void Update()
    {
        GameObject zzz     = GameObject.Find("glasses");
        shop_anim  keimena = zzz.GetComponent <shop_anim> ();

        Grand_Total = keimena.gTotal;



        GameObject zzz2     = GameObject.Find("glasses");
        shop_anim  keimena2 = zzz2.GetComponent <shop_anim> ();

        energy             = keimena2.das_energy;
        Energy_Points.text = "" + energy;
        PlayerPrefs.SetInt("Grand_Total", Grand_Total);
        tPoints.text = "Total Points = " + Grand_Total;

        current_Time = System.DateTime.Now.ToString();



        if (energy == 0)
        {
            fly.enabled      = false;
            Reminder.enabled = true;
            DateTime da_quit = Convert.ToDateTime(PlayerPrefs.GetString("quit_Time"));

            DateTime date_current_Time = Convert.ToDateTime(current_Time);

            TimeSpan difference = date_current_Time - da_quit;
            if (difference.TotalSeconds > 300)
            {
                reload();
            }
            timer -= Time.deltaTime;
            int minutes = Mathf.FloorToInt(timer / 60F);
            //	Debug.LogError(difference);

            your_energy.text = "You will have +5 energy in: " + minutes + " minutes";
        }
        else
        {
            Reminder.enabled = false;
            fly.enabled      = true;
        }



        //		Debug.LogError (final_dif);
    }
Пример #2
0
    void  Update()
    {
        Application.targetFrameRate = 60;
        GameObject zzz2     = GameObject.Find("glasses");
        shop_anim  keimena2 = zzz2.GetComponent <shop_anim> ();

        energy             = keimena2.das_energy;
        Energy_Points.text = "" + energy;
        Vector2 offset = GetComponent <Renderer>().material.mainTextureOffset;

        offset.x += speed * (Time.deltaTime / 10);
        offset.x  = (offset.x) % 1;
        GetComponent <Renderer>().material.mainTextureOffset = offset;
    }
    public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
    {
        // A consumable product has been purchased by this user.
        if (String.Equals(args.purchasedProduct.definition.id, Product_Thug_Life, StringComparison.Ordinal))
        {
            GameObject shopp = GameObject.Find("glasses");
            shop_anim  st    = shopp.GetComponent <shop_anim> ();
            st.Successfull_transaction();
            Debug.LogError("You just bought thug life glasses");
        }
        // Or ... a non-consumable product has been purchased by this user.
        else if (String.Equals(args.purchasedProduct.definition.id, Product_Xmas_Hat, StringComparison.Ordinal))
        {
            GameObject shopp2 = GameObject.Find("glasses");
            shop_anim  st2    = shopp2.GetComponent <shop_anim> ();
            st2.Successfull_transaction();
            Debug.LogError("You just bought xmas life");
        }
        else if (String.Equals(args.purchasedProduct.definition.id, Product_energy, StringComparison.Ordinal))
        {
            GameObject shopp2 = GameObject.Find("glasses");
            shop_anim  st2    = shopp2.GetComponent <shop_anim> ();
            st2.Successfull_transaction();
            Debug.LogError("You just bought +200 Energy");
        }

        else
        {
            Debug.Log(string.Format("ProcessPurchase: FAIL. Unrecognized product: '{0}'", args.purchasedProduct.definition.id));
        }

        // Return a flag indicating whether this product has completely been received, or if the application needs
        // to be reminded of this purchase at next app launch. Use PurchaseProcessingResult.Pending when still
        // saving purchased products to the cloud, and when that save is delayed.
        return(PurchaseProcessingResult.Complete);
    }