static void Main(string[] args) { bool bb = false; scroll scroll = new scroll(1, "Пиво", 12); product product = new product(1, "Балтика", scroll, 0.7, 70, "Балтика продакшн"); List <product> listproduct = new List <product>(); listproduct.Add(product); DataContractJsonSerializer ff = new DataContractJsonSerializer(typeof(List <product>)); Stream writer = new FileStream("Json.json", FileMode.Create, FileAccess.Write, FileShare.None); ff.WriteObject(writer, listproduct); writer.Close(); bb = true; if (bb == true) { Console.WriteLine("Json - готов"); } Stream reader = new FileStream("Json.json", FileMode.Open, FileAccess.Read, FileShare.None); List <product> DesertListWorker = ff.ReadObject(reader) as List <product>; reader.Close(); foreach (product w in DesertListWorker) { if (w is product) { (w as product).info(); } } Console.ReadLine(); }
static void Main(string[] args) { bool bb = false; scroll scroll = new scroll(1, "Пиво", 12); product product = new product(1, "Балтика", scroll, 0.7, 70, "Балтика продакшн"); List <product> listproduct = new List <product>(); listproduct.Add(product); BinaryFormatter ff = new BinaryFormatter(); Stream writer = new FileStream("Binary.bin", FileMode.Create, FileAccess.Write, FileShare.None); ff.Serialize(writer, listproduct); writer.Close(); bb = true; if (bb == true) { Console.WriteLine("Поток байтов сделан"); } Stream reader = new FileStream("Binary.bin", FileMode.Open, FileAccess.Read, FileShare.None); List <product> DesertListWorker = ff.Deserialize(reader) as List <product>; reader.Close(); foreach (product w in DesertListWorker) { if (w is product) { (w as product).info(); } } Console.ReadLine(); }
private void btnDoIt_Click(object sender, EventArgs e) { scroll scroll1 = new scroll(1, "пиво", 10); product product1 = new product(1, "Балтика", scroll1, 0.5, 70, "Балтика продакшн"); List <product> listproduct = new List <product>(); listproduct.Add(product1); lstproduct.DataSource = listproduct; //product1.info(); }
void Start() { mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); scroll = mainCamera.GetComponent <scroll>(); players = GameObject.FindGameObjectsWithTag("Player"); playerMovement = new playerMovement[players.Length]; for (int i = 0; i < players.Length; i++) { playerMovement[i] = players[i].GetComponent <playerMovement>(); } trapMaster = GameObject.FindGameObjectWithTag("TrapMaster"); trapMasterControl = trapMaster.GetComponent <TrapMaster>(); countDown = GameObject.Find("Countdown"); countDownText = countDown.GetComponent <Countdown>(); roundOver = GameObject.Find("RoundOver"); roundOverText = roundOver.GetComponent <RoundOver>(); }
// Start is called before the first frame update void Start() { instance = this; }