Пример #1
0
	/// <summary>
	/// Swaps to highlighting material.
	/// </summary>
	/// <param name="a">The alpha component.</param>
	/// <param name="highlightIt">If set to <c>true</c> highlight it.</param>
	private void swapMaterial(shinsaUnit a, bool highlightIt){
		if (highlightIt) {
			a.GetComponent<SpriteRenderer> ().material = UnitHighlightingMaterial;
		} else {
			a.GetComponent<SpriteRenderer> ().material = UnitDefaultMaterial;
		}
	}
Пример #2
0
 private void swapPicts(shinsaUnit unit, bool toImage)
 {
     if(unit.UnitName == "Archflamen" && toImage)
     {
         UnitImage.sprite = UnitImagePool[0];
     }
     else if(unit.UnitName == "Throng" && toImage)
     {
         UnitImage.sprite = UnitImagePool[1];
     }
     else if (unit.UnitName == "Flamen" && toImage)
     {
         UnitImage.sprite = UnitImagePool[2];
     }
     if (!toImage)
     {
         UnitImage.sprite = UnitImagePool[UnitImagePool.Length - 1];
     }
 }
Пример #3
0
	private void swapPicts(shinsaUnit unit, bool toImage)
	{
		if (unit.UnitName == "Archflamen" && toImage) {
			UnitImage.sprite = UnitImagePool [0];
		} else if (unit.UnitName == "Throng" && toImage) {
			UnitImage.sprite = UnitImagePool [1];
		} else if (unit.UnitName == "Flamen" && toImage) {
			UnitImage.sprite = UnitImagePool [2];
		} else if (unit.UnitName == "Minorite" && toImage)
			UnitImage.sprite = UnitImagePool [3];
		else if (unit.UnitName == "Preceptor" && toImage)
			UnitImage.sprite = UnitImagePool [4];
		else if (unit.UnitName == "HighPerceptor" && toImage)
			UnitImage.sprite = UnitImagePool [5];
		if (!toImage)
		{
			UnitImage.sprite = UnitImagePool [6];
		}
	}