private void Start() { pathCreator = this.gameObject.GetComponent <PathCreator>(); for (int i = 0; i < pathCreator.path.vertices.Length; i++) { pathCreator.path.vertices[i] = new Vector3(pathCreator.path.vertices[i].x, transform.parent.position.y + pathCreator.path.vertices[i].y, pathCreator.path.vertices[i].z); } singletone = GameObject.FindObjectOfType <singletone_script>(); }
public checker_script(singletone_script _singletone) { singletone = _singletone; }
private void Start() { singletone = GetComponent <singletone_script>(); }