public EditMode__CreateCollider ( ) : void | ||
Результат | void |
// Callback and delegate void SpriteChangedCallbackImpl(tk2dSpriteCollectionData spriteCollection, int spriteId, object data) { tk2dBaseSprite s = target as tk2dBaseSprite; if (s != null) { s.SwitchCollectionAndSprite(spriteCollection, spriteId); s.EditMode__CreateCollider(); EditorUtility.SetDirty(target); } }
protected void DrawSpriteEditorGUI(tk2dBaseSprite sprite) { var newCollection = tk2dSpriteGuiUtility.SpriteCollectionPopup("Collection", sprite.Collection, true, sprite.spriteId); if (sprite.Collection != newCollection) { if (sprite.Collection == null) sprite.Collection = newCollection; int spriteId = sprite.spriteId; if (sprite.spriteId < 0 || sprite.spriteId >= sprite.Collection.Count || !sprite.Collection.inst.spriteDefinitions[sprite.spriteId].Valid) spriteId = sprite.Collection.FirstValidDefinitionIndex; sprite.SwitchCollectionAndSprite(newCollection, spriteId); sprite.ForceBuild(); } if (sprite.Collection) { int newSpriteId = sprite.spriteId; // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.Collection.Count || !sprite.Collection.inst.spriteDefinitions[sprite.spriteId].Valid) { newSpriteId = sprite.Collection.inst.FirstValidDefinitionIndex; } newSpriteId = tk2dSpriteGuiUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, sprite.Collection); if (tk2dPreferences.inst.displayTextureThumbs) { tk2dSpriteDefinition def = sprite.GetCurrentSpriteDef(); if (sprite.Collection.version < 1 || def.texelSize == Vector2.zero) { string message = ""; message = "No thumbnail data."; if (sprite.Collection.version < 1) message += "\nPlease rebuild Sprite Collection."; tk2dGuiUtility.InfoBox(message, tk2dGuiUtility.WarningLevel.Info); } else { GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); Vector2 texSize = thumbnailCache.GetSpriteSizePixels(def); float w = texSize.x; float h = texSize.y; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h, GUILayout.ExpandWidth(false)); thumbnailCache.DrawSpriteTexture(r, def); GUILayout.EndHorizontal(); } } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; sprite.EditMode__CreateCollider(); GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Reset Scale", "Set scale to 1"))) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button(new GUIContent("Bake Scale", "Transfer scale from transform.scale -> sprite"))) { tk2dScaleUtility.Bake(sprite.transform); GUI.changed = true; } GUIContent pixelPerfectButton = new GUIContent("1:1", "Make Pixel Perfect"); if ( GUILayout.Button(pixelPerfectButton )) { if (tk2dPixelPerfectHelper.inst) tk2dPixelPerfectHelper.inst.Setup(); sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, new GUIContent("Always", "Always keep pixel perfect"), GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } bool needUpdatePrefabs = false; if (GUI.changed) { EditorUtility.SetDirty(sprite); #if !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4) if (PrefabUtility.GetPrefabType(sprite) == PrefabType.Prefab) needUpdatePrefabs = true; #endif } // This is a prefab, and changes need to be propagated. This isn't supported in Unity 3.4 if (needUpdatePrefabs) { #if !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4) // Rebuild prefab instances tk2dBaseSprite[] allSprites = Resources.FindObjectsOfTypeAll(sprite.GetType()) as tk2dBaseSprite[]; foreach (var spr in allSprites) { if (PrefabUtility.GetPrefabType(spr) == PrefabType.PrefabInstance && PrefabUtility.GetPrefabParent(spr.gameObject) == sprite.gameObject) { // Reset all prefab states var propMod = PrefabUtility.GetPropertyModifications(spr); PrefabUtility.ResetToPrefabState(spr); PrefabUtility.SetPropertyModifications(spr, propMod); spr.ForceBuild(); } } #endif } }
protected void DrawSpriteEditorGUI(tk2dBaseSprite sprite) { var newCollection = tk2dSpriteGuiUtility.SpriteCollectionPopup("Collection", sprite.collection, true, sprite.spriteId); if (sprite.collection != newCollection) { if (sprite.collection == null) { sprite.collection = newCollection; } int spriteId = sprite.spriteId; if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count || !sprite.collection.spriteDefinitions[sprite.spriteId].Valid) { spriteId = sprite.collection.FirstValidDefinitionIndex; } sprite.SwitchCollectionAndSprite(newCollection, spriteId); sprite.ForceBuild(); } if (sprite.collection) { int newSpriteId = sprite.spriteId; // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count || !sprite.collection.spriteDefinitions[sprite.spriteId].Valid) { newSpriteId = sprite.collection.FirstValidDefinitionIndex; } newSpriteId = tk2dSpriteGuiUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, sprite.collection); if (tk2dPreferences.inst.displayTextureThumbs) { if (sprite.collection.version < 1 || sprite.collection.dataGuid == tk2dSpriteGuiUtility.TransientGUID) { string message = ""; message = "No thumbnail data."; if (sprite.collection.version < 1 && sprite.collection.dataGuid != tk2dSpriteGuiUtility.TransientGUID) { message += "\nPlease rebuild Sprite Collection."; } tk2dGuiUtility.InfoBox(message, tk2dGuiUtility.WarningLevel.Info); } else { var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(sprite.collection, sprite.spriteId); if (tex) { float w = tex.width; float h = tex.height; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h); GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit); } } } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; sprite.EditMode__CreateCollider(); GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Reset Scale", "Set scale to 1"))) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button(new GUIContent("Bake Scale", "Transfer scale from transform.scale -> sprite"))) { tk2dScaleUtility.Bake(sprite.transform); GUI.changed = true; } GUIContent pixelPerfectButton = new GUIContent("1:1", "Make Pixel Perfect"); if (GUILayout.Button(pixelPerfectButton)) { if (tk2dPixelPerfectHelper.inst) { tk2dPixelPerfectHelper.inst.Setup(); } sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, new GUIContent("Always", "Always keep pixel perfect"), GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } bool needUpdatePrefabs = false; if (GUI.changed) { EditorUtility.SetDirty(sprite); #if !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4) if (PrefabUtility.GetPrefabType(sprite) == PrefabType.Prefab) { needUpdatePrefabs = true; } #endif } // This is a prefab, and changes need to be propagated. This isn't supported in Unity 3.4 if (needUpdatePrefabs) { #if !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4) // Rebuild prefab instances tk2dBaseSprite[] allSprites = Resources.FindObjectsOfTypeAll(sprite.GetType()) as tk2dBaseSprite[]; foreach (var spr in allSprites) { if (PrefabUtility.GetPrefabType(spr) == PrefabType.PrefabInstance && PrefabUtility.GetPrefabParent(spr.gameObject) == sprite.gameObject) { // Reset all prefab states var propMod = PrefabUtility.GetPropertyModifications(spr); PrefabUtility.ResetToPrefabState(spr); PrefabUtility.SetPropertyModifications(spr, propMod); spr.ForceBuild(); } } #endif } }
protected void DrawSpriteEditorGUI(tk2dBaseSprite sprite) { // maybe cache this if its too slow later if (generatorCache.all == null || generatorCache.current != sprite.collection) { generatorCache.all = tk2dEditorUtility.GetOrCreateIndex().GetSpriteCollectionIndex(); if (generatorCache.all != null) { string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(sprite.collection)); for (int i = 0; i < generatorCache.all.Length; ++i) { if (generatorCache.all[i].spriteCollectionDataGUID == guid) { generatorCache.current = sprite.collection; generatorCache.currentGUID = guid; break; } } } } if (generatorCache.all == null) { EditorGUILayout.LabelField("Collection", "Error"); } else { string[] collNames = new string[generatorCache.all.Length]; int selIndex = -1; for (int i = 0; i < generatorCache.all.Length; ++i) { collNames[i] = generatorCache.all[i].name; if (generatorCache.all[i].spriteCollectionDataGUID == generatorCache.currentGUID) { selIndex = i; } } int newIndex = EditorGUILayout.Popup("Collection", (selIndex != -1) ? selIndex : 0, collNames); if (newIndex != selIndex) { generatorCache.currentGUID = generatorCache.all[newIndex].spriteCollectionDataGUID; GameObject go = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(generatorCache.currentGUID), typeof(GameObject)) as GameObject; tk2dSpriteCollectionData data = go.GetComponent <tk2dSpriteCollectionData>(); if (data != null) { generatorCache.current = data; int newId = (sprite.spriteId >= generatorCache.current.Count)?0:sprite.spriteId; sprite.SwitchCollectionAndSprite(generatorCache.current, newId); sprite.EditMode__CreateCollider(); } } } if (sprite.collection) { // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count) { sprite.spriteId = 0; sprite.EditMode__CreateCollider(); } int newSpriteId = sprite.spriteId; if (generatorCache.current) { newSpriteId = tk2dEditorUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, generatorCache.current); if (tk2dPreferences.inst.displayTextureThumbs) { if (generatorCache.current.version < 1) { GUILayout.Label("No thumbnail data.\nPlease rebuild Sprite Collection."); } else { var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(generatorCache.current, sprite.spriteId); if (tex) { float w = tex.width; float h = tex.height; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h); GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit); //GUILayout.Box(tex, GUILayout.Width(w), GUILayout.Height(h)); } } } } else { newSpriteId = EditorGUILayout.IntSlider(sprite.spriteId, 0, sprite.collection.Count - 1); } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; sprite.EditMode__CreateCollider(); GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset Scale")) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("Bake Scale")) { tk2dScaleUtility.Bake(sprite.transform); GUI.changed = true; } GUIContent pixelPerfectButton = new GUIContent("1:1", "Make Pixel Perfect"); if (GUILayout.Button(pixelPerfectButton)) { if (tk2dPixelPerfectHelper.inst) { tk2dPixelPerfectHelper.inst.Setup(); } sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, "Always", GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } if (GUI.changed) { EditorUtility.SetDirty(sprite); } }
protected void DrawSpriteEditorGUI(tk2dBaseSprite sprite) { var newCollection = tk2dSpriteGuiUtility.SpriteCollectionPopup("Collection", sprite.collection, true, sprite.spriteId); if (sprite.collection != newCollection) { if (sprite.collection == null) sprite.collection = newCollection; int spriteId = sprite.spriteId; if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count || !sprite.collection.spriteDefinitions[sprite.spriteId].Valid) spriteId = sprite.collection.FirstValidDefinitionIndex; sprite.SwitchCollectionAndSprite(newCollection, spriteId); sprite.ForceBuild(); } if (sprite.collection) { int newSpriteId = sprite.spriteId; // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count || !sprite.collection.spriteDefinitions[sprite.spriteId].Valid) { newSpriteId = sprite.collection.FirstValidDefinitionIndex; } newSpriteId = tk2dSpriteGuiUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, sprite.collection); if (tk2dPreferences.inst.displayTextureThumbs) { if (sprite.collection.version < 1 || sprite.collection.dataGuid == tk2dSpriteGuiUtility.TransientGUID) { string message = ""; message = "No thumbnail data."; if (sprite.collection.version < 1 && sprite.collection.dataGuid != tk2dSpriteGuiUtility.TransientGUID) message += "\nPlease rebuild Sprite Collection."; tk2dGuiUtility.InfoBox(message, tk2dGuiUtility.WarningLevel.Info); } else { var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(sprite.collection, sprite.spriteId); if (tex) { float w = tex.width; float h = tex.height; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h); GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit); } } } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; sprite.EditMode__CreateCollider(); GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Reset Scale", "Set scale to 1"))) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button(new GUIContent("Bake Scale", "Transfer scale from transform.scale -> sprite"))) { tk2dScaleUtility.Bake(sprite.transform); GUI.changed = true; } GUIContent pixelPerfectButton = new GUIContent("1:1", "Make Pixel Perfect"); if ( GUILayout.Button(pixelPerfectButton )) { if (tk2dPixelPerfectHelper.inst) tk2dPixelPerfectHelper.inst.Setup(); sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, new GUIContent("Always", "Always keep pixel perfect"), GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } if (GUI.changed) EditorUtility.SetDirty(sprite); }
protected void DrawSpriteEditorGUI(tk2dBaseSprite sprite) { Event ev = Event.current; tk2dSpriteGuiUtility.SpriteSelector( sprite.Collection, sprite.spriteId, spriteChangedCallbackInstance, null ); if (sprite.Collection != null) { if (tk2dPreferences.inst.displayTextureThumbs) { tk2dSpriteDefinition def = sprite.GetCurrentSpriteDef(); if (sprite.Collection.version < 1 || def.texelSize == Vector2.zero) { string message = ""; message = "No thumbnail data."; if (sprite.Collection.version < 1) message += "\nPlease rebuild Sprite Collection."; tk2dGuiUtility.InfoBox(message, tk2dGuiUtility.WarningLevel.Info); } else { GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); int tileSize = 128; Rect r = GUILayoutUtility.GetRect(tileSize, tileSize, GUILayout.ExpandWidth(false)); tk2dGrid.Draw(r); thumbnailCache.DrawSpriteTextureInRect(r, def, Color.white); GUILayout.EndHorizontal(); r = GUILayoutUtility.GetLastRect(); if (ev.type == EventType.MouseDown && ev.button == 0 && r.Contains(ev.mousePosition)) { tk2dSpriteGuiUtility.SpriteSelectorPopup( sprite.Collection, sprite.spriteId, spriteChangedCallbackInstance, null ); } } } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Reset Scale", "Set scale to 1"))) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button(new GUIContent("Bake Scale", "Transfer scale from transform.scale -> sprite"))) { tk2dScaleUtility.Bake(sprite.transform); GUI.changed = true; } GUIContent pixelPerfectButton = new GUIContent("1:1", "Make Pixel Perfect"); if ( GUILayout.Button(pixelPerfectButton )) { if (tk2dPixelPerfectHelper.inst) tk2dPixelPerfectHelper.inst.Setup(); sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, new GUIContent("Always", "Always keep pixel perfect"), GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } bool needUpdatePrefabs = false; if (GUI.changed) { EditorUtility.SetDirty(sprite); #if !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4) if (PrefabUtility.GetPrefabType(sprite) == PrefabType.Prefab) needUpdatePrefabs = true; #endif } // This is a prefab, and changes need to be propagated. This isn't supported in Unity 3.4 if (needUpdatePrefabs) { #if !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4) // Rebuild prefab instances tk2dBaseSprite[] allSprites = Resources.FindObjectsOfTypeAll(sprite.GetType()) as tk2dBaseSprite[]; foreach (var spr in allSprites) { if (PrefabUtility.GetPrefabType(spr) == PrefabType.PrefabInstance && PrefabUtility.GetPrefabParent(spr.gameObject) == sprite.gameObject) { // Reset all prefab states var propMod = PrefabUtility.GetPropertyModifications(spr); PrefabUtility.ResetToPrefabState(spr); PrefabUtility.SetPropertyModifications(spr, propMod); spr.ForceBuild(); } } #endif } }
protected void DrawSpriteEditorGUI(tk2dBaseSprite sprite) { Event ev = Event.current; tk2dSpriteGuiUtility.SpriteSelector(sprite.Collection, sprite.spriteId, spriteChangedCallbackInstance, null); if (sprite.Collection != null) { if (tk2dPreferences.inst.displayTextureThumbs) { tk2dSpriteDefinition def = sprite.GetCurrentSpriteDef(); if (sprite.Collection.version < 1 || def.texelSize == Vector2.zero) { string message = ""; message = "No thumbnail data."; if (sprite.Collection.version < 1) { message += "\nPlease rebuild Sprite Collection."; } tk2dGuiUtility.InfoBox(message, tk2dGuiUtility.WarningLevel.Info); } else { GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(" "); int tileSize = 128; Rect r = GUILayoutUtility.GetRect(tileSize, tileSize, GUILayout.ExpandWidth(false)); tk2dGrid.Draw(r); thumbnailCache.DrawSpriteTextureInRect(r, def, Color.white); GUILayout.EndHorizontal(); r = GUILayoutUtility.GetLastRect(); if (ev.type == EventType.MouseDown && ev.button == 0 && r.Contains(ev.mousePosition)) { tk2dSpriteGuiUtility.SpriteSelectorPopup(sprite.Collection, sprite.spriteId, spriteChangedCallbackInstance, null); } } } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Reset Scale", "Set scale to 1"))) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button(new GUIContent("Bake Scale", "Transfer scale from transform.scale -> sprite"))) { tk2dScaleUtility.Bake(sprite.transform); GUI.changed = true; } GUIContent pixelPerfectButton = new GUIContent("1:1", "Make Pixel Perfect"); if (GUILayout.Button(pixelPerfectButton)) { if (tk2dPixelPerfectHelper.inst) { tk2dPixelPerfectHelper.inst.Setup(); } sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, new GUIContent("Always", "Always keep pixel perfect"), GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } bool needUpdatePrefabs = false; if (GUI.changed) { EditorUtility.SetDirty(sprite); #if !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4) if (PrefabUtility.GetPrefabType(sprite) == PrefabType.Prefab) { needUpdatePrefabs = true; } #endif } // This is a prefab, and changes need to be propagated. This isn't supported in Unity 3.4 if (needUpdatePrefabs) { #if !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4) // Rebuild prefab instances tk2dBaseSprite[] allSprites = Resources.FindObjectsOfTypeAll(sprite.GetType()) as tk2dBaseSprite[]; foreach (var spr in allSprites) { if (PrefabUtility.GetPrefabType(spr) == PrefabType.PrefabInstance && PrefabUtility.GetPrefabParent(spr.gameObject) == sprite.gameObject) { // Reset all prefab states var propMod = PrefabUtility.GetPropertyModifications(spr); PrefabUtility.ResetToPrefabState(spr); PrefabUtility.SetPropertyModifications(spr, propMod); spr.ForceBuild(); } } #endif } }
protected void DrawSpriteEditorGUI(tk2dBaseSprite sprite) { var newCollection = tk2dSpriteGuiUtility.SpriteCollectionPopup("Collection", sprite.collection, true, sprite.spriteId); if (sprite.collection != newCollection) { int spriteId = sprite.spriteId; if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count || !sprite.collection.spriteDefinitions[sprite.spriteId].Valid) { spriteId = sprite.collection.FirstValidDefinitionIndex; } sprite.SwitchCollectionAndSprite(newCollection, spriteId); sprite.ForceBuild(); } if (sprite.collection) { int newSpriteId = sprite.spriteId; // sanity check sprite id if (sprite.spriteId < 0 || sprite.spriteId >= sprite.collection.Count || !sprite.collection.spriteDefinitions[sprite.spriteId].Valid) { newSpriteId = sprite.collection.FirstValidDefinitionIndex; } newSpriteId = tk2dSpriteGuiUtility.SpriteSelectorPopup("Sprite", sprite.spriteId, sprite.collection); if (tk2dPreferences.inst.displayTextureThumbs) { if (sprite.collection.version < 1 || sprite.collection.dataGuid == tk2dSpriteGuiUtility.TransientGUID) { string message = ""; message = "No thumbnail data."; if (sprite.collection.version < 1 && sprite.collection.dataGuid != tk2dSpriteGuiUtility.TransientGUID) { message += "\nPlease rebuild Sprite Collection."; } tk2dGuiUtility.InfoBox(message, tk2dGuiUtility.WarningLevel.Info); } else { var tex = tk2dSpriteThumbnailCache.GetThumbnailTexture(sprite.collection, sprite.spriteId); if (tex) { float w = tex.width; float h = tex.height; float maxSize = 128.0f; if (w > maxSize) { h = h / w * maxSize; w = maxSize; } Rect r = GUILayoutUtility.GetRect(w, h); GUI.DrawTexture(r, tex, ScaleMode.ScaleToFit); } } } if (newSpriteId != sprite.spriteId) { sprite.spriteId = newSpriteId; sprite.EditMode__CreateCollider(); GUI.changed = true; } sprite.color = EditorGUILayout.ColorField("Color", sprite.color); Vector3 newScale = EditorGUILayout.Vector3Field("Scale", sprite.scale); if (newScale != sprite.scale) { sprite.scale = newScale; sprite.EditMode__CreateCollider(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("HFlip")) { Vector3 s = sprite.scale; s.x *= -1.0f; sprite.scale = s; GUI.changed = true; } if (GUILayout.Button("VFlip")) { Vector3 s = sprite.scale; s.y *= -1.0f; sprite.scale = s; GUI.changed = true; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Reset Scale", "Set scale to 1"))) { Vector3 s = sprite.scale; s.x = Mathf.Sign(s.x); s.y = Mathf.Sign(s.y); s.z = Mathf.Sign(s.z); sprite.scale = s; GUI.changed = true; } if (GUILayout.Button(new GUIContent("Bake Scale", "Transfer scale from transform.scale -> sprite"))) { tk2dScaleUtility.Bake(sprite.transform); GUI.changed = true; } GUIContent pixelPerfectButton = new GUIContent("1:1", "Make Pixel Perfect"); if (GUILayout.Button(pixelPerfectButton)) { if (tk2dPixelPerfectHelper.inst) { tk2dPixelPerfectHelper.inst.Setup(); } sprite.MakePixelPerfect(); GUI.changed = true; } sprite.pixelPerfect = GUILayout.Toggle(sprite.pixelPerfect, new GUIContent("Always", "Always keep pixel perfect"), GUILayout.Width(60.0f)); EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.IntSlider("Need a collection bound", 0, 0, 1); } if (GUI.changed) { EditorUtility.SetDirty(sprite); } }