Пример #1
0
    // Use this for initialization
    void Start()
    {
        initUI();
        GlobalDataScript.isonLoginPage = false;
        checkEnterInRoom();
        addListener();
        if (CommonEvent.getInstance().DisplayBroadcast != null)
        {
            CommonEvent.getInstance().DisplayBroadcast();
        }

        staticc__ChoiceR_api choose = new staticc__ChoiceR_api();

        choose.rtype = ApiCode.CODE_ZERO;
        CustomSocket.getInstance().sendMsg(new ClientRequest(ApiCode.ChooseGameRequest).
                                           SetContent <staticc__ChoiceR_api>(choose));
    }
Пример #2
0
    /***
     * 打开创建房间的对话框
     *
     */
    public void openCreateRoomDialog()
    {
        SoundCtrl.getInstance().playSoundUI(true);
        if (GlobalDataScript.loginResponseData == null || GlobalDataScript.loginResponseData.roomId == 0)
        {
            loadPerfab("Prefab/Panel_Create_Dialog");
        }
        else
        {
            TipsManagerScript.getInstance().setTips("当前正在房间状态,无法创建房间");
        }


        staticc__ChoiceR_api choose = new staticc__ChoiceR_api();

        choose.rtype = 0;
        CustomSocket.getInstance().sendMsg(new ClientRequest(ApiCode.ChooseGameRequest).
                                           SetContent <staticc__ChoiceR_api>(choose));
    }