Пример #1
0
 public Game()
 {
     Status     = statusType.PLAY;
     Points     = 0;
     SumOfDices = 0;
     PlayerID   = 0;
 }
Пример #2
0
        private void SetLabelStatus(statusType st)
        {
            if (this.InvokeRequired)
            {
                SetLabelStatusDlgt InvokeEnableControl = new SetLabelStatusDlgt(SetLabelStatus);
                this.Invoke(InvokeEnableControl, new object[] { st });
            }
            else
            {
                switch (st)
                {
                case statusType.START:
                    tbx_status.Text      = "";
                    tbx_status.BackColor = Color.LightGray;
                    //CleanIVCurves();
                    break;

                case statusType.PASS:
                    tbx_status.Text      = "OK";
                    tbx_status.BackColor = Color.LightGreen;
                    break;

                case statusType.FAIL:
                    tbx_status.Text      = "NG";
                    tbx_status.BackColor = Color.Red;
                    break;

                default:
                    break;
                }
            }
        }
Пример #3
0
        private void paintBackgroundColor(statusType st)
        {
            if (this.InvokeRequired)
            {
                paintBackgroundColorDlgt InvokepaintBackgroundColor = new paintBackgroundColorDlgt(paintBackgroundColor);
                this.Invoke(InvokepaintBackgroundColor, new object[] { st });
            }
            else
            {
                switch (st)
                {
                case statusType.START:
                    this.BackColor = Color.White;
                    break;

                case statusType.FAIL:
                    this.BackColor = Color.Red;
                    break;

                case statusType.PASS:
                    this.BackColor = Color.LightGreen;
                    break;

                default:
                    break;
                }

                this.Refresh();
            }
        }
Пример #4
0
 // REFACTOR_TODO: Either do a switch or use status to index into sprite array
 Sprite GetStatusImage(statusType status)
 {
     switch (status)
     {
     default:
         return(null);
     }
 }
Пример #5
0
 StatusAffectData GetAttackingStatusEffect(statusType statusType)
 {
     switch (statusType)
     {
     default:
         return(null);
     }
 }
Пример #6
0
 StatusAffectData GetPostMoveStatusEffect(statusType statusType)
 {
     switch (statusType)
     {
     default:
         return(null);
     }
 }
 /// <summary>
 /// EXTENSION METHOD TO RETURN A MORE FRIENDLY TEXT FROM THE VEHICLE STATUS
 /// </summary>
 /// <param name="e"></param>
 /// <returns></returns>
 public static string EnumText(this statusType e)
 {
     switch (e)
     {
     case statusType.NeedService:
         return("Needs Service");
     }
     return(e.ToString());
 }
Пример #8
0
        public IEnumerator ChangeDeltStatus(bool isPlayer, statusType status)
        {
            string          statusKey = status.ToString();
            AnimatorWrapper animator  = isPlayer ? PlayerStatusAnimator : OpponentStatusAnimator;

            yield return(animator.TriggerAndWait(statusKey));

            SoundEffectManager.Inst.PlaySoundImmediate(statusKey);
            //REFACTOR_TODO: Have animation use callback to SetDeltStatusSprite
        }
Пример #9
0
 // status表示.種類で色を変更.
 private void viewStatus(string text, statusType type)
 {
     statusLabel.ForeColor =
         (type == statusType.status) ? Color.Lime :
         (type == statusType.progress) ? Color.DodgerBlue :
         (type == statusType.warning) ? Color.Red :
         Color.White;
     statusLabel.Text = text;
     statusLabel.Update();
 }
Пример #10
0
    // ゲームスタート時のカウントダウン処理
    void countDown()
    {
        startCount--;
        countDownText.text = startCount.ToString();
//		Debug.Log ("COUNTDOWN:" + startCount.ToString ());
        if (startCount == 0)
        {
            status             = statusType.PLAYING_GAME;
            countDownText.text = "";
        }
    }
Пример #11
0
 public bool HasStatus(statusType type)
 {
     foreach (var s in statuses)
     {
         if (s.Type == type)
         {
             return(true);
         }
     }
     return(false);
 }
Пример #12
0
 public void StatusChange(bool isPlayer, statusType status)
 {
     AddToBattleQueue(enumerator: Animator.ChangeDeltStatus(isPlayer, status));
     if (isPlayer)
     {
         State.PlayerState.DeltInBattle.curStatus = status;
     }
     else
     {
         State.OpponentState.DeltInBattle.curStatus = status;
     }
 }
        public void InsertProducer_Or_ProducerHasNoRegistrationNumber_ValidationSucceeds(string prn, statusType status)
        {
            var producer = new producerType()
            {
                registrationNo = prn,
                status = status
            };

            var result = Rule().Evaluate(producer);

            Assert.True(result.IsValid);
        }
Пример #14
0
        public void UpdateDeltStatus(bool isPlayer, statusType status)
        {
            Sprite statusImage = GetStatusImage(status);

            DeltInfoUI deltInfo = isPlayer ? PlayerDeltInfo : OpponentDeltInfo;

            deltInfo.Status.sprite = statusImage;

            // REFACTOR_TODO: Remove this
            PlayerBattleState player = isPlayer ? State.PlayerState : State.OpponentState;

            player.DeltInBattle.statusImage = statusImage;
        }
Пример #15
0
            public RuleResult Evaluate(ChargeBand producerChargeBand, statusType producerStatus = statusType.A)
            {
                var producer = new producerType()
                {
                    status = producerStatus
                };

                var scheme = new schemeType()
                {
                    complianceYear = "2016"
                };

                return(producerChargeBandChange.Evaluate(scheme, producer, A.Dummy <Guid>()));
            }
Пример #16
0
        private static void setStatus(statusType status, string inStatus)
        {
            if (!ShowProgress)
            {
                if (progressDialog != null)
                {
                    progressDialog.dispose();
                    progressDialog = null;
                }
                return;
            }
            invoker.InvokeOnMainThread(delegate {
                if (progressDialog == null)
                {
                    progressDialog = new ProgressDialog("Downloading", delegate {
                        progressDialog.setMessage("Canceling...");
                        StopDownloading();
                    });
                }
                if (status == Downloader.statusType.Completed)
                {
                    // successful completion
                    // tell the user all set
                    progressDialog.dispose();
                    progressDialog    = null;
                    UIAlertView alert = new UIAlertView("Success", "Finished update.", null, "OK");
                    alert.Show();
                }

                else if (status == statusType.Update)
                {
                    // no errors - normal status update
                    //this was s
                    progressDialog.setMessage(Path.GetFileNameWithoutExtension(inStatus));
                }
                else
                {
                    progressDialog.dispose();
                    progressDialog = null;
                    // some error occurred
                    // tell the user about it

                    UIAlertView alert = new UIAlertView("Error", inStatus, null, "OK");
                    alert.Show();
                }
            });
        }
Пример #17
0
        private void paintBackgroundColor(statusType st)
        {
            if (this.InvokeRequired)
            {
                paintBackgroundColorDlgt InvokepaintBackgroundColor = new paintBackgroundColorDlgt(paintBackgroundColor);
                this.Invoke(InvokepaintBackgroundColor, new object[] { st });
            }
            else
            {
                switch (st)
                {
                case statusType.START:
                    this.BackColor = Color.White;
                    //tbx_SerialWrite.Enabled = false;
                    m_sTagUIDstring = "";
                    m_sSerialNumber = "";
                    CleanIVCurves();       // add by genhong.hu ON 2018-01-06
                    ShowModuleInfo(false); // add by genhong.hu ON 2018-01-06

                    //SetLabelStatus(statusType.START);
                    break;

                case statusType.FAIL:
                    this.BackColor          = Color.Red;
                    tbx_SerialWrite.Enabled = true;
                    SetLabelStatus(statusType.FAIL);
                    timer.Change(5000, System.Threading.Timeout.Infinite);
                    break;

                case statusType.PASS:
                    this.BackColor          = Color.LightGreen;
                    tbx_SerialWrite.Enabled = true;
                    SetLabelStatus(statusType.PASS);
                    timer.Change(5000, System.Threading.Timeout.Infinite);
                    break;

                default:
                    break;
                }

                this.Refresh();
            }
        }
Пример #18
0
        void ApplyStatusCure()
        {
            if (Item.cure != statusType.None)
            {
                // If Delt is being cured and didn't need it
                if (Recipient.curStatus == Item.cure || (Item.cure == statusType.All && Recipient.curStatus != statusType.None))
                {
                    statusType oldStatus = Recipient.curStatus;

                    BattleManager.AddToBattleQueue(enumerator: BattleManager.Inst.Animator.DeltAnimation("Cure", IsPlayer));

                    BattleManager.Inst.StatusChange(true, statusType.None);

                    QueueBattleText(Recipient.nickname + " is no longer " + oldStatus + "!");
                }
                else if (Recipient.curStatus != statusType.None)
                {
                    QueueBattleText(Item.itemName + " is not meant to cure " + Recipient.curStatus + " Delts...");
                }
            }
        }
Пример #19
0
    // Update is called once per frame
    void Update()
    {
        //カウントダウン処理
        if (status == statusType.BEFORE_START)
        {
            timeElapsed += Time.deltaTime;
            if (timeElapsed >= 1.0)
            {
                countDown();
                timeElapsed = 0.0f;
            }
            return;
        }

        if (status == statusType.GAME_OVER)
        {
            return;
        }

        if (DownKeyCheck())
        {
            return;
        }

        timeElapsed += Time.deltaTime;

        if (timeElapsed >= timeOut)
        {
            GameObject movingBlock = GameObject.Find("MovingBlock");

            bool conflictBlock = false;
            foreach (int blockPos in movingBlocksPos)
            {
                //-10すると他のブロックにぶつかる?
                if (movingBlockPos + blockPos >= 10 && movingBlockPos + blockPos < 200 && !conflictBlock)
                {
                    conflictBlock = blockExistArray [movingBlockPos + blockPos - 10];
                }
                //最下段に達した?
                if (movingBlockPos + blockPos < 10)
                {
                    conflictBlock = true;
                }
            }

            //他のブロックにぶつかる・最下段に達したらストップ
            if (conflictBlock)
            {
                if (movingBlock)
                {
                    movingBlock.name = "StopBlock";
                    int count = 0;
                    foreach (Transform child in movingBlock.transform)
                    {
                        //child is your child transform
                        int xCellDis = (int)(System.Math.Round((child.position.x - movingBlock.transform.position.x), 1) / 0.4);
                        int yCellDis = (int)(System.Math.Round((child.position.y - movingBlock.transform.position.y), 1) / 0.4);

                        int cell = movingBlockPos + xCellDis + (yCellDis * width);

                        child.name = "StopBlock" + cell;
                        Debug.Log("Child[" + count + "] X:" + xCellDis + "Y:" + yCellDis);
                        count++;
                    }
                }

                Debug.Log("FIX.BLOCKS = " + movingBlocksPos [0] + "/" + movingBlocksPos [1] + "/" + movingBlocksPos [2] + "/" + movingBlocksPos [3]);

                //限界を超えていたらゲームオーバー
                if (movingBlockPos > width * height |
                    movingBlockPos + movingBlocksPos [1] > width * height |
                    movingBlockPos + movingBlocksPos [2] > width * height |
                    movingBlockPos + movingBlocksPos [3] > width * height)
                {
                    status = statusType.GAME_OVER;
                    topButton.gameObject.SetActive(true);
                    Debug.Log("Game Over!");
                    return;
                }

                //ブロックがある箇所のbool値をtrueに
                blockExistArray [movingBlockPos] = true;
                blockExistArray [movingBlockPos + movingBlocksPos [1]] = true;
                blockExistArray [movingBlockPos + movingBlocksPos [2]] = true;
                blockExistArray [movingBlockPos + movingBlocksPos [3]] = true;

                BlockGenerator.generateBlock();

                //ログ
                string exitsBlock = "";
                for (int i = 0; i < 200; i++)
                {
                    if (blockExistArray [i])
                    {
                        exitsBlock = exitsBlock + i.ToString();
                        exitsBlock = exitsBlock + ",";
                    }
                }
                //				Debug.Log ("FIX.BLOCKS = "+movingBlocksPos[0]+"/"+movingBlocksPos[1]+"/"+movingBlocksPos[2]+"/"+movingBlocksPos[3]);
                Debug.Log("FIX.BLOCKS = " + exitsBlock);

                string compLine    = "";
                int    deleteCount = 0;
                foreach (int line in getCompLines())
                {
                    point++;
                    pointText.text = "Point:" + point.ToString();

                    downBlocksCount(line - deleteCount);
                    downBlocksObject(line - deleteCount);
                    compLine += line.ToString();

                    deleteCount++;
                }
                Debug.Log("COMPLINE = " + compLine);
            }
            else
            {
                Vector3 pos = movingBlock.transform.position;
                pos.y -= 0.4f;
                movingBlock.transform.position = pos;

                //ポジションが-10
                movingBlockPos -= 10;
            }

            timeElapsed = 0.0f;
        }
    }
Пример #20
0
    public void initializeDelt(bool setMoves = true)
    {
        int  levels = 0;
        byte index  = 0;

        nickname   = deltdex.nickname;
        curStatus  = statusType.None;
        experience = 0;
        AVs        = new byte[6] {
            0, 0, 0, 0, 0, 0
        };
        AVCount     = 0;
        GPA         = 0;
        Truth       = 0;
        Courage     = 0;
        Faith       = 0;
        Power       = 0;
        ChillToPull = 0;
        moveset.Clear();

        // Update XP needed to level up again
        XPToLevel = (level * 3) + (level * level * 3);

        // If Delt has 1-2 prev evols, set stats a little lower
        // Note: Compensates for Delt not evolving from lower stat state(s)
        int statMod = level;

        if (deltdex.prevEvol != null)
        {
            // 2 previous evols
            if (deltdex.prevEvol.prevEvol != null)
            {
                statMod = (int)(statMod * 0.7f);
            }
            // 1 previous evol
            else
            {
                statMod = (int)(statMod * 0.55f);
            }
        }

        if (deltdex.prevEvol != null)
        {
            DeltDexClass prevDex;

            // Add stats for smallest evolution (if exists)
            if (deltdex.prevEvol.prevEvol != null)
            {
                // Get prev prev evolution dex
                prevDex = deltdex.prevEvol.prevEvol;
                levels  = prevDex.evolveLevel;

                // Add previous previous evolution stats
                GPA         += (prevDex.BVs [0] * levels * .02f);
                Truth       += (prevDex.BVs [1] * levels * .02f);
                Courage     += (prevDex.BVs [2] * levels * .02f);
                Faith       += (prevDex.BVs [3] * levels * .02f);
                Power       += (prevDex.BVs [4] * levels * .02f);
                ChillToPull += (prevDex.BVs [5] * levels * .02f);

                // If moves need to be set programmatically
                if (setMoves)
                {
                    foreach (LevelUpMove lum in prevDex.levelUpMoves)
                    {
                        if (lum.level <= level)
                        {
                            if (moveset.Count < 4)
                            {
                                moveset.Add(lum.move);
                            }
                            else
                            {
                                moveset [index] = lum.move;
                                index           = (byte)((index++) % 4);
                            }
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }

            // Get previous evol dex, calculate number of levels where Delt was that evolution
            prevDex = deltdex.prevEvol;
            levels  = prevDex.evolveLevel - levels;

            // Add previous evolution stats
            GPA         += (prevDex.BVs [0] * levels * .02f);
            Truth       += (prevDex.BVs [1] * levels * .02f);
            Courage     += (prevDex.BVs [2] * levels * .02f);
            Faith       += (prevDex.BVs [3] * levels * .02f);
            Power       += (prevDex.BVs [4] * levels * .02f);
            ChillToPull += (prevDex.BVs [5] * levels * .02f);

            // Set number of levels as current evolution
            levels = level - prevDex.evolveLevel;

            // If moves need to be set programmatically
            if (setMoves)
            {
                foreach (LevelUpMove lum in prevDex.levelUpMoves)
                {
                    if (lum.level <= level)
                    {
                        if (moveset.Count < 4)
                        {
                            moveset.Add(lum.move);
                        }
                        else
                        {
                            moveset [index] = lum.move;
                            index           = (byte)((index++) % 4);
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }
        }

        // Delt was always this evolution, no previous
        else
        {
            levels = level;
        }

        // Add current evolution stats
        GPA         += (deltdex.BVs [0] * levels * .02f) + 10 + level;
        Truth       += (deltdex.BVs [1] * levels * .02f) + 5 + level;
        Courage     += (deltdex.BVs [2] * levels * .02f) + 5 + level;
        Faith       += (deltdex.BVs [3] * levels * .02f) + 5 + level;
        Power       += (deltdex.BVs [4] * levels * .02f) + 5 + level;
        ChillToPull += (deltdex.BVs [5] * levels * .02f) + 5 + level;

        health = GPA;

        // If moves need to be set programmatically
        if (setMoves)
        {
            index = 0;

            foreach (LevelUpMove lum in deltdex.levelUpMoves)
            {
                if (lum.level <= level)
                {
                    if (moveset.Count < 4)
                    {
                        moveset.Add(lum.move);
                    }
                    else
                    {
                        moveset [index] = lum.move;
                        index           = (byte)((index++) % 4);
                    }
                }
                else
                {
                    return;
                }
            }
        }
    }
Пример #21
0
 // constructor
 public StatusEffects(float duration, float amount, statusType statusName)
 {
     this.Duration = duration;
     this.Amount   = amount;
     this.Type     = statusName;
 }
Пример #22
0
            private void InstantiateProducerParameters()
            {
                TradingName = "Test trading name";

                scheme = A.Fake <Scheme>();

                MemberUpload = new MemberUpload(
                    A.Dummy <Guid>(),
                    A.Dummy <string>(),
                    A.Dummy <List <MemberUploadError> >(),
                    A.Dummy <decimal>(),
                    A.Dummy <int>(),
                    scheme,
                    A.Dummy <string>(),
                    A.Dummy <string>(),
                    A.Dummy <bool>());

                ProducerCharges = new Dictionary <string, ProducerCharge>();
                ProducerCharges.Add(TradingName, new ProducerCharge()
                {
                    ChargeBandAmount = new ChargeBandAmount()
                });

                GeneratedPrns = new Queue <string>();
                A.CallTo(() => DataAccess.ComputePrns(A <int> ._)).Returns(GeneratedPrns);

                BrandNames = Enumerable.Empty <string>().ToArray();
                SicCodes   = Enumerable.Empty <string>().ToArray();

                ProducerBusiness = new producerBusinessType()
                {
                    correspondentForNotices = new optionalContactDetailsContainerType()
                    {
                    },
                    Item = new companyType()
                    {
                        registeredOffice = new contactDetailsContainerType()
                        {
                            contactDetails = new contactDetailsType()
                            {
                                address = new addressType()
                                {
                                    country = countryType.UKENGLAND
                                }
                            }
                        }
                    }
                };

                AuthorisedRepresentative = null;

                EEEPlacedOnMarketBandType = eeePlacedOnMarketBandType.Lessthan5TEEEplacedonmarket;
                SellingTechnique          = sellingTechniqueType.Both;
                ObligationType            = obligationTypeType.Both;
                AnnualTurnoverBandType    = annualTurnoverBandType.Greaterthanonemillionpounds;
                CeaseDate          = null;
                RegistrationNumber = "TestRegistrationNumber";
                AnnualTurnover     = 10;
                VatRegistered      = false;
                Status             = statusType.I;
            }
            public RuleResult Evaluate(ChargeBand producerChargeBand, statusType producerStatus = statusType.A)
            {
                var producer = new producerType()
                {
                    status = producerStatus
                };

                var scheme = new schemeType()
                {
                    complianceYear = "2016"
                };

                A.CallTo(() => ProducerChargeBandCalculator.GetProducerChargeBand(A<annualTurnoverBandType>._, A<bool>._, A<eeePlacedOnMarketBandType>._))
                    .Returns(producerChargeBand);

                return producerChargeBandChange.Evaluate(scheme, producer, A.Dummy<Guid>());
            }
Пример #24
0
        private static void setStatus(statusType status, string inStatus)
        {
            if (!ShowProgress)
            {
                if (progressDialog != null)
                {
                    progressDialog.dispose ();
                    progressDialog = null;
                }
                return;
            }
            invoker.InvokeOnMainThread (delegate {
                if (progressDialog == null)
                {
                    progressDialog = new ProgressDialog ("Downloading", delegate {
                        progressDialog.setMessage ("Canceling...");
                        StopDownloading ();
                    });
                }
                if (status == Downloader.statusType.Completed)
                {
                    // successful completion
                    // tell the user all set
                    progressDialog.dispose ();
                    progressDialog = null;
                    UIAlertView alert = new UIAlertView ("Success", "Finished update.", null, "OK");
                    alert.Show ();
                }

                else if (status == statusType.Update)
                {
                    // no errors - normal status update
                    //this was s
                    progressDialog.setMessage (Path.GetFileNameWithoutExtension (inStatus));
                }
                else
                {
                    progressDialog.dispose ();
                    progressDialog = null;
                    // some error occurred
                    // tell the user about it

                    UIAlertView alert = new UIAlertView ("Error", inStatus, null, "OK");
                    alert.Show ();

                }
            });
        }
        public void InsertProducer_Or_ProducerHasNoRegistrationNumber_ValidationSucceeds(string prn, statusType status)
        {
            var producer = new producerType()
            {
                registrationNo = prn,
                status         = status
            };

            var result = Rule().Evaluate(producer);

            Assert.True(result.IsValid);
        }
            private void InstantiateProducerParameters()
            {
                TradingName = "Test trading name";

                scheme = A.Fake<Scheme>();

                MemberUpload = new MemberUpload(
                    A.Dummy<Guid>(),
                    A.Dummy<string>(),
                    A.Dummy<List<MemberUploadError>>(),
                    A.Dummy<decimal>(),
                    A.Dummy<int>(),
                    scheme,
                    A.Dummy<string>(),
                    A.Dummy<string>());

                ProducerCharges = new Dictionary<string, ProducerCharge>();
                ProducerCharges.Add(TradingName, new ProducerCharge() { ChargeBandAmount = new ChargeBandAmount() });

                GeneratedPrns = new Queue<string>();
                A.CallTo(() => DataAccess.ComputePrns(A<int>._)).Returns(GeneratedPrns);

                BrandNames = Enumerable.Empty<string>().ToArray();
                SicCodes = Enumerable.Empty<string>().ToArray();

                ProducerBusiness = new producerBusinessType()
                {
                    correspondentForNotices = new optionalContactDetailsContainerType() { },
                    Item = new companyType()
                    {
                        registeredOffice = new contactDetailsContainerType()
                        {
                            contactDetails = new contactDetailsType()
                            {
                                address = new addressType()
                                {
                                    country = countryType.UKENGLAND
                                }
                            }
                        }
                    }
                };

                AuthorisedRepresentative = null;

                EEEPlacedOnMarketBandType = eeePlacedOnMarketBandType.Lessthan5TEEEplacedonmarket;
                SellingTechnique = sellingTechniqueType.Both;
                ObligationType = obligationTypeType.Both;
                AnnualTurnoverBandType = annualTurnoverBandType.Greaterthanonemillionpounds;
                CeaseDate = null;
                RegistrationNumber = "TestRegistrationNumber";
                AnnualTurnover = 10;
                VatRegistered = false;
                Status = statusType.I;
            }
Пример #27
0
        public void UpdateProducerSubmissionAmount(Guid memberUploadId, string name, ProducerCharge producerCharge, statusType status, producerType producerType)
        {
            var producersMember = context.ProducerSubmissions
                                  .Where(p => p.MemberUploadId == memberUploadId).ToList();

            var producer = producersMember.Where(p => p.ProducerBusiness.CompanyDetails != null && p.ProducerBusiness.CompanyDetails.Name.Trim().Equals(name.Trim()) ||
                                                 (p.ProducerBusiness.Partnership != null && p.ProducerBusiness.Partnership.Name.Trim().Equals(name.Trim()))).ToList();

            Log.Information("number found {0}", producer.Count);
            if (producer.Count() == 1)
            {
                //throw new ApplicationException(string.Format("Producer with name {0} in upload {1} could not be updated", name, memberUploadId));
                Log.Information(string.Format("Producer charge for {0} updated from {1} to {2} and from band {3} to {4}", name, producer.First().ChargeThisUpdate, producerCharge.Amount, producer.First().ChargeBandAmount.ChargeBand, producerCharge.ChargeBandAmount.ChargeBand));

                producer.First().UpdateCharge(producerCharge.Amount, producerCharge.ChargeBandAmount, (int)status);

                context.SaveChanges();
            }
            else
            {
                Log.Information(string.Format("last chance to find user {0}", producerType.tradingName));

                var company = producerType.producerBusiness.Item;

                var findProducer = new List <ProducerSubmission>();
                if (company.GetType() == typeof(companyType))
                {
                    Log.Information(string.Format("1. {0}", ((companyType)company).companyName));

                    var test = context.ProducerSubmissions
                               .Where(p => p.MemberUploadId == memberUploadId).Where(p => p.ProducerBusiness.CompanyDetails != null);

                    foreach (var producerSubmission in test)
                    {
                        Log.Information(string.Format("{0}", producerSubmission.ProducerBusiness.CompanyDetails.Name));
                    }
                    findProducer = context.ProducerSubmissions
                                   .Where(p => p.MemberUploadId == memberUploadId && p.ProducerBusiness.CompanyDetails != null && p.ProducerBusiness.CompanyDetails.Name.Trim().Equals(((companyType)company).companyName.Trim())).ToList();
                }
                else if (company.GetType() == typeof(partnershipType))
                {
                    Log.Information(string.Format("2. {0}", ((partnershipType)company).partnershipName));
                    findProducer = context.ProducerSubmissions
                                   .Where(p => p.MemberUploadId == memberUploadId && p.ProducerBusiness.Partnership != null && p.ProducerBusiness.Partnership.Name.Trim().Equals(((partnershipType)company).partnershipName.Trim())).ToList();
                }

                if (producer.Count() == 1)
                {
                    Log.Information(string.Format("Producer charge for {0} updated from {1} to {2} and from band {3} to {4}", name, producer.First().ChargeThisUpdate, producerCharge.Amount, producer.First().ChargeBandAmount.ChargeBand, producerCharge.ChargeBandAmount.ChargeBand));

                    findProducer.First().UpdateCharge(producerCharge.Amount, producerCharge.ChargeBandAmount, (int)status);

                    context.SaveChanges();
                }
                else
                {
                    Log.Information(string.Format("Could not find {0}", name));
                }
            }
        }