public singleDPS getId() { singleDPS newDPS = new singleDPS (); newDPS.damage = new BaseDamage (damageAmount); newDPS.killer = owner.gameObject; return newDPS; }
//end seen hear work public void addDPS(BaseDamage damage, GameObject killer) { singleDPS newDPS = new singleDPS (); newDPS.damage = damage; newDPS.killer = killer; activeDPS.Add (newDPS); }