public List <tile> GetNeighbor(tile cur) { List <tile> p = new List <tile>(); Vector2 pos = cur.getPos(); int x = Mathf.RoundToInt(pos.x); int y = Mathf.RoundToInt(pos.y); if (y + 1 <= fieldHeight) { p.Add(tileField[(y + 1) * fieldWidth + x]); } if (y - 1 >= 0) { p.Add(tileField[(y - 1) * fieldWidth + x]); } if (x + 1 <= fieldWidth) { p.Add(tileField[y * fieldWidth + (x + 1)]); } if (x - 1 >= 0) { p.Add(tileField[y * fieldWidth + (x - 1)]); } return(p); }