// Start is called before the first frame update void Start() { spawMan = GameObject.Find("ObjectSpawner"); objectSpawner = spawMan.GetComponent <ObjectSpawner>(); statMan = GameObject.Find("Stats"); vp = statMan.GetComponent <statsHandler>(); stats = GameObject.Find("Stats"); parent = this.gameObject; Debug.Log("1"); rand = Random.Range(0, 2); prob = Random.Range(0, 500); }
void Start() { statMan = GameObject.Find("Stats"); vp = statMan.GetComponent <statsHandler>(); }