void SetHttpDownPoint() { if (KDownloadInstance.Instance().GetTakeReward() == false) { stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.HttpDown, direction = (int)WarningDirection.None, bShowRed = true, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); } else { } Transform gmTrans = m_trans_AnchorTopRight.Find("XiaZai"); if (gmTrans) { //gmTrans.gameObject.SetActive(true); UIParticleWidget p = gmTrans.GetComponent <UIParticleWidget>(); if (p == null) { p = gmTrans.gameObject.AddComponent <UIParticleWidget>(); p.depth = 20; } if (p != null) { p.SetDimensions(150, 50); p.ReleaseParticle(); p.AddParticle(50040); } } }
public void RefreshSingleActivity(stRefreshLivenessDataUserCmd_S cmd) { DataID = cmd.type; ActiveTotalValue = cmd.liveness; LivenessData info = new LivenessData() { type = cmd.type, liveness_num = cmd.liveness_num, time = cmd.times }; DailyDataBase table = GameTableManager.Instance.GetTableItem <DailyDataBase>(DataID); ListSort(activeList); ActiveDic[cmd.type] = info; for (int i = 0; i < activeList.Count; i++) { if (activeList[i].type == info.type) { activeList[i] = info; } } Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.DAILY_RESSINGLEDATA, null); stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Daily, direction = (int)WarningDirection.None, bShowRed = HaveRewardBoxCanGet(), }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
private void UpdateApplyRedPoint() { UITabGrid tabGrid = null; if (IsPanelMode(ClanPanelMode.Member)) { m_dic_clanMemberTabs[ClanMemberMode.Apply].SetRedPointStatus(m_bool_showApplyRedPoint); } Dictionary <int, UITabGrid> dicTabs = null; if (dicUITabGrid.TryGetValue(1, out dicTabs)) { if (dicTabs != null && dicTabs.TryGetValue((int)ClanPanelMode.Member, out tabGrid)) { tabGrid.SetRedPointStatus(m_bool_showApplyRedPoint); } } //已读后隐藏主界面氏族红点显示 stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Clan, direction = (int)WarningDirection.Left, bShowRed = m_bool_showApplyRedPoint, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
/// <summary> /// 新获得称号 /// </summary> public void OnAddNewTitle(stAddTitlePropertyUserCmd_S cmd) { uint newTitleId = cmd.data.dwID; if (this.m_listNewTitleId.Contains(cmd.data.dwID) == false) { this.m_listNewTitleId.Add(cmd.data.dwID); } stTitleData titleData = m_listOwnedTitle.Find((data) => { return(data.dwID == cmd.data.dwID ? true : false); }); if (titleData != null) { titleData.dwCount = cmd.data.dwCount; titleData.dwTime = cmd.data.dwTime; } else { m_listOwnedTitle.Add(new stTitleData { dwID = cmd.data.dwID, dwCount = cmd.data.dwCount, dwTime = cmd.data.dwTime }); } object param = newTitleId; stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.TITLE_NEWTITLE, direction = (int)WarningDirection.Left, bShowRed = HaveNewTitle(), }; EventEngine.Instance().DispatchEvent((int)GameEventID.MAINPANEL_SHOWREDWARING, st); SendToMe(cmd.data.dwID); //系统消息获得称号 }
/// <summary> /// 刷新成就数据 /// </summary> /// <param name="cmd"></param> public void OnResponRefreshAchieveData(List <AchieveData> data, uint achieve_num) { if (data != null) { for (int i = 0; i < data.Count; i++) { uint id = data[i].id; if (achievementServerData.ContainsKey(id)) { achievementServerData[id].progress = data[i].progress; achievementServerData[id].status = data[i].status; } else { achievementServerData.Add(id, data[i]); } if (data[i].status == (uint)AchieveStatus.AchieveStatus_CanReceive) { table.AchievementDataBase table = GameTableManager.Instance.GetTableItem <table.AchievementDataBase>(id); if (table != null) { TipsManager.Instance.ShowTips(table.tips); DataManager.Manager <ChatDataManager>().PrivateChatManager.AddChat(new GameCmd.stCommonMChatUserCmd_CS() { szInfo = table.tips, byChatType = CHATTYPE.CHAT_SYS, dwOPDes = 0, szOPDes = "系统", timestamp = (uint)DateTimeHelper.Instance.Now, }); } } else if (data[i].status == (uint)AchieveStatus.AchieveStatus_HaveReceive) { table.AchievementDataBase table = GameTableManager.Instance.GetTableItem <table.AchievementDataBase>(id); if (table != null) { haveAchievePoint += table.get_point; } } } } if (HaveCanReceiveAchieve()) { Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.REFRESHACHIEVEMENTPUSH, null); stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Achievement, direction = (int)WarningDirection.Left, bShowRed = true, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); } DispatchValueUpdateEvent(new ValueUpdateEventArgs(AchieveDispatchEvents.RefreshAchieveInfo.ToString(), null, null)); }
public void RecieveSingleData(stRequstRechargePropertyUserCmd_CS cmd) { //消费 if (cmd.type == 0) { DayCost = cmd.daymoney; AllCost = cmd.allmoney; } else if (cmd.type == 1) { MoneyAreCost.Add(cmd.signalmoney); DayRecharge = cmd.daymoney; AllRecharge = cmd.allmoney; //单日累计充值人民币 this.m_dayAllRMB = cmd.dayrmb; //周充值 for (int i = 0; i < cmd.week.Count; i++) { for (int j = 0; j < this.m_lstWeekRech.Count; j++) { if (this.m_lstWeekRech[j].money == cmd.week[i].money) { this.m_lstWeekRech[j].times = cmd.week[i].times; } } } } UpdateActivityData(); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.RECHARGESINGLEDATA, null); if (cmd.IsFirst == 1) { Client.stFirstRecharge fir = new Client.stFirstRecharge(); fir.rechargeId = cmd.id; DataManager.Manager <Mall_HuangLingManager>().AlreadyFirstRecharge.Add(cmd.id); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.ISFIRSTRECHARGE, fir); } //累充 if (IsWeekRechargeReach()) { //有累计奖励达成 stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Accumulative, direction = (int)WarningDirection.None, bShowRed = true, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); } }
void SetFirstRechargeRewardRedPoint() { bool show = DataManager.Manager <Mall_HuangLingManager>().AlreadyFirstRecharge.Count > 0 && !DataManager.Manager <ActivityManager>().HadGotFirstRechargeReward; stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.FirstRechargeReward, direction = (int)WarningDirection.None, bShowRed = show, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
void SetAchievementRedPoint() { bool show = DataManager.Manager <AchievementManager>().HaveCanReceiveAchieve(); stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Achievement, direction = (int)WarningDirection.Left, bShowRed = show, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
void SetActivityRedPoint() { bool show = DataManager.Manager <ActivityManager>().HaveRewardCanGet(); stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Activity, direction = (int)WarningDirection.None, bShowRed = show, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
//累充 void SetAccumulativeRechRedPoint() { if (DataManager.Manager <ActivityManager>().IsWeekRechargeReach()) { stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Accumulative, direction = (int)WarningDirection.None, bShowRed = true, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); } }
void SetRideRedPoint() { if (DataManager.Manager <RideManager>().IsShowRideRedPoint()) { stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Ride, direction = (int)WarningDirection.None, bShowRed = true, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); } }
void SetFriendRedPoint() { bool haveChat = DataManager.Manager <ChatDataManager>().PrivateChatManager.HaveMsgFromFriend; bool haveMail = DataManager.Manager <MailManager>().HaveMailCanGet; stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Mail, direction = (int)WarningDirection.None, bShowRed = haveMail || haveChat, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
public void GetRewardBox(uint id) { RewardID = id; RewardBoxList.Add(id); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.DAILY_GETREWARDBOXOVER, null); stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Daily, direction = (int)WarningDirection.None, bShowRed = HaveRewardBoxCanGet(), }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
public void GlobalEventHandler(int nEventID, object param) { switch (nEventID) { case (int)Client.GameEventID.UIEVENT_UPDATEITEM: { if (null != param && param is ItemDefine.UpdateItemPassData) { ItemDefine.UpdateItemPassData passData = param as ItemDefine.UpdateItemPassData; BaseItem baseItem = DataManager.Manager <ItemManager>().GetTempBaseItemByBaseID <BaseItem>(passData.BaseId); if (baseItem.IsGem || baseItem.IsForgingEquip) { gemQwThisIDsChanged = true; // bool open = MainPlayerHelper.GetPlayerLevel() >= DataManager.Manager<ForgingManager>().OpenLv; // bool value = open && (HaveEquipCanStrengthen() || HaveEquipCanInlayByIndex()); // if (curForgingWarningIsShowing != value) // { // stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() // { // modelID = (int)WarningEnum.Forging, // direction = (int)WarningDirection.Left, // bShowRed = value, // }; // Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); // curForgingWarningIsShowing = value; // } } } } break; case (int)Client.GameEventID.SYSTEM_GAME_READY: { bool open = MainPlayerHelper.GetPlayerLevel() >= DataManager.Manager <ForgingManager>().OpenLv; bool value = open && (HaveEquipCanStrengthen() || HaveEquipCanInlayByIndex()); if (value) { stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Forging, direction = (int)WarningDirection.Left, bShowRed = value, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); curForgingWarningIsShowing = value; } } break; } }
void SetForgingRedPoint() { bool CanStrength = DataManager.Manager <ForgingManager>().HaveEquipCanStrengthen(); bool CanInlay = DataManager.Manager <ForgingManager>().HaveEquipCanInlayByIndex(); bool open = MainPlayerHelper.GetPlayerLevel() >= DataManager.Manager <ForgingManager>().OpenLv; stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Forging, direction = (int)WarningDirection.Left, bShowRed = open && (CanStrength || CanInlay), }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
public void GetAllLivenessData(stLivenessDataDataUserCmd_S cmd) { Reset(); activeList = cmd.data; ActiveTotalValue = cmd.liveness; RewardBoxList = cmd.case_id; ListSort(activeList); FormDailyData(DailyDataType.RiChangHuoDong); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.DAILY_RESALLDATA, null); stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Daily, direction = (int)WarningDirection.None, bShowRed = HaveRewardBoxCanGet(), }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
public void DisPatchRideRedPoint() { bool bShow = false; if (IsShowRideRedPoint()) { bShow = true; } stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Ride, direction = (int)WarningDirection.Left, bShowRed = bShow, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); DispatchValueUpdateEvent(RideDispatchEnum.RefreshRedPoint.ToString(), null, null); }
public void RecieveQuestionData(List <stSendRewardQuestionPropertyUserCmd_S.QuestionInfo> quests, RewardStatus feed, uint feedNum) { canGetFeed = false; feedBackStatus = feed; feedRewardLeftTime = feedNum; bool showRed = false; for (int i = 0; i < quests.Count; i++) { if (questDic.ContainsKey(quests[i].id)) { questDic[quests[i].id] = quests[i]; } else { questDic.Add(quests[i].id, quests[i]); } } if (feedBackStatus == RewardStatus.Reward_Open) { showRed = true; if (feedBackStatus == RewardStatus.Reward_Open) { canGetFeed = true; } else { canGetFeed = false; } } else { showRed = false; } stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Question, direction = (int)WarningDirection.None, bShowRed = showRed, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.REFRESHQUESTIONPANEL, null); }
/// <summary> /// /// </summary> /// <param name="eventid"></param> /// <param name="data"></param> public void GlobalEventHandler(int eventid, object data) { switch (eventid) { case (int)Client.GameEventID.RECONNECT_SUCESS: { //刷新面板 } break; case (int)Client.GameEventID.ISFIRSTRECHARGE: { m_blockGridCreator.UpdateActiveGrid(); } break; case (int)Client.GameEventID.BUYNOBLESUCCESS: { stNobleTempIndex dat = (stNobleTempIndex)data; RefreshNobleGrid(dat.nobleID); } break; case (int)Client.GameEventID.GETNOBLEMONEYSUCCESS: { stNobleTempIndex dat = (stNobleTempIndex)data; RefreshNobleGrid(dat.nobleID); } break; case (int)Client.GameEventID.MAINPANEL_SHOWREDWARING: { stShowMainPanelRedPoint st = (stShowMainPanelRedPoint)data; WarningDirection direction = (WarningDirection)st.direction; WarningEnum model = (WarningEnum)st.modelID; if (model == WarningEnum.Noble) { mShowNobleRedPoint = st.bShowRed; UpdateApplyRedPoint(); } } break; } }
/// <summary> /// 技能只判断等级 /// </summary> public void DispatchRedPoingMsg() { stShowMainPanelRedPoint st = new stShowMainPanelRedPoint(); st.modelID = (int)WarningEnum.LearnSkill; st.direction = (int)WarningDirection.Left; bool haveHeartSkillUpgrade = DataManager.Manager <HeartSkillManager>().HaveHeartSkillEnableUpgrade(); if (haveHeartSkillUpgrade || HaveSkillUpgrade()) { st.bShowRed = true; EventEngine.Instance().DispatchEvent((int)GameEventID.MAINPANEL_SHOWREDWARING, st); } else { st.bShowRed = false; EventEngine.Instance().DispatchEvent((int)GameEventID.MAINPANEL_SHOWREDWARING, st); } }
public void GetNewMail(stNotifyNewMailUserCmd_S cmd) { if (MailList == null) { MailList = new List <ListMailInfo>(); } this.MailList.Add(cmd.data); MailSort(MailList); mail_dic.Add(cmd.data.mailid, cmd.data); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAIL_ADDNEWMAIL, null); stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Mail, direction = (int)WarningDirection.None, bShowRed = true, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
/// <summary> /// 领取奖励成功 /// </summary> /// <param name="cmd"></param> public void OnResponGetAchieveReward(stGetAchieveRewardDataUserCmd_CS cmd) { if (cmd != null) { for (int i = 0; i < cmd.id.Count; i++) { uint id = cmd.id[i]; if (achievementServerData.ContainsKey(id)) { achievementServerData[id].status = (uint)AchieveStatus.AchieveStatus_HaveReceive; table.AchievementDataBase table = GameTableManager.Instance.GetTableItem <table.AchievementDataBase>(id); if (table == null) { Engine.Utility.Log.Error("成就表格找不到对应ID为{0}的数据", id); } else { haveAchievePoint += table.get_point; if (table.title != 0) { TitleDataBase title = GameTableManager.Instance.GetTableItem <TitleDataBase>(table.title); TipsManager.Instance.ShowTips(DataManager.Manager <TextManager>().GetLocalFormatText(LocalTextType.Local_TXT_Notice_GetTitle, title.strName)); } } } } } if (HaveCanReceiveAchieve()) { Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.REFRESHACHIEVEMENTPUSH, null); stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Achievement, direction = (int)WarningDirection.Left, bShowRed = true, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); } DispatchValueUpdateEvent(new ValueUpdateEventArgs(AchieveDispatchEvents.GetAchieveReward.ToString(), null, null)); }
public void HasNobleWarning() { int num = 0; foreach (var i in NobleDic) { if (i.Value.freeWenqian == 0) { num++; } } m_boolHasNobleWarning = num > 0; stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Noble, direction = (int)WarningDirection.None, bShowRed = m_boolHasNobleWarning, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); }
void SetReadMsgTipsById(uint id, bool read) { if (m_dictMsgTips.ContainsKey(id)) { m_dictMsgTips[id] = read; } bool btip = false; foreach (var i in m_dictMsgTips) { if (i.Key != 0 && i.Value) { btip = true; break; } } // foreach (bool status in m_dictMsgTips.Values) // { // if (status) // { // btip = true; // break; // } // } haveMsgFromFriend = btip; if (haveMsgFromFriend) { stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.Mail, direction = (int)WarningDirection.None, bShowRed = true, }; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINPANEL_SHOWREDWARING, st); } Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.FRIEND_ADDNEWMSG, null); }
/// <summary> /// 取消红点提示 /// </summary> /// <param name="titleId"></param> public void CancelNewTitleRedPoint(uint firstKeyId, uint titleId) { //1、 清数据 if (TManager.IsNewTitle(titleId)) { TManager.NewTitleIdList.Remove(titleId); //检查主界面红点提示 stShowMainPanelRedPoint st = new stShowMainPanelRedPoint() { modelID = (int)WarningEnum.TITLE_NEWTITLE, direction = (int)WarningDirection.Left, bShowRed = TManager.HaveNewTitle(), }; EventEngine.Instance().DispatchEvent((int)GameEventID.MAINPANEL_SHOWREDWARING, st); } //2、 下面的一级页签 if (m_secondsTabCreator != null) { List <uint> titleIdList; if (m_titleDic.TryGetValue(firstKeyId, out titleIdList)) { bool haveNewTitle = HaveNewTilteInList(titleIdList); List <uint> firstKeyIdList = m_titleDic.Keys.ToList <uint>(); UICtrTypeGrid ctrTypeGrid = m_secondsTabCreator.GetGrid <UICtrTypeGrid>(firstKeyIdList.IndexOf(firstKeyId)); if (ctrTypeGrid != null) { ctrTypeGrid.SetRedPointStatus(haveNewTitle); } } } //3、最上面的grid SetTopCategoryGridNewMark(HaveNewTilteInList(m_lstTitleData)); }
/// <summary> /// 事件处理 /// </summary> /// <param name="nEventID"></param> /// <param name="param"></param> public void GlobalEventHandler(int nEventID, object param) { GuideDefine.GuideTriggerType triggerType = GuideDefine.GuideTriggerType.Invalide; bool playerLogin = false; switch (nEventID) { case (int)Client.GameEventID.ENTITYSYSTEM_LEVELUP: { triggerType = GuideDefine.GuideTriggerType.Level; CheckTabFuncOpen(true); } break; case (int)(int)Client.GameEventID.CHAPTER_EFFECT_END: { triggerType = GuideDefine.GuideTriggerType.ChapterEnd; } break; case (int)Client.GameEventID.TASK_ACCEPT: case (int)Client.GameEventID.TASK_DONING: case (int)Client.GameEventID.TASK_CANSUBMIT: case (int)Client.GameEventID.TASK_DONE: case (int)Client.GameEventID.UIEVENTGUIDERECYCLETRIGGER: { triggerType = GuideDefine.GuideTriggerType.Task; }; break; case (int)Client.GameEventID.SEVENDAYOPENSTATUS: case (int)Client.GameEventID.GODWEAPENSTATUS: case (int)Client.GameEventID.OPENSERVERGIFTSTATUS: case (int)Client.GameEventID.FIRSTRECHARGESTATUS: case (int)Client.GameEventID.RETREWARDSTATUS: case (int)Client.GameEventID.QUESTIONSTATUS: { triggerType = GuideDefine.GuideTriggerType.Condition; } break; case (int)Client.GameEventID.TITLE_NEWTITLE: //称号获得 case (int)Client.GameEventID.MAINPANEL_SHOWREDWARING: //日常 { stShowMainPanelRedPoint st = (stShowMainPanelRedPoint)param; WarningDirection direction = (WarningDirection)st.direction; WarningEnum model = (WarningEnum)st.modelID; if (model == WarningEnum.Daily && st.bShowRed) { triggerType = GuideDefine.GuideTriggerType.Condition; } } break; case (int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK: { CheckWorkFlowData checkData = new CheckWorkFlowData { CheckTypeMask = GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Always), }; if (null != param && param is CheckWorkFlowData) { checkData = (CheckWorkFlowData)param; } CheckWorkFlow(checkData); } break; case (int)Client.GameEventID.SYSTEM_GAME_READY: //case (int)Client.GameEventID.PLAYER_LOGIN_SUCCESS: { triggerType = GuideDefine.GuideTriggerType.Always; playerLogin = true; CheckTabFuncOpen(false); } break; case (int)Client.GameEventID.RECONNECT_SUCESS: { //断线重连 if (null != param && param is Client.stReconnectSucess) { Client.stReconnectSucess reconnect = (Client.stReconnectSucess)param; } triggerType = GuideDefine.GuideTriggerType.Always; playerLogin = true; } break; case (int)Client.GameEventID.UIEVENTGUIDEWORKFLOWCHECKCOMPLETE: { //设置数据状态 m_bool_workFlowReady = true; //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; case (int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW: { DoWorkFlow(); } break; case (int)Client.GameEventID.UIEVENT_PANELSTATUS: { if (null != param && param is UIPanelBase.PanelStatusData) { UIPanelBase.PanelStatusData status = (UIPanelBase.PanelStatusData)param; if (status.Status == UIPanelBase.PanelStatus.Show) { DoRefreshNewFuncOpenStaus(status.ID); } else if (status.Status == UIPanelBase.PanelStatus.Hide) { ClearRecycleTriggerGuideByPanel(status.ID); } } } break; /***************面板焦点状态改变********************/ case (int)Client.GameEventID.UIEVENT_PANELFOCUSSTATUSCHANGED: { UIPanelManager.PanelFocusData status = (UIPanelManager.PanelFocusData)param; if (status.GetFocus) { //任务提交面板显示检测工作流(条件触发) Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK , new CheckWorkFlowData() { CheckTypeMask = (1 << (int)GuideDefine.GuideTriggerType.Condition), }); //刷新新功能开启状态 //DoRefreshNewFuncOpenStaus(status.ID); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } } break; case (int)Client.GameEventID.UIEVENTGAMEOBJMOVESTATUSCHANGED: { if (null != param && param is UIDefine.GameObjMoveData) { UIDefine.GameObjMoveData moveData = param as UIDefine.GameObjMoveData; //Engine.Utility.Log.LogGroup("WJH", "MOveStatus status:{0} child:{1} ", moveData.Status, moveData.Objs.Count); bool adjustTime = false; bool matchTime = false; switch (moveData.Status) { case UIDefine.GameObjMoveStatus.MoveToInvisible: { adjustTime = true; matchTime = false; } break; case UIDefine.GameObjMoveStatus.Invisible: case UIDefine.GameObjMoveStatus.Visible: { adjustTime = true; matchTime = true; } break; case UIDefine.GameObjMoveStatus.MoveToVisible: { } break; } AdjustWorkFlowDoTime(adjustTime, matchTime); AdjustUnGuideRefreshDoTime(adjustTime, matchTime); } } break; /**********新手引导*************/ case (int)Client.GameEventID.UIEVENTGUIDECOMPLETE: { //完成一个引导 CompleteGuide((uint)param); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; case (int)Client.GameEventID.UIEVENTGUIDESKIP: { //跳过静默完成当前引导 SilentCompleteGuideGroup((uint)param); //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; /**********新功能开启*************/ case (int)Client.GameEventID.UIEVENTNEWFUNCOPENREAD: { OnNewFuncOpenRead((GuideDefine.FuncOpenShowData)param); } break; case (int)Client.GameEventID.UIEVENTNEWFUNCOPENADD: { OnNewFuncOpenAdd((GuideDefine.FuncOpenShowData)param); } break; case (int)Client.GameEventID.UIEVENTNEWFUNCCOMPLETE: { //执行下一个工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOW); } break; //物品变更检测工作流(条件触发) case (int)Client.GameEventID.UIEVENT_UPDATEITEM: { if (null != param && param is ItemDefine.UpdateItemPassData) { ItemDefine.UpdateItemPassData passData = param as ItemDefine.UpdateItemPassData; if (passData.UpdateType == ItemDefine.UpdateItemType.Add || (passData.UpdateType == ItemDefine.UpdateItemType.Update && passData.ChangeNum > 0)) { GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Condition); //任务提交面板显示检测工作流(条件触发) Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK , new CheckWorkFlowData() { CheckTypeMask = (GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.Condition) | GuideDefine.GetTriggerMaskByType(GuideDefine.GuideTriggerType.ItemGet)), Param = passData.BaseId, }); } } } break; case (int)Client.GameEventID.UIEVENTUISTATECHANGED: { if (null != param && param is PanelID) { PanelID pid = (PanelID)param; RefreshGuideTargetObj(pid); } } break; } if (triggerType != GuideDefine.GuideTriggerType.Invalide) { //检测工作流 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTDOGUIDEWORKFLOWCHECK, new CheckWorkFlowData() { CheckTypeMask = GuideDefine.GetTriggerMaskByType(triggerType), Param = param, }); } if (playerLogin) { //数据流准备好 Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTGUIDEWORKFLOWCHECKCOMPLETE); } }
void OnEvent(int eventID, object param) { switch ((Client.GameEventID)eventID) { case GameEventID.ENTITYSYSTEM_TARGETCHANGE: { OnTargetChange(param); } break; case GameEventID.SKILLSYSYTEM_TAB: { if (m_effctSelect != null) { Engine.RareEngine.Instance().GetRenderSystem().RemoveEffect(m_effctSelect); m_effctSelect = null; } string strSelectEffct = "effect/UI/[email protected]"; strSelectEffct = strSelectEffct.ToLower(); Engine.RareEngine.Instance().GetRenderSystem().CreateEffect(ref strSelectEffct, ref m_effctSelect, null); InitEffct(m_effctSelect); SetSelectTargetEffectPos(); } break; case GameEventID.SKILLSYSTEM_SHOWDAMAGE: { Client.IEntity entity = ClientGlobal.Instance().GetControllerSystem().GetActiveCtrl().GetCurTarget(); if (entity != null) { } } break; case GameEventID.ENTITYSYSTEM_HPUPDATE: { UpdateProprty(param); } break; case GameEventID.ENTITYSYSTEM_MPUPDATE: { UpdateProprty(param); } break; case GameEventID.ENTITYSYSTEM_PROPUPDATE: { UpdateProprty(param); } break; case GameEventID.PLAYER_FIGHTPOWER_REFRESH: { RefreshFightPower(param); } break; case GameEventID.SKILL_SHOWPETSKILL: { stShowPetSkill st = (stShowPetSkill)param; m_bShowPetQuick = st.bShow; // ShowPetQuickInfo(st.bShow); } break; case Client.GameEventID.CAMP_ADDCOLLECTNPC: { UpdateFBPickBtn(param); } break; case Client.GameEventID.ROBOTCOMBAT_STOP: { if (m_spriteEx_btnAutoFight != null) { m_spriteEx_btnAutoFight.ChangeSprite(1); } } break; case Client.GameEventID.ROBOTCOMBAT_START: { if (m_spriteEx_btnAutoFight != null) { m_spriteEx_btnAutoFight.ChangeSprite(2); } } break; case GameEventID.MAINPANEL_SHOWREDWARING: { stShowMainPanelRedPoint st = (stShowMainPanelRedPoint)param; WarningDirection direction = (WarningDirection)st.direction; WarningEnum model = (WarningEnum)st.modelID; bool bShow = (bool)st.bShowRed; GameObject redPointObj = null; switch ((WarningEnum)st.modelID) { case WarningEnum.LearnSkill: redPointObj = m_sprite_learnskill_warning.gameObject; break; case WarningEnum.SEVENDAY: redPointObj = m_sprite_seven_warning.gameObject; break; case WarningEnum.WELFARE: redPointObj = m_sprite_welfare_warning.gameObject; break; case WarningEnum.TITLE_NEWTITLE: redPointObj = m_sprite_prop_warning.gameObject; break; case WarningEnum.Question: redPointObj = m_sprite_question_warning.gameObject; break; case WarningEnum.Mail: redPointObj = m_sprite_friend_warning.gameObject; break; case WarningEnum.Noble: redPointObj = m_sprite_mall_warning.gameObject; m_sprite_Noble_warning.gameObject.SetActive(bShow); break; case WarningEnum.Clan: redPointObj = m_sprite_clan_warning.gameObject; break; case WarningEnum.Achievement: redPointObj = m_sprite_achievement_warning.gameObject; break; case WarningEnum.Daily: redPointObj = m_sprite_daily_warning.gameObject; break; case WarningEnum.GodWeapen: redPointObj = m_sprite_godweapen_warning.gameObject; break; case WarningEnum.OpenServer: redPointObj = m_sprite_openserver_warning.gameObject; break; case WarningEnum.FirstRechargeReward: redPointObj = m_sprite_FirstRecharge_warning.gameObject; break; case WarningEnum.Activity: redPointObj = m_sprite_activity_warning.gameObject; break; case WarningEnum.Forging: redPointObj = m_sprite_forging_warning.gameObject; break; case WarningEnum.Accumulative: redPointObj = m_sprite_Accumulative_warning.gameObject; break; case WarningEnum.Ride: redPointObj = m_sprite_ride_warning.gameObject; break; case WarningEnum.HttpDown: redPointObj = m_sprite_HttpDown_warning.gameObject; break; } if (redPointObj != null) { redPointObj.SetActive(bShow); } if (direction == WarningDirection.None) { //不涉及到三角标和头像红点提示的系统return; return; } if (!m_lstWarnningSystem.ContainsKey(direction)) { m_lstWarnningSystem.Add(direction, new List <WarningEnum>()); } if (bShow) { if (!m_lstWarnningSystem[direction].Contains(model)) { m_lstWarnningSystem[direction].Add(model); } } else { if (m_lstWarnningSystem[direction].Contains(model)) { m_lstWarnningSystem[direction].Remove(model); } } if (direction == WarningDirection.Right) { bool showRed = m_lstWarnningSystem[direction].Count > 0; m_sprite_leftbtn_warning.gameObject.SetActive(showRed); } else if (direction == WarningDirection.Left) { m_sprite_face_warning.gameObject.SetActive(m_lstWarnningSystem[direction].Count > 0); } } break; //摇杆 case GameEventID.ENTITYSYSTEM_LEAVEMAP: { ResetJoystick(); //小地图 ReleaseTexture(); } break; case GameEventID.SKLL_LONGPRESS: { stSkillLongPress press = (stSkillLongPress)param; //if (press.userID == MainPlayerHelper.GetPlayerUID()) { m_bSkillLongPress = press.bLongPress; } } break; case GameEventID.ENTITYSYSTEM_RELIVE: { stEntityRelive ed = (stEntityRelive)param; if (ed.uid == MainPlayerHelper.GetPlayerUID()) { ResetJoystick(); //清采集按钮 if (DataManager.Manager <ComBatCopyDataManager>().EnterCopyID != 0) { stCampCollectNpc npc = new stCampCollectNpc { enter = false, npcid = 0 }; UpdateFBPickBtn(npc); } } } break; case GameEventID.ENTITYSYSTEM_NEWNAME: { Client.stNewName name = (Client.stNewName)param; UserData.CurrentRole.name = name.newName; m_label_mainroleName.text = name.newName; } break; case GameEventID.EJOYSTICKSTABLE: { if (param != null) { m_bJoystickStable = (bool)param; } SetMainCollider(); } break; case GameEventID.REFRESHTRANSMITPUSHMSGSTATUS: { RefreshBtns(); } break; case GameEventID.SYSTEM_GAME_READY: { ControlMainBtnParticle(m_sprite_FanLi_warning.parent.transform, true); //ControlMainBtnParticle(m_sprite_FirstRecharge_warning.parent.transform, true); //ControlMainBtnParticle(m_sprite_activity_warning.parent.transform, true); //ControlMainBtnParticle(m_sprite_Noble_warning.parent.transform, true); //ControlMainBtnParticle(m_sprite_Accumulative_warning.parent.transform, true); } break; default: break; } }