Пример #1
0
    protected bool IsHitPredict()
    {
        ms_SnakeQuadtreeNodes.Clear();
        slWorld.GetInstance().GetSnakeSystem().GetQuadtree().GetRootNode()
        .GetAllIntersectNode(ref ms_SnakeQuadtreeNodes, hwmBox2D.BuildAABB(m_Snake.GetHeadPosition(), new Vector2(m_Snake.GetHeadRadius(), m_Snake.GetHeadRadius())));

        for (int iNode = 0; iNode < ms_SnakeQuadtreeNodes.Count; iNode++)
        {
            hwmQuadtree <slSnake.QuadtreeElement> .Node iterNode = ms_SnakeQuadtreeNodes[iNode];
            hwmBetterList <slSnake.QuadtreeElement>     elements = iterNode.GetElements();
            for (int iElement = elements.Count - 1; iElement >= 0; iElement--)
            {
                slSnake.QuadtreeElement iterElement = elements[iElement];
                if (iterElement.Owner != m_Snake.GetGuid() &&
                    iterElement.NodeType == slConstants.NodeType.Predict)
                {
                    Vector2    predictCenter          = iterElement.GetPosition();
                    Quaternion predictRotationInverse = Quaternion.Inverse(iterElement.GetRotation());
                    Vector2    sphereCenter           = predictCenter
                                                        + hwmMath.QuaternionMultiplyVector(predictRotationInverse, (Vector2)m_Snake.GetHeadPosition() - predictCenter);
                    if (((slSnake.PredictNode)iterElement).Box.IntersectSphere(sphereCenter, m_Snake.GetHeadRadius() * m_Snake.GetHeadRadius()))
                    {
                        return(true);
                    }
                }
            }
        }
        return(false);
    }
Пример #2
0
    protected bool IsSafe(Vector2 moveDirection, float distance, bool ignorePredict)
    {
        Vector2 start               = m_Snake.GetHeadPosition();
        Vector2 end                 = start + moveDirection * distance;
        Vector2 direction           = end - start;
        Vector2 directionReciprocal = hwmMath.Reciprocal(direction);

        if (!slWorld.GetInstance().GetMap().GetMapBox().IsInsideOrOn(end))
        {
            return(false);
        }

        for (int iNode = 0; iNode < ms_SnakeQuadtreeNodes.Count; iNode++)
        {
            hwmQuadtree <slSnake.QuadtreeElement> .Node iterNode = ms_SnakeQuadtreeNodes[iNode];
            hwmBetterList <slSnake.QuadtreeElement>     elements = iterNode.GetElements();
            for (int iElement = elements.Count - 1; iElement >= 0; iElement--)
            {
                slSnake.QuadtreeElement iterElement = elements[iElement];
                if (iterElement.Owner != m_Snake.GetGuid())
                {
                    if (iterElement.NodeType != slConstants.NodeType.Predict)
                    {
                        if (iterElement.AABB.LineIntersection(start, end, direction, directionReciprocal))
                        {
                            return(false);
                        }
                    }
                    else if (!ignorePredict)
                    {
                        Quaternion rotation = Quaternion.Inverse(iterElement.GetRotation());
                        Vector2    center   = iterElement.GetPosition();
                        start = hwmMath.QuaternionMultiplyVector(rotation, start - center);
                        end   = hwmMath.QuaternionMultiplyVector(rotation, end - center);
                        if (((slSnake.PredictNode)iterElement).Box.LineIntersection(start, end))
                        {
                            return(false);
                        }
                    }
                }
            }
        }
        return(true);
    }