void Awake() { // Setting up the references. anim = GetComponent <Animator>(); //playerAudio = GetComponent<AudioSource>(); // Set the initial health of the player. currentStamina = startingStamina; control = GetComponent <simplePlayerControl> (); }
void Awake() { // Setting up the references. anim = GetComponent <Animator>(); //playerAudio = GetComponent<AudioSource>(); // Set the initial health of the player. currentOxygen = startingOxygen; gameoverManage = UIObj.GetComponent <GameOverManage>(); control = GetComponent <simplePlayerControl> (); }