/// <summary> /// 返回游戏列表,只有当前玩家需要处理 /// </summary> /// <returns></returns> public string PostFeedback(tb_User _user, cs_feedback _data) { sc_feedback _senddata = new sc_feedback() { result = 1, fn = "sc_feedback" }; tb_FeedBack _fbacktable = new tb_FeedBack(); _fbacktable.content = _data._content; _fbacktable.tel = _data._tel; _fbacktable.UserID = _user.UserID; _fbacktable.UserName = _user.wechatName; _fbacktable.feedbacktype = _data._type; tb_FeedbackEx.SetData(_fbacktable); return(JsonUtils.Serialize(_senddata)); }
/// <summary> /// 更新反馈信息到数据库 后面处理成不用Redis /// </summary> public static bool SetData(tb_FeedBack _fb) { //var cacheSettable = new ShareCacheStruct<tb_FeedBack>(); //cacheSettable.Add(_fb); if (string.IsNullOrEmpty(_fb.id)) { _fb.id = Guid.NewGuid().ToString("N"); } var command = Provider.CreateCommandStruct("tb_FeedBack", CommandMode.Insert); command.AddParameter("id", _fb.id); command.AddParameter("UserName", _fb.UserName); command.AddParameter("CreateDate", _fb.CreateDate); command.AddParameter("feedbacktype", _fb.feedbacktype); command.AddParameter("tel", _fb.tel); command.AddParameter("content", _fb.content); command.Parser(); return(Provider.ExecuteQuery(CommandType.Text, command.Sql, command.Parameters) > 0); }