// Use this for initialization void Start() { gameObject.SetActive (true); playerObj = GameObject.Find("Boxs2nd1"); playercontroll = playerObj.GetComponent<PlayerControll>(); //retryBtn = GameObject.Find ("ButtonRetry"); retryBtn.SetActive (false); startCube = GameObject.Find ("StartCube"); startcubeanim = startCube.GetComponent<startCubeAnim> (); }
//public GameObject retryConfirmBtn; //public GameObject cancelBtn; // Use this for initialization void Start() { print ("StartBtn.Start() called"); gameObject.SetActive (true); playerObj = GameObject.Find("Boxs2nd2"); playercontroll = playerObj.GetComponent<PlayerControll>(); //retryBtn = GameObject.Find ("ButtonRetry"); confirmPanel.SetActive (false); retryBtn.SetActive (false); startCube = GameObject.Find ("StartCube"); startcubeanim = startCube.GetComponent<startCubeAnim> (); memoryObj = GameObject.Find ("MemoryObject"); memorize = memoryObj.GetComponent<Memorize> (); memorize.fMemoryStageName (); }
//*************************************************** 0630 yamaguchi dash finish IEnumerator fStart() { //********************************************************************* 0630 yamaguchi count down start cdCanvas = GameObject.Find ("CountDownText"); cdText = cdCanvas.GetComponent<Text>(); for (int i = 0; i < cnt; i++) { //print (i); cdText.text = (cnt - i - 1).ToString(); // Text target = cdCanvas.GetComponent<Text>(); if(startFlg == 1){ //break; }else{ yield return new WaitForSeconds (1.0f); } //ここでカウントダウン用表示 } fSendCountStart (); cdText.text = "GO"; //********************************************************************* 0630 yamaguchi count down finish //*************************************************** 0702 kawashima changeGreen start startcube = GameObject.Find ("StartCube"); startcubeanim = startcube.GetComponent<startCubeAnim> (); startcubeanim.fChangeGreen (); startbtnObj = GameObject.Find ("ButtonStart"); if (startbtnObj != null) { startbtn = startbtnObj.GetComponent<StartBtn> (); startbtn.fStartBtnOff (); } //*************************************************** 0702 kawashima changeGreen finish fNextMove (); }
//*************************************************** 0630 yamaguchi dash finish IEnumerator fStart() { GetComponent<Animator> ().SetBool ("isMove", true); //********************************************************************* 0630 yamaguchi count down start cdCanvas = GameObject.Find ("CountDownText"); cdText = cdCanvas.GetComponent<Text>(); if (cnt < 0) { while (startFlg!=1) { yield return new WaitForSeconds (0.01f); } } for (int i = 0; i < cnt; i++) { //print (i); cdText.text = (cnt - i - 1).ToString (); // Text target = cdCanvas.GetComponent<Text>(); //********************************************************************* 0713 kawashima countdown sound start if ((cnt - i - 1) == 3) { print ("時報スタート"); Sounds.SEjihou (); } //********************************************************************* 0713 kawashima countdown sound end print ("時報"); if (startFlg == 1) { break; } else { yield return new WaitForSeconds (1.0f); } //ここでカウントダウン用表示 } fSendCountStart (); cdText.text = "GO"; //********************************************************************* 0630 yamaguchi count down finish //*************************************************** 0702 kawashima changeGreen start startcube = GameObject.Find ("StartCube"); startcubeanim = startcube.GetComponent<startCubeAnim> (); startcubeanim.fChangeGreen (); startbtnObj = GameObject.Find ("ButtonStart"); if (startbtnObj != null) { startbtn = startbtnObj.GetComponent<StartBtn> (); startbtn.fStartBtnOff (); } //*************************************************** 0702 kawashima changeGreen finish fNextMove (); }