private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); structures.Add(new ListStructures(1, "Space Base", 25, 0, "Space Base gives more place +1 for max recruited admirals.")); structures.Add(new ListStructures(2, "Scout", 10, 0, "Scout can find the better allies.")); }
private void Start() { if (SceneManager.GetActiveScene().name != "Menu") { staty = GameObject.Find("spaceship").GetComponent <statystyki>(); if (staty.LoadedScene <= 0) { SetRangeScene(0, 7); } else if (staty.LoadedScene >= 1 && staty.LoadedScene <= 4) { SetRangeScene(0, 12); } else if (staty.LoadedScene == 5) { // scenes with enemies SetRangeScene(16, 18); } else if (staty.LoadedScene >= 6 && enemy == true) { // scenes without enemies SetRangeScene(0, 16); } else if (staty.LoadedScene >= 6 && enemy == false) { SetRangeScene(0, 18); } } }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIOverview = GameObject.Find("Interface").GetComponent <GUIOverview>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); path.text = stats.Get_String_Data_From("Admiral_Avatar"); GUIPlanetOperations.SetAvatar(path.text, "Admiral_Avatar", Avatar); }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIOverview = GameObject.Find("Interface").GetComponent <GUIOverview>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); AllianceDataInput[2].text = stats.Get_String_Data_From("Alliance_Avatar"); GUIPlanetOperations.SetAvatar(AllianceDataInput[2].text, "Alliance_Avatar", Avatar); GetAllianceData(); }
private void Start() { SetPageID(0); stats = GameObject.Find("Scripts").GetComponent <statystyki>(); ScoutProposition = GetComponent <ScoutProposition>(); MembersList = GetComponent <MembersList>(); GUIoper = GameObject.Find("Interface").GetComponent <GUIOperations>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); Work(); }
private void Start() { GUIOverview = GameObject.Find("Interface").GetComponent <GUIOverview>(); staty = GameObject.Find("Scripts").GetComponent <statystyki>(); boxes.Add(new ListBoxes(1, "Metal", 250, 10)); boxes.Add(new ListBoxes(2, "Crystal", 250, 10)); boxes.Add(new ListBoxes(3, "Deuter", 250, 10)); boxes.Add(new ListBoxes(4, "Metal", 1000, 30)); boxes.Add(new ListBoxes(5, "Crystal", 1000, 30)); boxes.Add(new ListBoxes(6, "Deuter", 1000, 30)); }
private void Start() { staty = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); lasers.Add(new ListLasers(0, "RED", 5, 0, true)); lasers.Add(new ListLasers(1, "GREEN", 5, 1, false)); lasers.Add(new ListLasers(2, "BLUE", 5, 1, false)); lasers.Add(new ListLasers(3, "WHITE", 5, 2, false)); lasers.Add(new ListLasers(4, "PURPLE", 5, 2, false)); lasers.Add(new ListLasers(5, "WHITE-RED", 5, 2, false)); lasers.Add(new ListLasers(6, "GREEN-DARK GREEN", 5, 3, false)); }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); buildings.Add(new ListBuildings(0, "METAL MINE", "Each level of metal mine gives +5/30 sec income metal.", 24, 13, 0, 5, 0, 1.2f, 1)); buildings.Add(new ListBuildings(1, "CRYSTAL MINE", "Each level of crystal mine gives +5/30 sec income crystal.", 26, 17, 0, 5, 0, 1.2f, 1)); buildings.Add(new ListBuildings(2, "DEUTER SINTETIZER", "Each level of deuter sintetizer gives +5/30 sec income deuter.", 31, 23, 0, 5, 0, 1.2f, 1)); buildings.Add(new ListBuildings(3, "LABORATORY", "Each level laboratory gives more researches to learn.", 75, 100, 45, 0, 0, 1.8f, 1)); buildings.Add(new ListBuildings(4, "HANGAR", "Each level of hangar gives more ships and lasers to buy.", 100, 50, 75, 0, 0, 1.8f, 1)); buildings.Add(new ListBuildings(5, "METAL STORE", "Each level of metal store gives +1000 free space of magazine.", 100, 0, 0, 0, 1000, 1.5f, 1)); buildings.Add(new ListBuildings(6, "CRYSTAL STORE", "Each level of crystal store gives +1000 free space of magazine.", 75, 50, 0, 0, 1000, 1.5f, 1)); buildings.Add(new ListBuildings(7, "DEUTER STORE", "Each level of deuter store gives +1000 free space of magazine.", 75, 50, 50, 0, 1000, 1.5f, 1)); buildings.Add(new ListBuildings(8, "TERRAFORMER", "Each level of terraformer gives +15 free space of planet to build new buildings.", 0, 450, 600, 0, 0, 1.5f, 1)); CheckButtons(); }
private void Start() { #region Start GUIoper = GameObject.Find("Interface").GetComponent <GUIOperations>(); Ads = GameObject.Find("Scripts").GetComponent <Ads>(); stats = GameObject.Find("Scripts").GetComponent <statystyki>(); on_off_cost[0] = GameObject.Find("Cost"); on_off_cost[1] = GameObject.Find("CostAntymatery"); txtMetalCost = GameObject.Find("txtMetalInformationBuyer").GetComponent <Text>(); txtCrystalCost = GameObject.Find("txtCrystalInformationBuyer").GetComponent <Text>(); txtDeuterCost = GameObject.Find("txtDeuterInformationBuyer").GetComponent <Text>(); txtAntymateries = GameObject.Find("txtAntymaterylInformationBuyer").GetComponent <Text>(); txtSubjectName = GameObject.Find("txtSubjectNameInformationBuyer").GetComponent <Text>(); txtSubjectDescription = GameObject.Find("txtDescriptionInformationBuyer").GetComponent <Text>(); Image = GameObject.Find("imgInformationBuyer").GetComponent <Image>(); #endregion }
private void Start() { if (SceneManager.GetActiveScene().name == "Planet") { staty = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); } ships.Add(new ListShips(0, "Light Hunter", "Life: 1 \nChance drop antymatery: 5% \nConsumption: 5 deuter \nSteer: 9 \nMax lasers: 3", 1, 0.05, 5, 10, 5.0f, 9, 3.0f, true)); // (id, nazwa, opis, zycie, sznasadropu w double, szansadropu w int, koszt, posiadanie) ships.Add(new ListShips(1, "Light Hunter", "Life: 1 \nChance drop antymatery: 5% \nConsumption: 5 deuter \nSteer: 9 \nMax lasers: 3", 1, 0.05, 5, 10, 5.0f, 9, 3.0f, false)); ships.Add(new ListShips(2, "Light Hunter", "Life: 1 \nChance drop antymatery: 5% \nConsumption: 5 deuter \nSteer: 9 \nMax lasers: 3", 1, 0.05, 5, 10, 5.0f, 9, 3.0f, false)); ships.Add(new ListShips(3, "Heavy Hunter", "Life: 2 \nChance drop antymatery: 10% \nConsumption: 10 deuter \nSteer: 11 \nMax lasers: 4", 2, 0.10, 10, 25, 10f, 11, 4.0f, false)); ships.Add(new ListShips(4, "Heavy Hunter", "Life: 2 \nChance drop antymatery: 10% \nConsumption: 10 deuter \nSteer: 11 \nMax lasers: 4", 2, 0.10, 10, 25, 10f, 11, 4.0f, false)); ships.Add(new ListShips(5, "Heavy Hunter", "Life: 2 \nChance drop antymatery: 10% \nConsumption: 10 deuter \nSteer: 11 \nMax lasers: 4", 2, 0.10, 10, 25, 10f, 11, 4.0f, false)); ships.Add(new ListShips(6, "Crusher", "Life: 3 \nChance drop antymatery: 15% \nConsumption: 15 deuter \nSteer: 14 \nMax lasers: 5", 3, 0.15, 15, 50, 15f, 14, 5.0f, false)); ships.Add(new ListShips(7, "Crusher", "Life: 3 \nChance drop antymatery: 15% \nConsumption: 15 deuter \nSteer: 14 \nMax lasers: 5", 3, 0.15, 15, 50, 15f, 14, 5.0f, false)); ships.Add(new ListShips(8, "Crusher", "Life: 3 \nChance drop antymatery: 15% \nConsumption: 15 deuter \nSteer: 14 \nMax lasers: 5", 3, 0.15, 15, 50, 15f, 14, 5.0f, false)); ships.Add(new ListShips(9, "Balcon Triple Heavy", "Life: 1 \nChance drop antymatery: 5% \nConsumption: 5 deuter \nSteer: 10 \nMax lasers: 3", 1, 0.05, 5, 15, 5f, 10, 3.0f, false)); }
private void Start() { stats = GameObject.Find("spaceship").GetComponent <statystyki>(); animator = GetComponent <Animator>(); textToShow = GetComponent <Text>(); }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); }
private void Start() { staty = GameObject.Find("spaceship").GetComponent <statystyki>(); GUIOperations = GameObject.Find("Interface").GetComponent <GUIOperations>(); healthBar = GameObject.Find("player_life").GetComponent <SpriteRenderer>(); }
private void Start() { staty = GameObject.Find("spaceship").GetComponent <statystyki>(); controlCamera = GameObject.Find("Main Camera").GetComponent <ControlCamera>(); GUIOperations = GameObject.Find("spaceship").GetComponent <GUIOperations>(); }
private void Start() { staty = GameObject.Find("spaceship").GetComponent <statystyki>(); SetShipRandomSprite(); }