// Use this for initialization void Awake() { killable = true; if(GameObject.Find ("Ortho Camera")) camRef = GameObject.Find ("Ortho Camera").GetComponent<skaterCamera> (); else { camRef = camGameObjectRef.GetComponent<skaterCamera>(); } startPos = transform.position - GameObject.Find ("InitPart").transform.position; xStart = transform.position.x; forwardSpeed = defaultSpeed; currentTurnSpeed = 0f; scoreMultiplier = 1; }
// New variables for controlling camera // Use this for initialization void Awake() { camRef = GameObject.Find ("Ortho Camera").GetComponent<skaterCamera> (); hide (); }