Пример #1
0
 // Use this for initialization
 void Start()
 {
     StoreCountText.text     = Store.StoreCount.ToString();
     BuyButtonText.text      = "Buy " + Store.GetNextStoreCost().ToString("C2");
     ProfitPerStoreText.text = "+" + Store.GetCurrentProfit().ToString("C2");
     // CurrentStoreTimer.text = Store.GetCurrenStoreMinutes().ToString("00") + ":" + Store.GetCurrenStoreSeconds().ToString("00");
 }
Пример #2
0
    public void UpdateUI()
    {
        CanvasGroup cg = transform.GetComponent <CanvasGroup>();

        if (!Store.StoreUnlocked && !gamemanager.instance.CanBuy(Store.GetNextStoreCost()))
        {
            cg.interactable = false;
            cg.alpha        = 0;
        }
        else
        {
            cg.interactable     = true;
            cg.alpha            = 1;
            Store.StoreUnlocked = true;
        }

        if (gamemanager.instance.CanBuy(Store.GetNextStoreCost()))
        {
            BuyButton.interactable = true;
        }
        else
        {
            BuyButton.interactable = false;
        }

        BuyButtonText.text = "Buy " + Store.GetNextStoreCost().ToString("C2");

        if (!Store.ManagerUnlocked && gamemanager.instance.CanBuy(Store.ManagerCost))
        {
            ManagerButton.interactable = true;
        }
        else
        {
            ManagerButton.interactable = false;
        }
    }
Пример #3
0
 void UpdateBuyButtonText()
 {
     BuyButtonText.text = "Buy $" + Store.GetNextStoreCost().ToString("n2");
 }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     StoreCountText.text = Store.StoreCount.ToString();
     BuyButtonText.text  = "Buy " + Store.GetNextStoreCost().ToString("C2");
 }