Пример #1
0
    // Use this for initialization
    void Awake()
    {
        presupervisor = GameObject.Find("Presupervisor").GetComponent <supervisorScript> ();

        soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager> ();


        foreach (AudioSource audio in soundManager.sourceList)
        {
            audio.Stop();
            audio.Play();
        }

        playerNbr    = presupervisor.number;
        listOfAvatar = new GameObject[playerNbr];
        scores       = new int[playerNbr];

        listOfAvatarInstantiated = listOfAvatar;
        //TODO Remove created to play multiple
        //if (!created) {
        //DontDestroyOnLoad (this.gameObject);
        created     = true;
        waitingTime = 120;
        spawner     = new GameObject[4];
        for (int i = 0; i < presupervisor.number; i++)
        {
            listOfAvatar [i] = presupervisor.players [i];
            //	}
        }

        countdown = GameObject.Find("Countdown").GetComponent <Countdown>();
    }
Пример #2
0
 void Start()
 {
     Player1.SetActive(false);
     Player2.SetActive(false);
     Player3.SetActive(false);
     Player4.SetActive(false);
     supervisor   = GameObject.Find("Presupervisor").GetComponent <supervisorScript>();
     soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>();
     soundManager.GetComponent <AudioSource>().Stop();
     //  anim = textCantJoin.gameObject.GetComponent<Animator>();
 }
Пример #3
0
 void Start()
 {
     listeAleatoire = GameObject.Find("Aleatoire").GetComponent <Aleatoire>();
     supervisor     = GameObject.Find("Presupervisor").GetComponent <supervisorScript>();
     soundManager   = GameObject.Find("SoundManager").GetComponent <SoundManager>();
 }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     buttonA.gameObject.SetActive(false);
     preSupervisor = GameObject.Find("Presupervisor").GetComponent <supervisorScript>();
 }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     StartButton = GameObject.Find("Start");
     StartButton.SetActive(false);
     supervisor = GameObject.Find("Presupervisor").GetComponent <supervisorScript>();
 }