void OnCollisionEnter(Collision collision)
    {
        GameObject     player = GameObject.FindGameObjectWithTag("Player");
        spaceshipLogic spaceshipLogicScript = player.GetComponent <spaceshipLogic>();

        spaceshipLogicScript.playerPower = increasePower;
        spaceshipLogicScript.playerPower();
    }
 void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         GameObject     player = GameObject.FindGameObjectWithTag("Player");
         spaceshipLogic spaceshipLogicScript = player.GetComponent <spaceshipLogic>();
         spaceshipLogicScript.playerPower = decreasePower;
         spaceshipLogicScript.playerPower();
         transform.localScale *= 2;
     }
 }