/// <summary> /// 进入竞技场地图了 /// </summary> /// <param name="cmd"></param> public void OnEnterArenaMapRes(stEnterMapArenaUserCmd_CS cmd) { ChallengeTarget = null; object data = true; Engine.Utility.Log.LogGroup(GameDefine.LogGroup.User_LCY, "--->>>2 打开武斗场战斗UI "); ArenaBattleState state = ArenaBattleState.eArenaBattleInit; DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.ArenaBattlePanel, data: state); //DataManager.Manager<UIPanelManager>().SendMsg(PanelID.ArenaBattlePanel, UIMsgID.eArenaBattleInit, null); }
/// <summary> /// 玩家已经进入地图 /// </summary> public void ReqEnterArenaMap() { stEnterMapArenaUserCmd_CS cmd = new stEnterMapArenaUserCmd_CS(); NetService.Instance.Send(cmd); }
public void OnEnterArenaMapRes(stEnterMapArenaUserCmd_CS cmd) { DataManager.Manager <ArenaManager>().OnEnterArenaMapRes(cmd); }