// Use this for initialization void Start() { // Get Reference to Init Script //StartCoroutine(BuildUp()); noteBoard = GameObject.Find("NoteBoard").GetComponent <NoteBoard>(); tavern = GameObject.Find("Tavern").GetComponent <taverne>(); tavern.Subscribe(this); col = GameObject.Find("Collision").GetComponent <Collision>(); col.Subscribe(this); init = GameObject.Find("Init").GetComponent <Init>(); init.Subscribe(this); // null keyPressed = 0; notes = noteBoard.notes; mode = 0; jumping = null; usingGuitar = false; handsInit = false; allowPlaying = false; steps = new AudioClip[3]; // Audio from Asset Store -> Universal Sound FX by imphenzia walking = gameObject.AddComponent <AudioSource>(); steps[0] = Resources.Load <AudioClip>("Universal Sound FX/HUMAN/Footsteps/Leather_Wood_Hollow_Jog/FOOTSTEP_Leather_Wood_Hollow_Jog_RR3_mono"); steps[1] = Resources.Load <AudioClip>("Universal Sound FX/HUMAN/Footsteps/Leather_Wood_Hollow_Jog/FOOTSTEP_Leather_Wood_Hollow_Jog_RR5_mono"); steps[2] = Resources.Load <AudioClip>("Universal Sound FX/HUMAN/Footsteps/Leather_Wood_Hollow_Jog/FOOTSTEP_Leather_Wood_Hollow_Jog_RR6_mono"); walking.volume = 0.40f; }
// Use this for initialization void Start() { //StartCoroutine(WaitForStage()); taverne = GameObject.Find("Tavern").GetComponent <taverne>(); taverne.Subscribe(this); init = GameObject.Find("Init").GetComponent <Init>(); init.Subscribe(this); noteBoard = GameObject.Find("NoteBoard").GetComponent <NoteBoard>(); noteBoard.Subscribe(this); control = GameObject.Find("Control").GetComponent <Control>(); control.Subscribe(this); }
//NORMAL CAMERA POSITION IN UNITY: 0, 2.8f, -7 // Use this for initialization void Start() { //Blackscreen on startup mask = GetComponent <Camera>().cullingMask; GetComponent <Camera>().cullingMask = 0; GetComponent <Camera>().clearFlags = CameraClearFlags.Depth; Candle = GameObject.Find("CandleInteraction").GetComponent <CandleInteraction>(); taverne = GameObject.Find("Tavern").GetComponent <taverne>(); //borders defined by normal camera-position borderx = transform.position.x; bordery = transform.position.y; borderz = transform.position.z + 4; camSpeed = 1.2f; current = 0; prev = false; next = false; //"Flags" director = false; waiting = false; darting = false; std = false; blocked = false; //posotions standard = new GameObject("StandardPos"); standard.transform.Translate(0, 2.7f, -8); front = new GameObject("FrontPos"); front.transform.Translate(0, 1.8f, -2.5f); leftfront = new GameObject("LeftFrontPos"); leftfront.transform.Translate(-4.5f, 2, -0.05f); rightfront = new GameObject("RightFrontPos"); rightfront.transform.Translate(4.5f, 2, -0.05f); leftrear = new GameObject("LeftRearPos"); leftrear.transform.Translate(-4.5f, 4, -7); rightrear = new GameObject("RightRearPos"); rightrear.transform.Translate(4.5f, 4, -7); Positions = new GameObject[] { standard, front, leftfront, rightfront, rightrear, leftrear }; //standard fixpoint for bard-mode (maybe later changed for free-roam) fix = new Vector3(0, 2.7f, 6.15f); //transform.Translate(0,2.7f,-8); //activate camera after startup StartCoroutine(WaitForIt()); }
// Use this for initialization void Start() { tavern = GameObject.Find("Tavern").GetComponent <taverne>(); tavern.Subscribe(this); initialized = false; height = 2f; particleSystems = new ParticleSystem[numberOfCandles]; candles = new GameObject[numberOfCandles]; wicks = new GameObject[numberOfCandles]; candleHolders = new GameObject[numberOfCandles]; candleMeshs = new Mesh[numberOfCandles]; newVertices = new Vector3[numberOfCandles][]; lastLayerIndexStart = new int[numberOfCandles]; isLit = new bool[numberOfCandles]; lights = new Light[numberOfCandles]; }
void Start() { control = GameObject.Find("Control").GetComponent <Control>(); tavern = GameObject.Find("Tavern").GetComponent <taverne>(); tavern.Subscribe(this); board = GameObject.Find("NoteBoard").GetComponent <NoteBoard>(); //StartCoroutine(WaitForTavern()); // Audio from Asset Store -> Universal Sound FX by imphenzia start = gameObject.AddComponent <AudioSource>(); start.clip = Resources.Load <AudioClip>("Universal Sound FX/Voices/Exclamations/EXCLAMATION_Male_B_Horray_01_mono"); start.volume = 0.2f; mode = control.GetMode(); }
// Use this for initialization void Start() { //JOERG REFERENCE noteReader = GameObject.Find("NoteReader").GetComponent <NoteReader>(); control = GameObject.Find("Control").GetComponent <Control>(); tavern = GameObject.Find("Tavern").GetComponent <taverne>(); tavern.Subscribe(this); cc = GameObject.Find("Main Camera").GetComponent <CameraControl>(); despawningNotes = new GameObject[noteArrSize]; music = GetComponent <AudioSource>(); bad = 0; good = 0; great = 0; scoreCRrunning = false; fpsToLow = false; initNoteBound = true; finished = false; lastScoreCR = null; curNotePos = 0; curNoteEndPos = 0; fpsCap = 60; fadeTimeMusic = 3; murmur = gameObject.AddComponent <AudioSource>(); murmur.clip = Resources.Load <AudioClip>("Universal Sound FX/AMBIENCES/Crowds/AMBIENCE_Public_Hall_Chatter_01_loop_stereo"); murmur.loop = true; murmur.volume = 0.05f; murmur.Play(); // Correct fading fadeTime = fadeBaseTime * moveAlongScreenBase / moveAlongScreen; fadeInterval = fadeBaseInterval * moveAlongScreenBase / moveAlongScreen; fadeInDelay = fadeInBaseDelay * moveAlongScreenBase / moveAlongScreen; acceptance = baseAcceptance * moveAlongScreenBase / moveAlongScreen; scoreTime = baseScoreTime * moveAlongScreenBase / moveAlongScreen; }
// Use this for initialization void Start() { NoteBoard = GameObject.Find("NoteBoard").GetComponent <NoteBoard>(); NoteBoard.Subscribe(this); Taverne = GameObject.Find("Tavern").GetComponent <taverne>(); Taverne.Subscribe(this); mpty = new GameObject(); empty = new GameObject[] { mpty }; tavernReady = false; //creating Audience //StartCoroutine(WaitForTavern()); //audio stuff prevJam = 0; differentVoices = new AudioClip[4]; badPlayed = false; goodPlayed = false; greatPlayed = false; // Audio from Asset Store -> Universal Sound FX by imphenzia voices = gameObject.AddComponent <AudioSource>(); // Bad differentVoices[0] = Resources.Load <AudioClip>("Universal Sound FX/AUDIENCES/Medieval_Jousting_Tournament/AUDIENCE_Bhoos_01_stereo"); // Good differentVoices[1] = Resources.Load <AudioClip>("Universal Sound FX/AUDIENCES/Medieval_Jousting_Tournament/AUDIENCE_Claps_and_Cheers_02_stereo"); // Great differentVoices[2] = Resources.Load <AudioClip>("Universal Sound FX/AUDIENCES/Medieval_Jousting_Tournament/AUDIENCE_Claps_and_Cheers_05_stereo"); // Great to Good differentVoices[3] = Resources.Load <AudioClip>("Universal Sound FX/AUDIENCES/Medieval_Jousting_Tournament/AUDIENCE_Claps_and_Bhoos_01_stereo"); voices.volume = 0.30f; //inital grades great = 0; good = 0; bad = 0; //measure jam after each beat //StartCoroutine(WaitForNoteBoard()); }