Пример #1
0
    private void Start()
    {
        pathCreator = this.gameObject.GetComponent <PathCreator>();

        for (int i = 0; i < pathCreator.path.vertices.Length; i++)
        {
            pathCreator.path.vertices[i] = new Vector3(pathCreator.path.vertices[i].x, transform.parent.position.y + pathCreator.path.vertices[i].y, pathCreator.path.vertices[i].z);
        }
        singletone = GameObject.FindObjectOfType <singletone_script>();
    }
Пример #2
0
 public checker_script(singletone_script _singletone)
 {
     singletone = _singletone;
 }
Пример #3
0
 private void Start()
 {
     singletone = GetComponent <singletone_script>();
 }