Пример #1
0
 void check_my_lane()
 {
     spwanner[] all_spawnners = FindObjectsOfType <spwanner>();
     foreach (spwanner spawnner in all_spawnners)
     {
         if (Mathf.Abs(spawnner.transform.position.y - transform.position.y)
             <= Mathf.Epsilon)
         {
             myspawnner = spawnner;
         }
     }
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        GameManager = GameObject.Find("GameManager");


        spwanner spwan = GameManager.GetComponent <spwanner>();

        if (spwan == null)
        {
            Debug.Log("Spawn Class not found");
        }
        if (!isServer)
        {
            Debug.Log("This machine is Client");
            spwan.AssignMyTeam("client");
        }
        else
        {
            Debug.Log("This machine is a server");
            spwan.AssignMyTeam("server");
        }
    }