// Use this for initialization void Start() { player = FindObjectOfType<threeDMovement> (); }
// Use this for initialization void Start() { isFollowing = true; player = FindObjectOfType<threeDMovement> (); }
// Use this for initialization void Start() { player = FindObjectOfType<threeDMovement> (); }
// Use this for initialization void Start() { isFollowing = true; player = FindObjectOfType<threeDMovement> (); }