Пример #1
0
    void die()
    {
        spawnOnTouch previousSpawn = otherSpawn.GetComponent <spawnOnTouch>();

        previousSpawn.discard();
        Destroy(previousSpawn.gameObject);
    }
Пример #2
0
    void OnTriggerEnter(Collider other)
    {
        // If the colliding gameobject is the player
        if (other.gameObject == player && !isShowing)
        {
            isShowing = true;
            if (objectToSpawn != null)
            {
                myObject = Instantiate(objectToSpawn, location, Quaternion.Euler(new Vector3(0, 0, 0)));
            }

            if (otherSpawn != null)
            {
                spawnOnTouch previousSpawn = otherSpawn.GetComponent <spawnOnTouch>();
                previousSpawn.discard();
                Destroy(previousSpawn.gameObject);
            }

            SendMessage("onTouch");
        }
    }