void Start() { small_star_currentCount = 0; // Just in case FixedUpdate doesn't get prime value bottomEdgeY = -6f; topEdgeY = 5f; leftEdgeX = -6.00f; rightEdgeX = 6.00f; //Finding and setting ship variables. Getting score value from ship script and setting it to local //backround variable SCORE. ship = GameObject.Find("ship"); shipScript = ship.GetComponent <shipBehaviour> (); SCORE = shipScript.SCORE; }
// Use this for initialization void Start() { speed = 10; body = GetComponent <Rigidbody2D> (); //Rotate sprite around Z axis ( roll ), so the bolt point upward! transform.Rotate(0, 0, 90f); //Ship control ship = GameObject.Find("ship"); shipScript = ship.GetComponent <shipBehaviour>(); //Background control bg = GameObject.Find("Background"); bgScript = bg.GetComponent <backgroundBehaviour> (); }