Пример #1
0
    public override void changeAnimation(string animationName, tk2dAnimatedSprite.AnimationCompleteDelegate callback)
    {
        if (getSprite().clipId == -1 || getSprite().anim.clips[getSprite().clipId].name.ToLower() != animationName.ToLower() || !getSprite().isPlaying())
        {
            getSprite().Play(animationName);
            getSprite().animationCompleteDelegate = callback;

            if (attackAnimations.Contains(animationName.ToLower()) && characterSprite.anim.clips[characterSprite.clipId].name.ToLower() != animationName.ToLower())
            {
                characterSprite.Play(animationName);
                characterSprite.animationCompleteDelegate = backToIdleAfterAttack;
            }
            else if (animationName.ToLower() == "open")
            {
                characterSprite.Play(animationName);
                characterSprite.animationCompleteDelegate = backToIdleAfterAttack;
            }
            else if (animationName.ToLower() == "harmed")
            {
                characterSprite.Play(animationName);
                characterSprite.animationCompleteDelegate = null;
            }
            else if (animationName.ToLower() == "death")
            {
                characterSprite.Play(animationName);
                characterSprite.animationCompleteDelegate = null;
            }
            else if (animationName.ToLower() == "idle")
            {
                characterSprite.Play("idle");
                characterSprite.animationCompleteDelegate = null;
            }
        }
    }
Пример #2
0
        public override void changeAnimation(string animationName, tk2dAnimatedSprite.AnimationCompleteDelegate callback)
        {
            string currentAnim = getSprite().anim.clips[getSprite().clipId].name;
            float  time        = 0.0f;

            //if is a new animation
            if (currentAnim.ToLower() != animationName.ToLower())
            {
                getSprite().Play(animationName);
                getSprite().animationCompleteDelegate = callback;
            }
            else             //is the current animation, so get its time
            {
                time = getSprite().getClipTime();
            }

            //if the weapon has the same animation
            if (getWeaponSprite() != null && getWeaponSprite().anim.GetClipIdByName(animationName) != -1)
            {
                getWeaponSprite().Play(animationName, time);
            }

            //if the shield has the same animation
            if (getShieldSprite() != null && getShieldSprite().anim.GetClipIdByName(animationName) != -1)
            {
                getShieldSprite().Play(animationName, time);
            }

            /*
             * if(getSprite().anim.clips[getSprite().clipId].name.ToLower()!=animationName.ToLower() || !getSprite().isPlaying())
             * {
             *      getSprite().Play(animationName);
             *      getSprite().animationCompleteDelegate = callback;
             *      charAnim = true;
             * }
             *
             * if(getWeaponSprite() != null)
             * {
             *      if(charAnim && getWeaponSprite().anim.GetClipIdByName(animationName)!=-1)
             *      {
             *              getWeaponSprite().Play(animationName);
             *      }
             * }
             *
             * if(getShieldSprite() != null)
             * {
             *      if(charAnim && getShieldSprite().anim.GetClipIdByName(animationName)!=-1)
             *      {
             *              getShieldSprite().Play(animationName);
             *      }
             * }
             */
        }
Пример #3
0
    public virtual void changeAnimation(string animationName, tk2dAnimatedSprite.AnimationCompleteDelegate callback)
    {
        tk2dAnimatedSprite sprite = GetComponent <tk2dAnimatedSprite>();

        if (sprite)
        {
            if (sprite.anim.GetClipIdByName(animationName) != -1)
            {
                sprite.Play(animationName);
            }
        }
    }
Пример #4
0
    public override void changeAnimation(string animationName, tk2dAnimatedSprite.AnimationCompleteDelegate callback)
    {
        if (currentAttack != null && animationName.ToLower() == currentAttack.attackAnimation.ToLower())
        {
            hasEndAttackChain = false;
        }

        if (animationName == "idle" || animationName == "run")
        {
            swordIsVisible = true;
        }
        else
        {
            swordIsVisible = false;
        }

        base.changeAnimation(animationName, callback);
    }
Пример #5
0
    public tk2dAnimatedSprite getEffect(string name, Vector3 pos, Transform parent, bool isLoop = true, tk2dAnimatedSprite.AnimationCompleteDelegate completeDelegate = null)
    {
        tk2dAnimatedSprite eff = getAnimatedSprite();

        eff.gameObject.SetActive(true);
        //eff.gameObject.name = name;
        eff.transform.parent   = parent;
        eff.transform.position = pos;

        eff.Play(name, 0.0f);

        if (isLoop)
        {
            eff.CurrentClip.wrapMode      = tk2dSpriteAnimationClip.WrapMode.Loop;
            eff.animationCompleteDelegate = null;            //completeGetPopEffect;
        }
        else
        {
            eff.CurrentClip.wrapMode      = tk2dSpriteAnimationClip.WrapMode.Once;
            eff.animationCompleteDelegate = completeDelegate;
        }


        return(eff);
    }