void Start () { cameraMoveScript = Cam.GetComponent<CameraMoveScript> (); deathScript = Turtle.GetComponent<DeathScript> (); rotatesemi = Turtle.GetComponent<rotateSemi> (); setsortingLayer = ShaderCube.GetComponent<setSortingLayer> (); turtleMovementScript = Turtle.GetComponent<TurtleMovementScript> (); }
// Use this for initialization void Start () { StartVector = gameObject.transform.position;//sets the startVector to the starting position of the Turtle TurtleBody = GetComponent<Rigidbody2D> (); TurtleMoveScr = GetComponent<TurtleMovementScript> (); setSortLayer = ShaderCube.GetComponent<setSortingLayer> (); }
// Use this for initialization void Start() { StartVector = gameObject.transform.position; //sets the startVector to the starting position of the Turtle TurtleBody = GetComponent <Rigidbody2D> (); TurtleMoveScr = GetComponent <TurtleMovementScript> (); setSortLayer = ShaderCube.GetComponent <setSortingLayer> (); }
void Start() { cameraMoveScript = Cam.GetComponent <CameraMoveScript> (); deathScript = Turtle.GetComponent <DeathScript> (); rotatesemi = Turtle.GetComponent <rotateSemi> (); setsortingLayer = ShaderCube.GetComponent <setSortingLayer> (); turtleMovementScript = Turtle.GetComponent <TurtleMovementScript> (); }