void Awake()
 {
     scriptHighScore    = GameObject.Find("GerenciadorGlobal(Clone)").gameObject.GetComponent <scrHighScore>();
     scriptHighScore2   = GameObject.Find("GerenciadorGlobal(Clone)").gameObject.GetComponent <scrHighScore2>();
     scriptGerenciaSons = GameObject.Find("GerenciadorGlobal(Clone)").gameObject.GetComponent <scrGerenciadorSons>();
     scriptHighScore.GetMenuReferences();
     scriptHighScore.GradeResults();
     scriptHighScore2.GetMenuReferences();
     scriptHighScore2.GradeResults();
 }
 void Awake()
 {
     animPlayer      = gameObject.GetComponent <Animator>();
     scriptPlayer    = gameObject.GetComponent <Player>();
     scriptPontuacao = GameObject.Find("Gerenciador").gameObject.GetComponent <scrpontuacao>();
     scriptHighScore = GameObject.Find("GerenciadorGlobal(Clone)").gameObject.GetComponent <scrHighScore>();
     scriptHighScore.GetSceneReferences();
     scriptHighScore2 = GameObject.Find("GerenciadorGlobal(Clone)").gameObject.GetComponent <scrHighScore2>();
     scriptHighScore2.GetSceneReferences();
     scriptGerenciaSons = GameObject.Find("GerenciadorGlobal(Clone)").gameObject.GetComponent <scrGerenciadorSons>();
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     scriptHighScore = GameObject.Find("GerenciadorGlobal(Clone)").gameObject.GetComponent <scrHighScore>();
 }