IEnumerator StaminaRecovery() { yield return(new WaitForSeconds(staminaRecSpeed)); staminaTick = false; currentStamina += 1; staminaBar.SetStamina(currentStamina); }
IEnumerator StaminaRecovery() { yield return(new WaitForSeconds(staminaRecSpeed)); staminaTick = false; currentStamina += 1; staminaBar.SetStamina(currentStamina); }