Пример #1
0
 public void SetAllPetItemUnSelected()
 {
     foreach (DictionaryEntry info in petIconList)
     {
         sdUIPetCard icon = info.Value as sdUIPetCard;
         icon.SetPetSelect(false);
     }
 }
Пример #2
0
    public void RefreshPetListPage()
    {
        if (m_PetCard == null)
        {
            return;
        }

        Hashtable list = null;

        list = sdNewPetMgr.Instance.GetPetList();

        //将宠物数据填充到List中,用来排序..
        List <SClientPetInfo> listBattle     = new List <SClientPetInfo>();
        List <SClientPetInfo> listBattleHelp = new List <SClientPetInfo>();
        List <SClientPetInfo> listOther      = new List <SClientPetInfo>();

        foreach (DictionaryEntry info in list)
        {
            string         key1    = info.Key.ToString();
            SClientPetInfo info1   = info.Value as SClientPetInfo;
            uint           uiPetID = info1.m_uiTemplateID;

            if (sdNewPetMgr.Instance.GetIsInBattleTeam(UInt64.Parse(key1)) == 1)
            {
                listBattle.Add(info1);
            }
            else if (sdNewPetMgr.Instance.GetIsInBattleTeam(UInt64.Parse(key1)) == 2)
            {
                listBattleHelp.Add(info1);
            }
            else if (sdNewPetMgr.Instance.GetIsInBattleTeam(UInt64.Parse(key1)) == 0)
            {
                listOther.Add(info1);
            }
        }
        if (m_iSortType == (int)PetSortType.Pet_SortBy_Level)
        {
            listBattle.Sort(SClientPetInfo.PetSortByLevel);
            listBattleHelp.Sort(SClientPetInfo.PetSortByLevel);
            listOther.Sort(SClientPetInfo.PetSortByLevel);
        }
        else if (m_iSortType == (int)PetSortType.Pet_SortBy_Color)
        {
            listBattle.Sort(SClientPetInfo.PetSortByAbility);
            listBattleHelp.Sort(SClientPetInfo.PetSortByAbility);
            listOther.Sort(SClientPetInfo.PetSortByAbility);
        }

        int num   = list.Count;
        int iZero = 0;

        if (num < 10)
        {
            iZero = 10 - num;
        }
        else
        {
            int iLast = num % 5;
            if (iLast > 0)
            {
                iZero = 5 - iLast;
            }
        }

        num = num + iZero;
        int count = petIconList.Count;

        if (num > count)
        {
            num = num - count;
            for (int i = 0; i < num; ++i)
            {
                GameObject tempItem = GameObject.Instantiate(m_PetCard) as GameObject;
                tempItem.GetComponent <sdUIPetCard>().index = count;
                tempItem.transform.parent        = m_PetCard.transform.parent;
                tempItem.transform.localPosition = m_PetCard.transform.localPosition;
                tempItem.transform.localScale    = m_PetCard.transform.localScale;
                Vector3 pos = tempItem.transform.localPosition;
                pos.y = pos.y - (276 * (count / 5));
                int iX = (count % 5) * 225;
                pos.x += iX;
                tempItem.transform.localPosition = pos;
                petIconList.Add(petIconList.Count, tempItem.GetComponent <sdUIPetCard>());
                ++count;
            }
        }

        int itemCount = 0;

        IDictionaryEnumerator iter = petIconList.GetEnumerator();

        foreach (SClientPetInfo infoEntry in listBattle)
        {
            if (iter.MoveNext())
            {
                sdUIPetCard icon = iter.Value as sdUIPetCard;
                icon.ReflashPetIconUI(infoEntry.m_uuDBID);
                itemCount++;
            }
        }

        foreach (SClientPetInfo infoEntry in listBattleHelp)
        {
            if (iter.MoveNext())
            {
                sdUIPetCard icon = iter.Value as sdUIPetCard;
                icon.ReflashPetIconUI(infoEntry.m_uuDBID);
                itemCount++;
            }
        }

        foreach (SClientPetInfo infoEntry in listOther)
        {
            if (iter.MoveNext())
            {
                sdUIPetCard icon = iter.Value as sdUIPetCard;
                icon.ReflashPetIconUI(infoEntry.m_uuDBID);
                itemCount++;
            }
        }

        //只显示底板的卡片..
        for (int i = 0; i < iZero; i++)
        {
            if (iter.MoveNext())
            {
                sdUIPetCard icon = iter.Value as sdUIPetCard;
                icon.ReflashPetIconUI(0);
                itemCount++;
            }
        }

        while (iter.MoveNext())
        {
            sdUIPetCard icon = iter.Value as sdUIPetCard;
            icon.ReflashPetIconUI(UInt64.MaxValue);
        }

        if (m_txtnum != null)
        {
            int iMax = (int)HeaderProto.MAX_PET_COUNT;
            iMax = iMax - 10;
            string txt = string.Format("{0}/{1}", list.Count.ToString(), iMax.ToString());
            m_txtnum.GetComponent <UILabel>().text = txt;
        }

        if (m_PetCard != null)
        {
            m_PetCard.transform.parent.GetComponent <UIDraggablePanel>().ResetPosition();
        }

        // 获得对象列表..
        GameObject[] items = new GameObject[itemCount];
        iter = petIconList.GetEnumerator();
        for (int i = 0; i < itemCount; i++)
        {
            iter.MoveNext();
            items[i] = (iter.Value as sdUIPetCard).gameObject;
        }
        gameObject.transform.FindChild("ArrowBar").GetComponent <sdArrowBar>().SetItems(items);
    }