Пример #1
0
    public void UpdateCameraSettings(so_CameraSettingsBase _inSettings) // Passes the camera to the settings to apply new settings
    {
        if (!cam)
        {
            cam = this.gameObject.GetComponent <Camera>();
        }

        _inSettings.ApplySettings(cam); // Done in settings to allow different sets to be applied
        currentSettings = _inSettings;
    }
Пример #2
0
    public so_CameraSettingsBase currentSettings;          // The settings to be applied to cam (scriptable object)

    public void FindWorldCameraSettings(string _worldName) // Finds the cameraSettings with the same name as the input _worldName
    {
        so_CameraSettingsBase cs = Resources.Load <so_CameraSettingsBase>("ScriptableCamSettings/" + _worldName + "_CamSettings");

        UpdateCameraSettings(cs);
    }