Пример #1
0
 public void AddCommondQueue(stSkillCommond st)
 {
     if (!m_commondQue.Contains(st))
     {
         m_commondQue.Enqueue(st);
     }
 }
Пример #2
0
    void AddSkillCommond(uint uSkillID)
    {
        if (IsCommonSkill(uSkillID))
        {
            return;
        }
        if (m_bSkillLongPress)
        {
            //点击其他技能 解除长按
            stSkillLongPress longPress = new stSkillLongPress();
            longPress.bLongPress = false;
            EventEngine.Instance().DispatchEvent((int)GameEventID.SKLL_LONGPRESS, longPress);


            EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLSYSTEM_CLEARSKILLCMD, null);


            stSkillCommond cmd = new stSkillCommond();
            cmd.type    = 0;
            cmd.skillID = uSkillID;
            EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLSYSTEM_ADDSKILLCMD, cmd);


            stSkillCommond st = new stSkillCommond();
            st.type    = 0;
            st.skillID = DataManager.Manager <LearnSkillDataManager>().GetCommonSkillIDByJob();
            EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLSYSTEM_ADDSKILLCMD, st);
        }
    }
Пример #3
0
 void SkillEvent(int eventID, object param)
 {
     if (eventID == (int)GameEventID.SKILLSYSTEM_ADDSKILLCMD)
     {
         stSkillCommond st = (stSkillCommond)param;
         AddCommondQueue(st);
     }
     else if (eventID == (int)GameEventID.SKILLSYSTEM_CLEARSKILLCMD)
     {
         ClearCommondQueue();
     }
     else if (eventID == (int)GameEventID.SKLL_LONGPRESS)
     {
         stSkillLongPress st = (stSkillLongPress)param;
         m_bSkillLongPress = st.bLongPress;
     }
     else if (eventID == (int)GameEventID.ENTITYSYSTEM_ENTITYBEGINMOVE)
     {
         stEntityBeginMove move = (stEntityBeginMove)param;
         if (move.uid == MainPlayerHelper.GetPlayerUID())
         {
             ClearCommondQueue();
         }
     }
     else if (eventID == (int)GameEventID.ROBOTCOMBAT_START)
     {
         stSkillLongPress longPress = new stSkillLongPress();
         longPress.bLongPress = false;
         EventEngine.Instance().DispatchEvent((int)GameEventID.SKLL_LONGPRESS, longPress);
     }
     else if (eventID == (int)GameEventID.SKILLSYSTEM_STIFFTIMEOVER)
     {
         DoInsertSkill();
     }
 }
Пример #4
0
 void DoInsertSkill()
 {
     if (m_commondQue.Count > 0)
     {
         //技能
         IPlayer mp = MainPlayerHelper.GetMainPlayer();
         if (mp != null)
         {
             ISkillPart sp = mp.GetPart(EntityPart.Skill) as ISkillPart;
             if (sp != null)
             {
                 stSkillCommond st = m_commondQue.Dequeue();
                 if (st.type == 0)
                 {
                     OnUseSkill(st.skillID);
                 }
             }
         }
     }
 }