// Initialization void Start() { timer = velocidade; audioSource = GetComponent <AudioSource>(); gManager = GameObject.FindObjectOfType <gameManager>(); gSpawner = GameObject.FindObjectOfType <spawnTetro>(); }
void Start() { timer = velocidade; gManager = GameObject.FindObjectOfType <gameManager>(); gSpawner = GameObject.FindObjectOfType <spawnTetro>(); }