Пример #1
0
 // Use this for initialization
 void Start()
 {
     target = GameObject.FindGameObjectWithTag("Hero");
     maxhp  = hp;
     status = statusBoss.FlyMoveFireR;
     move   = Vector3.zero;
 }
Пример #2
0
 void SelectAttackOne()
 {
     if (usesskills == skills.flyToPointFire)
     {
         usesskills = (skills)Random.Range(0, 1);
         if (usesskills == skills.flyToPointFire)
         {
             int numposin = ((int)mypoint + Random.Range(1, 2)) % 3;
             mypoint = (point)numposin;
             if (mypoint == point.left)
             {
                 status = statusBoss.FlyMoveFireL;
             }
             if (mypoint == point.right)
             {
                 status = statusBoss.FlyMoveFireR;
             }
             if (mypoint == point.сentre)
             {
                 status = statusBoss.FlyStopFireC;
             }
         }
         else
         {
             status = statusBoss.FlyMoveFireL;
         }
     }
     else
     {
         usesskills = skills.flyToPointFire;
         mypoint    = (point)Random.Range(0, 3);
         if (mypoint == point.left)
         {
             status = statusBoss.FlyMoveFireL;
         }
         if (mypoint == point.right)
         {
             status = statusBoss.FlyMoveFireR;
         }
         if (mypoint == point.сentre)
         {
             status = statusBoss.FlyMoveFireC;
         }
     }
     Debug.Log(status + "  " + usesskills);
 }
Пример #3
0
 void SelectAttackTwo()
 {
     if (usesskills == skills.DownFire)
     {
         float rand = Random.Range(0, 1);
         if (rand >= 0.5)
         {
             status = statusBoss.DownSkillOne;
         }
         else
         {
             status = statusBoss.DownSkillTwo;
         }
     }
     if (usesskills == skills.flyAndFireRL || usesskills == skills.flyToPointFire)
     {
         usesskills = skills.DownFire;
         status     = statusBoss.DownMoveC;
         mypoint    = point.сentre;
     }
 }
Пример #4
0
    void Update()
    {
        if (hp <= 0)
        {
            Destroy(gameObject, 0);
        }
        if (timetofire > 0)
        {
            timetofire--;
        }


        if (timerRandom <= 0)
        {
            move        = new Vector3(Random.Range(-100, 100), Random.Range(-100, 100)).normalized *speed *speedMultiplu / 2;
            timerRandom = 30;
        }


        if (target != null)
        {
            if (usesskills == skills.flyToPointFire)
            {
                if (status == statusBoss.FlyStopFireC || status == statusBoss.FlyStopFireL || status == statusBoss.FlyStopFireR)
                {
                    if (numbermove < 3)
                    {
                        if (timetofire < 1)
                        {
                            timetofire = 3600 / speedfire;
                            numbermove++;
                            FireAngleType(bullets[0], 180, 5, 180);
                        }
                        move = Vector3.zero;
                    }
                    else
                    {
                        numbermove = 0;
                        SelectAttackOne();
                    }
                }
                else
                {
                    if (status == statusBoss.FlyMoveFireC)
                    {
                        move = (Vector3.right * (11 - transform.localPosition.x)).normalized;
                        Debug.Log(move);
                        if (gameObject.transform.localPosition.x >= 11 && gameObject.transform.localPosition.x <= 12)
                        {
                            move       = Vector3.zero;
                            status     = statusBoss.FlyStopFireC;
                            numbermove = 0;
                        }
                    }
                    if (status == statusBoss.FlyMoveFireL)
                    {
                        move = Vector3.left;
                        if (gameObject.transform.localPosition.x <= 1)
                        {
                            move       = Vector3.zero;
                            status     = statusBoss.FlyStopFireL;
                            numbermove = 0;
                        }
                    }
                    if (status == statusBoss.FlyMoveFireR)
                    {
                        move = Vector3.right;
                        if (gameObject.transform.localPosition.x >= 21)
                        {
                            move       = Vector3.zero;
                            status     = statusBoss.FlyStopFireR;
                            numbermove = 0;
                        }
                    }
                }
            }
            else
            {
                if (usesskills == skills.flyAndFireRL)
                {
                    if (status == statusBoss.FlyMoveFireL)
                    {
                        move = Vector3.left;
                        if (gameObject.transform.localPosition.x <= 1)
                        {
                            status = statusBoss.FlyMoveFireR;
                            numbermove++;
                        }
                    }
                    if (status == statusBoss.FlyMoveFireR)
                    {
                        move = Vector3.right;
                        if (gameObject.transform.localPosition.x >= 21)
                        {
                            status = statusBoss.FlyMoveFireL;
                            numbermove++;
                        }
                    }
                    if (numbermove > 3)
                    {
                        if (transform.localPosition.x > 11)
                        {
                            status = statusBoss.FlyStopFireR;
                        }
                        numbermove = 0;
                        SelectAttackOne();
                    }
                }
                else
                {
                    if (status == statusBoss.DownMoveC)
                    {
                        move = (Vector3.right * (11 - transform.localPosition.x)).normalized;
                        if (gameObject.transform.localPosition.x >= 11 && gameObject.transform.localPosition.x <= 12)
                        {
                            if (numbermove > 3)
                            {
                                status     = statusBoss.DownMove;
                                numbermove = 0;
                            }
                            else
                            {
                                if (timetofire < 1)
                                {
                                    timetofire = 3600 / speedfire;
                                    numbermove++;
                                    FireAngleType(bullets[0], 180, 10, 180);
                                }
                            }
                            move = Vector3.zero;
                        }
                    }

                    if (status == statusBoss.DownMove)
                    {
                        move = Vector3.down;
                        if (gameObject.transform.localPosition.y <= 16)
                        {
                            status = statusBoss.DownSkillOne;
                            move   = Vector3.zero;
                        }
                    }
                    if (status == statusBoss.DownSkillOne)
                    {
                        move = Vector3.zero;
                        if (numbermove < 3)
                        {
                            if (timetofire < 1)
                            {
                                timetofire = 3600 / speedfire;
                                numbermove++;
                                FireAngleType(bullets[0], 0, 10, 180);
                            }
                            move = Vector3.zero;
                        }
                        else
                        {
                            numbermove = 0;
                            SelectAttackTwo();
                        }
                    }

                    if (status == statusBoss.DownSkillTwo)
                    {
                        move = Vector3.zero;
                        if (numbermove < 3)
                        {
                            if (timetofire < 1)
                            {
                                timetofire = 3600 / speedfire;
                                numbermove++;
                                FireAngleType(bullets[0], 0, 10, 180);
                            }
                            move = Vector3.zero;
                        }
                        else
                        {
                            numbermove = 0;
                            SelectAttackTwo();
                        }
                    }
                }
            }
        }
        if (maxhp > hp * 2 && usesskills != skills.DownFire)
        {
            SelectAttackTwo();
        }
        gameObject.GetComponent <Rigidbody2D>().velocity = move * speed * speedMultiplu;
    }