public void AddOrder() { ArrayList cartList = (ArrayList)Session["cartList"]; if (cartList != null) { ShipmentModels sm = new ShipmentModels(); CustomerModel cm = new CustomerModel(); customer c = cm.GetCustomer(Request.Cookies["username"].Value.ToString()); shipment s = new shipment(); String billAddr = c.customer_address; String shipAddr = c.customer_address; int delCost = 0; int discount = 0; int calcTotal = (int)Calc_Total(); int finalCost = delCost + calcTotal + discount; String email = c.customer_email; s.time_created = DateTime.UtcNow; s.billing_address = billAddr; s.shipping_address = shipAddr; s.delivery_cost = delCost; s.discount = 0; s.final_price = finalCost; s.customer_customer_email = email; s.payment_type_payment_type_id = 1; s.shipment_type_sipment_type_id = 1; statusLabel.Text = sm.CreateShipment(s) + "\n Check your orders in your profile."; Session["cartList"] = null; } else { statusLabel.Text = "ERROR: DID NOT ADD ORDER"; } }
public ActionResult shipment([FromBody] shipment model) { string fvShipmentId = model.carrier.fvCarrierId + "|" + model.customer.fvCustomerId + "|" + model.shipmentIdentification.shipmentId; Response.Headers.Add("X-WSS-fvShipmentId", fvShipmentId); return(Ok()); }
public ActionResult shipmentevent([FromBody] shipment model) { Random random = new Random(); int num = random.Next(2); return(StatusCode(200)); }
public int InsertShipment(shipment shipment) { Table <shipment> shipments = data.GetTable <shipment>(); shipments.InsertOnSubmit(shipment); data.SubmitChanges(); return(shipment.id_shipment); }
public ActionResult updateshipment([FromBody] shipment model) { Random random = new Random(); int num = random.Next(2); string fvShipmentId = model.carrier.fvCarrierId + "|" + model.customer.fvCustomerId + "|" + model.shipmentIdentification.shipmentId; Response.Headers.Add("X-WSS-fvShipmentId", fvShipmentId); return(Ok()); }
public decimal totalOrdersValue() { decimal totalSum = 0; ShipmentModels s = new ShipmentModels(); List <shipment> shipList = s.GetAllShipments(); for (int i = 0; i < shipList.Count; i++) { shipment ship = shipList[i]; totalSum = totalSum + (decimal)ship.final_price; } return(totalSum); }
private void dataGridViewX1_CellDoubleClick(object sender, DataGridViewCellEventArgs e) { shipment s = new shipment(); s.id_shipment = (int)dataGridViewX1.CurrentRow.Cells[0].Value; s.posion = dataGridViewX1.CurrentRow.Cells[9].Value.ToString(); s.unit = dataGridViewX1.CurrentRow.Cells[8].Value.ToString(); s.number = (int)dataGridViewX1.CurrentRow.Cells[7].Value; s.ex_unit_price = (double)dataGridViewX1.CurrentRow.Cells[4].Value; s.man_date = (DateTime)dataGridViewX1.CurrentRow.Cells[5].Value; s.exp_date = (DateTime)dataGridViewX1.CurrentRow.Cells[6].Value; s.id_item = (int)dataGridViewX1.CurrentRow.Cells[1].Value; ExportModule.I_Sender(s); }
private void AddItem(shipment s) { if (Check(s.id_shipment)) { int i = dataGridViewX1.Rows.Add(); dataGridViewX1.Rows[i].Cells[0].Value = s.id_shipment; dataGridViewX1.Rows[i].Cells[1].Value = item.GetNameItem(s.id_item.Value); dataGridViewX1.Rows[i].Cells[2].Value = s.man_date; dataGridViewX1.Rows[i].Cells[3].Value = s.exp_date; dataGridViewX1.Rows[i].Cells[4].Value = s.number; dataGridViewX1.Rows[i].Cells[5].Value = 0; dataGridViewX1.Rows[i].Cells[6].Value = s.ex_unit_price; dataGridViewX1.Rows[i].Cells[7].Value = s.unit; dataGridViewX1.Rows[i].Cells[8].Value = s.posion; } }
private void buttonX2_Click(object sender, EventArgs e) { im_ticket im_ticket = new im_ticket(); im_ticket.date_im = (new DateTime(dateTimeInput1.Value.Year, dateTimeInput1.Value.Month, dateTimeInput1.Value.Day)); im_ticket.id_accountant = (int)textBoxUITypeEditor4.Tag; im_ticket.id_write = (int)textBoxUITypeEditor2.Tag; im_ticket.id_shipper = (int)textBoxUITypeEditor1.Tag; im_ticket.id_storager = (int)textBoxUITypeEditor3.Tag; int idTicket = im.insertImportTicket(im_ticket); bool d = true; List <shipment> l = new List <shipment>(); foreach (DataGridViewRow row in dataGridViewX1.Rows) { shipment shipment = new shipment(); try { shipment.id_im_ticket = idTicket; shipment.id_item = (int)row.Cells[0].Value; shipment.number = Convert.ToInt32(row.Cells[2].Value); shipment.unit = row.Cells[3].Value.ToString(); shipment.ex_unit_price = Convert.ToDouble(row.Cells[5].Value); shipment.im_unit_price = Convert.ToDouble(row.Cells[4].Value); shipment.man_date = Convert.ToDateTime(row.Cells[6].Value); shipment.exp_date = Convert.ToDateTime(row.Cells[7].Value); shipment.posion = row.Cells[8].Value.ToString(); l.Add(shipment); } catch { MessageBox.Show("Có gì đó không ổn!"); im.deleteImportTicket(im_ticket); d = false; break; } } if (d) { MessageBox.Show("Thành công"); shipments.InsertShipment((IEnumerable <shipment>)l); DevComponents.DotNetBar.TabControl ff = (DevComponents.DotNetBar.TabControl) this.Parent.Parent; ff.Tabs.RemoveAt(ff.SelectedTabIndex); } }
var(shipment, shipmentError) = await _easyPostService.GetShipmentAsync(shipmentId);
public List <Ability> buildDeck() { Initiative aggressiveNegotiation = new aggressiveNegotiation(); Initiative aggressiveNegotiation2 = new aggressiveNegotiation(); Initiative archer = new archer(); Initiative archer2 = new archer(); Initiative beanstalkRoyalties = new beanstalkRoyalties(); Initiative beanstalkRoyalties2 = new beanstalkRoyalties(); Initiative beanstalkRoyalties3 = new beanstalkRoyalties(); Initiative enigma = new enigma(); Initiative enigma2 = new enigma(); Initiative enigma3 = new enigma(); Initiative hadriansWall = new hadriansWall(); Initiative hadriansWall2 = new hadriansWall(); Initiative hedgeFund = new hedgeFund(); Initiative hedgeFund2 = new hedgeFund(); Initiative hedgeFund3 = new hedgeFund(); Initiative hostileTakeover = new hostileTakeover(); Initiative hostileTakeover2 = new hostileTakeover(); Initiative hostileTakeover3 = new hostileTakeover(); Initiative hunter = new hunter(); Initiative hunter2 = new hunter(); Initiative iceWall = new iceWall(); Initiative iceWall2 = new iceWall(); Initiative iceWall3 = new iceWall(); Initiative melangeMining = new melangeMining(); Initiative melangeMining2 = new melangeMining(); Initiative padCampaign = new padCampaign(); Initiative padCampaign2 = new padCampaign(); Initiative padCampaign3 = new padCampaign(); Initiative postedBounty = new postedBounty(); Initiative postedBounty2 = new postedBounty(); Initiative priorityRequisition = new priorityRequisition(); Initiative priorityRequisition2 = new priorityRequisition(); Initiative priorityRequisition3 = new priorityRequisition(); Initiative privateSecurity = new privateSecurity(); Initiative privateSecurity2 = new privateSecurity(); Initiative privateSecurity3 = new privateSecurity(); Initiative researchStation = new researchStation(); Initiative researchStation2 = new researchStation(); Initiative scorchedEarth = new scorchedEarth(); Initiative scorchedEarth2 = new scorchedEarth(); Initiative securitySubcontract = new securitySubcontract(); Initiative shadow = new shadow(); Initiative shadow2 = new shadow(); Initiative shadow3 = new shadow(); Initiative shipment = new shipment(); Initiative shipment2 = new shipment(); Initiative wallofStatic = new wallOfStatic(); Initiative wallofStatic2 = new wallOfStatic(); Initiative wallofStatic3 = new wallOfStatic(); List <Ability> cards = new List <Ability>(); List <Ability> shuffle = new List <Ability>(); int rando = 0; cards.Add(aggressiveNegotiation); cards.Add(aggressiveNegotiation2); cards.Add(archer); cards.Add(archer2); cards.Add(beanstalkRoyalties); cards.Add(beanstalkRoyalties2); cards.Add(beanstalkRoyalties3); cards.Add(enigma); cards.Add(enigma2); cards.Add(enigma3); cards.Add(hadriansWall); cards.Add(hadriansWall2); cards.Add(hedgeFund); cards.Add(hedgeFund2); cards.Add(hedgeFund3); cards.Add(hostileTakeover); cards.Add(hostileTakeover2); cards.Add(hostileTakeover3); cards.Add(hunter); cards.Add(hunter2); cards.Add(iceWall); cards.Add(iceWall2); cards.Add(iceWall3); cards.Add(melangeMining); cards.Add(melangeMining2); cards.Add(padCampaign); cards.Add(padCampaign2); cards.Add(padCampaign3); cards.Add(postedBounty); cards.Add(postedBounty2); cards.Add(priorityRequisition); cards.Add(priorityRequisition2); cards.Add(priorityRequisition3); cards.Add(privateSecurity); cards.Add(privateSecurity2); cards.Add(privateSecurity3); cards.Add(researchStation); cards.Add(researchStation2); cards.Add(scorchedEarth); cards.Add(scorchedEarth2); cards.Add(securitySubcontract); cards.Add(shadow); cards.Add(shadow2); cards.Add(shadow3); cards.Add(shipment); cards.Add(shipment2); cards.Add(wallofStatic); cards.Add(wallofStatic2); cards.Add(wallofStatic3); int count = cards.Count; for (int i = 0; i < count; i++) { rando = Random.Range(0, cards.Count - 1); shuffle.Add(cards[rando]); cards.RemoveAt(rando); } return(shuffle); }
public List<Ability> buildDeck() { Initiative aggressiveNegotiation = new aggressiveNegotiation(); Initiative aggressiveNegotiation2 = new aggressiveNegotiation(); Initiative archer = new archer(); Initiative archer2 = new archer(); Initiative beanstalkRoyalties = new beanstalkRoyalties(); Initiative beanstalkRoyalties2 = new beanstalkRoyalties(); Initiative beanstalkRoyalties3 = new beanstalkRoyalties(); Initiative enigma = new enigma(); Initiative enigma2 = new enigma(); Initiative enigma3 = new enigma(); Initiative hadriansWall = new hadriansWall(); Initiative hadriansWall2 = new hadriansWall(); Initiative hedgeFund = new hedgeFund(); Initiative hedgeFund2 = new hedgeFund(); Initiative hedgeFund3 = new hedgeFund(); Initiative hostileTakeover = new hostileTakeover(); Initiative hostileTakeover2 = new hostileTakeover(); Initiative hostileTakeover3 = new hostileTakeover(); Initiative hunter = new hunter(); Initiative hunter2 = new hunter(); Initiative iceWall = new iceWall(); Initiative iceWall2 = new iceWall(); Initiative iceWall3 = new iceWall(); Initiative melangeMining = new melangeMining(); Initiative melangeMining2 = new melangeMining(); Initiative padCampaign = new padCampaign(); Initiative padCampaign2 = new padCampaign(); Initiative padCampaign3 = new padCampaign(); Initiative postedBounty = new postedBounty(); Initiative postedBounty2 = new postedBounty(); Initiative priorityRequisition = new priorityRequisition(); Initiative priorityRequisition2 = new priorityRequisition(); Initiative priorityRequisition3 = new priorityRequisition(); Initiative privateSecurity = new privateSecurity(); Initiative privateSecurity2 = new privateSecurity(); Initiative privateSecurity3 = new privateSecurity(); Initiative researchStation = new researchStation(); Initiative researchStation2 = new researchStation(); Initiative scorchedEarth = new scorchedEarth(); Initiative scorchedEarth2 = new scorchedEarth(); Initiative securitySubcontract = new securitySubcontract(); Initiative shadow = new shadow(); Initiative shadow2 = new shadow(); Initiative shadow3 = new shadow(); Initiative shipment = new shipment(); Initiative shipment2 = new shipment(); Initiative wallofStatic = new wallOfStatic(); Initiative wallofStatic2 = new wallOfStatic(); Initiative wallofStatic3 = new wallOfStatic(); List<Ability> cards = new List<Ability>(); List<Ability> shuffle = new List<Ability>(); int rando = 0; cards.Add(aggressiveNegotiation); cards.Add(aggressiveNegotiation2); cards.Add(archer); cards.Add(archer2); cards.Add(beanstalkRoyalties); cards.Add(beanstalkRoyalties2); cards.Add(beanstalkRoyalties3); cards.Add (enigma); cards.Add (enigma2); cards.Add (enigma3); cards.Add(hadriansWall); cards.Add(hadriansWall2); cards.Add(hedgeFund); cards.Add(hedgeFund2); cards.Add(hedgeFund3); cards.Add(hostileTakeover); cards.Add(hostileTakeover2); cards.Add(hostileTakeover3); cards.Add(hunter); cards.Add(hunter2); cards.Add(iceWall); cards.Add(iceWall2); cards.Add(iceWall3); cards.Add(melangeMining); cards.Add(melangeMining2); cards.Add (padCampaign); cards.Add (padCampaign2); cards.Add (padCampaign3); cards.Add(postedBounty); cards.Add(postedBounty2); cards.Add(priorityRequisition); cards.Add(priorityRequisition2); cards.Add(priorityRequisition3); cards.Add(privateSecurity); cards.Add(privateSecurity2); cards.Add(privateSecurity3); cards.Add(researchStation); cards.Add(researchStation2); cards.Add(scorchedEarth); cards.Add(scorchedEarth2); cards.Add(securitySubcontract); cards.Add(shadow); cards.Add(shadow2); cards.Add(shadow3); cards.Add(shipment); cards.Add(shipment2); cards.Add(wallofStatic); cards.Add(wallofStatic2); cards.Add(wallofStatic3); int count = cards.Count; for (int i = 0; i < count; i++) { rando = Random.Range (0, cards.Count - 1); shuffle.Add (cards[rando]); cards.RemoveAt (rando); } return shuffle; }