private GameObject PlaceTrap(GameObject trap, GameObject tile, script_Tile tileScript) { var newTrap = Instantiate(trap, tile.transform.position, Quaternion.identity); tileScript.myTrap = newTrap; return(newTrap); }
private GameObject PlaceArtifact(GameObject artifact, GameObject tile, script_Tile tileScript) { CmdSpawnArtifact(artifact.name, name + artifactCount); GameObject.Find(artifact.name + name + artifactCount).transform.position = tile.transform.position; tileScript.items.Add(GameObject.Find(artifact.name + name + artifactCount)); return(GameObject.Find(artifact.name + name + artifactCount)); }