Пример #1
0
        private void InitNumberSp(tk2dSprite sp, char num)
        {
            var ts = sp.transform;

            ts.parent        = Grid.transform;
            ts.localPosition = Vector3.zero;
            sp.SetSprite(NumberPrefix + num);
            sp.MakePixelPerfect();
            ts.localScale = NumberScale;
        }
Пример #2
0
 void Start()
 {
     Physics.gravity = new Vector3(0f,-gravityForce,0f);
     rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
     //rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
     //get Sprite
     sprite = GetComponent<tk2dSprite>();
     sprite.MakePixelPerfect();
 }
Пример #3
0
    protected void DrawSpriteEditorGUI(tk2dSprite sprite)
    {
        // maybe cache this if its too slow later
        if (generatorCache.all == null || generatorCache.current != sprite.collection)
        {
            generatorCache.all = tk2dEditorUtility.GetOrCreateIndex().GetSpriteCollectionIndex();
            if (generatorCache.all != null)
            {
                string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(sprite.collection));

                for (int i = 0; i < generatorCache.all.Length; ++i)
                {
                    if (generatorCache.all[i].spriteCollectionDataGUID == guid)
                    {
                        generatorCache.current = sprite.collection;
                        generatorCache.currentGUID = guid;
                        break;
                    }
                }
            }
        }

        if (generatorCache.all == null)
        {
            EditorGUILayout.LabelField("Collection", "Error");
        }
        else
        {
            string[] collNames = new string[generatorCache.all.Length];
            int selIndex = -1;
            for (int i = 0; i < generatorCache.all.Length; ++i)
            {
                collNames[i] = generatorCache.all[i].name;
                if (generatorCache.all[i].spriteCollectionDataGUID == generatorCache.currentGUID)
                    selIndex = i;
            }

            int newIndex = EditorGUILayout.Popup("Collection", (selIndex != -1) ? selIndex : 0, collNames);
            if (newIndex != selIndex)
            {
                generatorCache.currentGUID = generatorCache.all[newIndex].spriteCollectionDataGUID;
                GameObject go = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(generatorCache.currentGUID), typeof(GameObject)) as GameObject;
                tk2dSpriteCollectionData data = go.GetComponent<tk2dSpriteCollectionData>();
                if (data != null)
                {
                    generatorCache.current =  data;
                    int newId = (sprite.spriteId >= generatorCache.current.Count)?0:sprite.spriteId;

                    sprite.SwitchCollectionAndSprite(generatorCache.current, newId);
                    sprite.EditMode__CreateCollider();
                }
            }
        }

        if (sprite.collection)
        {
            // sanity check sprite id
            if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count)
            {
                sprite.spriteId = 0;
                sprite.EditMode__CreateCollider();
            }

            int newSpriteId = sprite.spriteId;

            if (generatorCache.current)
            {
                newSpriteId = tk2dEditorUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, generatorCache.current);

                if (tk2dPreferences.inst.displayTextureThumbs)
                {
                    if (generatorCache.current.version < 1)
                    {
                        GUILayout.Label("No thumbnail data.\nPlease rebuild Sprite Collection.");
                    }
                    else
                    {
                        var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(generatorCache.current, sprite.spriteId);
                        if (tex)
                        {
                            float w = tex.width;
                            float h = tex.height;
                            float maxSize = 128.0f;
                            if (w > maxSize)
                            {
                                h = h / w * maxSize;
                                w = maxSize;
                            }

                            Rect r = GUILayoutUtility.GetRect(w, h);
                            GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit);
                            //GUILayout.Box(tex, GUILayout.Width(w), GUILayout.Height(h));
                        }
                    }
                }
            }
            else
            {
                newSpriteId = EditorGUILayout.IntSlider(sprite.spriteId, 0, sprite.collection.Count - 1);
            }

            if (newSpriteId != sprite.spriteId)
            {
                sprite.spriteId = newSpriteId;
                sprite.EditMode__CreateCollider();
                GUI.changed = true;
            }

            sprite.color = EditorGUILayout.ColorField("Color", sprite.color);
            Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale);
            if (newScale != sprite.scale)
            {
                sprite.scale = newScale;
                sprite.EditMode__CreateCollider();
            }

            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("HFlip"))
            {
                Vector3 s = sprite.scale;
                s.x *= -1.0f;
                sprite.scale = s;
                GUI.changed = true;
            }
            if (GUILayout.Button("VFlip"))
            {
                Vector3 s = sprite.scale;
                s.y *= -1.0f;
                sprite.scale = s;
                GUI.changed = true;
            }
            if (GUILayout.Button("Reset Scale" ))
            {
                Vector3 s = sprite.scale;
                s.x = Mathf.Sign(s.x);
                s.y = Mathf.Sign(s.y);
                s.z = Mathf.Sign(s.z);
                sprite.scale = s;
                GUI.changed = true;
            }

            if ( GUILayout.Button("Make Pixel Perfect", GUILayout.ExpandWidth(true) ))
            {
                if (tk2dPixelPerfectHelper.inst) tk2dPixelPerfectHelper.inst.Setup();
                sprite.MakePixelPerfect();
                GUI.changed = true;
            }

            sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, "Always", GUILayout.Width(60.0f));
            EditorGUILayout.EndHorizontal();
        }
        else
        {
            EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1);
        }

        if (GUI.changed)
            EditorUtility.SetDirty(sprite);
    }
Пример #4
0
    protected void DrawSpriteEditorGUI(tk2dSprite sprite)
    {
        // maybe cache this if its too slow later
        if (generatorCache.all == null || generatorCache.current != sprite.collection)
        {
            generatorCache.all = tk2dEditorUtility.GetOrCreateIndex().GetSpriteCollectionData();
            if (generatorCache.all != null)
            {
                for (int i = 0; i < generatorCache.all.Length; ++i)
                {
                    if (generatorCache.all[i] == sprite.collection)
                    {
                        generatorCache.current = generatorCache.all[i];
                        break;
                    }
                }
            }
        }

        if (generatorCache.all == null)
        {
            EditorGUILayout.LabelField("Collection", "Error");
        }
        else
        {
            string[] collNames = new string[generatorCache.all.Length];
            int      selIndex  = -1;
            for (int i = 0; i < generatorCache.all.Length; ++i)
            {
                collNames[i] = generatorCache.all[i].spriteCollectionName;
                if (generatorCache.all[i] == generatorCache.current)
                {
                    selIndex = i;
                }
            }

            int newIndex = EditorGUILayout.Popup("Collection", (selIndex != -1) ? selIndex : 0, collNames);
            if (newIndex != selIndex)
            {
                generatorCache.current = generatorCache.all[newIndex];
                int newId = (sprite.spriteId >= generatorCache.current.Count)?0:sprite.spriteId;
                sprite.SwitchCollectionAndSprite(generatorCache.current, newId);
            }
        }

        if (sprite.collection)
        {
            // sanity check sprite id
            if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count)
            {
                sprite.spriteId = 0;
            }

            int newSpriteId = sprite.spriteId;

            if (generatorCache.current)
            {
                string[] spriteNames = new string[generatorCache.current.spriteDefinitions.Length];
                for (int i = 0; i < generatorCache.current.spriteDefinitions.Length; ++i)
                {
                    spriteNames[i] = generatorCache.current.spriteDefinitions[i].name;
                }

                newSpriteId = EditorGUILayout.Popup("Sprite", sprite.spriteId, spriteNames);

                if (generatorCache.current.version < 1)
                {
                    GUILayout.Label("No thumbnail data.\nPlease rebuild Sprite Collection.");
                }
                else
                {
                    var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(generatorCache.current, sprite.spriteId);
                    if (tex)
                    {
                        float w       = tex.width;
                        float h       = tex.height;
                        float maxSize = 128.0f;
                        if (w > maxSize)
                        {
                            h = h / w * maxSize;
                            w = maxSize;
                        }

                        Rect r = GUILayoutUtility.GetRect(w, h);
                        GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit);
                        //GUILayout.Box(tex, GUILayout.Width(w), GUILayout.Height(h));
                    }
                }
            }
            else
            {
                newSpriteId = EditorGUILayout.IntSlider(sprite.spriteId, 0, sprite.collection.Count - 1);
            }

            if (newSpriteId != sprite.spriteId)
            {
                sprite.spriteId = newSpriteId;
                GUI.changed     = true;
            }

            sprite.color = EditorGUILayout.ColorField("Color", sprite.color);
            sprite.scale = EditorGUILayout.Vector3Field("Scale", sprite.scale);

            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("HFlip"))
            {
                Vector3 s = sprite.scale;
                s.x         *= -1.0f;
                sprite.scale = s;
                GUI.changed  = true;
            }
            if (GUILayout.Button("VFlip"))
            {
                Vector3 s = sprite.scale;
                s.y         *= -1.0f;
                sprite.scale = s;
                GUI.changed  = true;
            }
            if (GUILayout.Button("Reset Scale"))
            {
                Vector3 s = sprite.scale;
                s.x          = Mathf.Sign(s.x);
                s.y          = Mathf.Sign(s.y);
                s.z          = Mathf.Sign(s.z);
                sprite.scale = s;
                GUI.changed  = true;
            }

            if (GUILayout.Button("Make Pixel Perfect", GUILayout.ExpandWidth(true)))
            {
                if (tk2dPixelPerfectHelper.inst)
                {
                    tk2dPixelPerfectHelper.inst.Setup();
                }
                sprite.MakePixelPerfect();
                GUI.changed = true;
            }

            sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, "Always", GUILayout.Width(60.0f));
            EditorGUILayout.EndHorizontal();
        }
        else
        {
            EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1);
        }

        if (GUI.changed)
        {
            EditorUtility.SetDirty(sprite);
        }
    }