Пример #1
0
 /// <summary>
 /// 异步加载资源
 /// handlerFinish:结束回调
 /// </summary>
 public void loadAssetAsync(string strAssetPath, task.TaskBase.FinishedHandler handlerFinish = null)
 {
     if (!isAssetbundleLoaded(strAssetPath))
     {
         if (AssetManager.getInstance().IsStreamingAssets(strAssetPath))
         {
             //异步创建StreamingAssets下资源
             strAssetPath = UtilTools.PathCheck(strAssetPath);
             AssetBundleLoadTask task = new AssetBundleLoadTask(strAssetPath, null);
             if (handlerFinish != null)
             {
                 task.EventFinished += handlerFinish;
             }
         }
         else
         {
             AssetLoadTask task = new AssetLoadTask(strAssetPath, null);
             if (handlerFinish != null)
             {
                 task.EventFinished += handlerFinish;
             }
         }
     }
     else
     {
         if (AssetManager.getInstance().IsStreamingAssets(strAssetPath))
         {
             strAssetPath = UtilTools.PathCheck(strAssetPath);
         }
         AssetManager.getInstance().addAssetbundleRefCount(strAssetPath);
         StartCoroutine("loadAssetAsyncCallback", handlerFinish);
     }
 }
Пример #2
0
        IEnumerator loadAssetAsyncCallback(object argsObj)
        {
            yield return(new WaitForSeconds(0.1f));

            if (argsObj != null)
            {
                task.TaskBase.FinishedHandler handlerFinish = (task.TaskBase.FinishedHandler)argsObj;
                handlerFinish(true, null);
            }
        }