// Use this for initialization void Start() { _mySocket = gameObject.GetComponent <socketScript> (); _myTCP = GameObject.Find("NetworkCode").GetComponent <TCPConnection> (); gameUI = GameObject.Find("gameUI"); preGameUI = GameObject.Find("preGameUI"); }
void Awake() { //add a copy of TCPConnection to this game object myTCP = gameObject.AddComponent<TCPConnection> (); instance = this; }
// Use this for initialization void Start() { _socketScript = gameObject.GetComponent <socketScript> (); }