout.TextField("On Up Method Name", btn.SendMessageOnUpMethodName); btn.SendMessageOnClickMethodName = EditorGUILayout.TextField("On Clicked Method Name", btn.SendMessageOnClickMethodName); btn.SendMessageOnReleaseMethodName = EditorGUILayout.TextField("On Release Method Name", btn.SendMessageOnReleaseMethodName); } EditorGUI.indentLevel--; if (btn.collider != null) { GUILayout.Label("Collider", EditorStyles.boldLabel); EditorGUI.indentLevel++; GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Automatic Fit"); if (GUILayout.Button("Fit", GUILayout.MaxWidth(100))) { tk2dUIItemBoundsHelper.FixColliderBounds(btn); } GUILayout.EndHorizontal(); ArrayProperty("Extra Bounds", extraBoundsProp); ArrayProperty("Ignore Bounds", ignoreBoundsProp); EditorGUI.indentLevel--; } serializedObject.ApplyModifiedProperties(); if (GUI.changed || changeOccurred) { EditorUtility.SetDirty(btn); } }
//checks for inputs (multi-touch) private void CheckMultiTouchInputs() { bool isAnyPressBeganRecorded = false; int prevFingerID = -1; bool wasPrevTouchFound = false; bool isNewlyPressed = false; touchCounter = 0; if (inputEnabled) { if (Input.touchCount > 0) { foreach (Touch touch in Input.touches) { if (touchCounter < MAX_MULTI_TOUCH_COUNT) { allTouches[touchCounter] = new tk2dUITouch(touch); touchCounter++; } else { break; } } } else { if (Input.GetMouseButtonDown(0)) { allTouches[touchCounter] = new tk2dUITouch(TouchPhase.Began, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, Vector2.zero, 0); mouseDownFirstPos = Input.mousePosition; touchCounter++; } else if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)) { Vector2 deltaPosition = mouseDownFirstPos - new Vector2(Input.mousePosition.x, Input.mousePosition.y); TouchPhase mousePhase = TouchPhase.Moved; if (Input.GetMouseButtonUp(0)) { mousePhase = TouchPhase.Ended; } else if (deltaPosition == Vector2.zero) { mousePhase = TouchPhase.Stationary; } allTouches[touchCounter] = new tk2dUITouch(mousePhase, tk2dUITouch.MOUSE_POINTER_FINGER_ID, Input.mousePosition, deltaPosition, tk2dUITime.deltaTime); touchCounter++; } } } for (int p = 0; p < touchCounter; p++) { pressedUIItems[p] = RaycastForUIItem(allTouches[p].position); } //deals with all the previous presses for (int f = 0; f < prevPressedUIItemList.Count; f++) { prevPressedItem = prevPressedUIItemList[f]; if (prevPressedItem != null) { prevFingerID = prevPressedItem.Touch.fingerId; wasPrevTouchFound = false; for (int t = 0; t < touchCounter; t++) { currTouch = allTouches[t]; if (currTouch.fingerId == prevFingerID) { wasPrevTouchFound = true; currPressedItem = pressedUIItems[t]; if (currTouch.phase == TouchPhase.Began) { prevPressedItem.CurrentOverUIItem(currPressedItem); if (prevPressedItem != currPressedItem) { prevPressedItem.Release(); prevPressedUIItemList.RemoveAt(f); f--; } } else if (currTouch.phase == TouchPhase.Ended) { prevPressedItem.CurrentOverUIItem(currPressedItem); prevPressedItem.UpdateTouch(currTouch); prevPressedItem.Release(); prevPressedUIItemList.RemoveAt(f); f--; } else { prevPressedItem.CurrentOverUIItem(currPressedItem); prevPressedItem.UpdateTouch(currTouch); } break; } } if (!wasPrevTouchFound) { prevPressedItem.CurrentOverUIItem(null); prevPressedItem.Release(); prevPressedUIItemList.RemoveAt(f); f--; } } } for (int f = 0; f < touchCounter; f++) { currPressedItem = pressedUIItems[f]; currTouch = allTouches[f]; if (currTouch.phase == TouchPhase.Began) { if (currPressedItem != null) { isNewlyPressed = currPressedItem.Press(currTouch); if (isNewlyPressed) { prevPressedUIItemList.Add(currPressedItem); } } isAnyPressBeganRecorded = true; } } if (isAnyPressBeganRecorded) { if (OnAnyPress != null) { OnAnyPress(); } } }
public void ResetForcedUIItem() { forcedUIItem = null; }
private void OnHardButtonClick(tk2dUIItem tk2dUiItem) { AppController.GetInstance().Difc = 1; SceneManager.LoadScene(Constants.SCENE_GAME); }
private Vector3 CalculateClickWorldPos(tk2dUIItem btn) { Vector2 pos = btn.Touch.position; Camera viewingCamera = tk2dUIManager.Instance.GetUICameraForControl( gameObject ); Vector3 worldPos = viewingCamera.ScreenToWorldPoint(new Vector3(pos.x, pos.y, btn.transform.position.z - viewingCamera.transform.position.z)); worldPos.z = btn.transform.position.z; return worldPos; }
private Vector3 CalculateClickWorldPos(tk2dUIItem btn) { Vector2 pos = btn.Touch.position; Vector3 worldPos = tk2dUIManager.Instance.UICamera.ScreenToWorldPoint(new Vector3(pos.x, pos.y, btn.transform.position.z - tk2dUIManager.Instance.UICamera.transform.position.z)); worldPos.z = btn.transform.position.z; return worldPos; }
void OnEnable() { uiItem = GetComponent<tk2dUIItem>(); uiItem.OnClickUIItem += Clicked; }
// Update is called once per frame void Update() { tk2dUIItem uiNormal = transform.GetComponent<tk2dUIItem>(); uiNormal.OnDown += HideRenderer; uiNormal.OnUp += ShowRenderer; }
void Clicked(tk2dUIItem clickedUIItem) { Debug.Log("Clicked:" + clickedUIItem); }