Пример #1
0
 void OnCollisionEnter2D(Collision2D colli)
 {
     if (colli.gameObject.tag == "wall" && isThrown)
     {
         SP.SpawnParticles(ParticleType.normal);
         remainingBounces -= 1;
         ISG.PlayBagHitSounds();
         m_morphBag   = true;
         scaleUpwards = false;
         CS.ShakeCamera(0.35f, 0.25f);
     }
 }