private sc_info_ui info_ui; //UI of the info screen // Start is called before the first frame update void Start() { info_canvas = sc_canvas.instance.info_canvas; gallery_canvas = sc_canvas.instance.gallery_canvas; drawing_canvas = sc_canvas.instance.drawing_canvas; color_picker_canvas = sc_canvas.instance.color_picker_canvas; idle_warning_canvas = sc_canvas.instance.idle_warning_canvas; drawing_ui = FindObjectOfType <sc_drawing_ui>(); gallery_ui = FindObjectOfType <sc_gallery_ui>(); color_picker_ui = FindObjectOfType <sc_color_picker_ui>(); info_ui = FindObjectOfType <sc_info_ui>(); }
// Start is called before the first frame update public void Start() { drawing_ui = FindObjectOfType <sc_drawing_ui>(); gallery_ui = FindObjectOfType <sc_gallery_ui>(); gallery_loader = FindObjectOfType <sc_gallery_loader>(); info_canvas = sc_canvas.instance.info_canvas; gallery_canvas = sc_canvas.instance.gallery_canvas; drawing_canvas = sc_canvas.instance.drawing_canvas; InfoButtons = GameObject.FindGameObjectsWithTag("InfoButton"); InfoRead = new List <GameObject>(InfoButtons); init_UI(); }
public void Awake() { // avoid doubeling of this script if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } // read in historic texture version such that default is available historic_version = load_resource("Textures/Historic_Version", TextureFormat.ARGB32); grabstele = GameObject.FindGameObjectWithTag("paintable"); gallery_ui = FindObjectOfType <sc_gallery_ui>(); }
private string info_name = "", info_age = "", info_sex = ""; //infos added while saving // Start is called before the first frame update public void Start() { color_picker_canvas = sc_canvas.instance.color_picker_canvas; gallery_canvas = sc_canvas.instance.gallery_canvas; drawing_canvas = sc_canvas.instance.drawing_canvas; drawing_script = FindObjectOfType <sc_drawing_handler>(); gallery_loader = FindObjectOfType <sc_gallery_loader>(); color_picker = FindObjectOfType <sc_color_picker_ui>(); gallery_ui = FindObjectOfType <sc_gallery_ui>(); name_input = save_dialog.transform.Find("NameInput").GetComponent <InputField>(); age_input = save_dialog.transform.Find("AgeInput").GetComponent <InputField>(); sex_input = save_dialog.transform.Find("SexDropdown").GetComponent <Dropdown>(); brush_button.transform.Find("BrushIcon").Find("BrushHead").GetComponent <Image>().color = drawing_script.default_color; bucket_button.transform.Find("BucketIcon").Find("BucketContents").GetComponent <Image>().color = drawing_script.default_color; drawing_script.drawing_color = drawing_script.default_color; brush_size_slider.GetComponent <Slider>().value = (drawing_script.get_tool("brush") as sc_tool_brush).brush_size; }
private sc_gallery_ui instance; //singelton to avoid dublication // Start is called before the first frame update public void Start() { // avoid doubeling of this script if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } info_canvas = sc_canvas.instance.info_canvas; gallery_canvas = sc_canvas.instance.gallery_canvas; drawing_canvas = sc_canvas.instance.drawing_canvas; gallery_loader = FindObjectOfType <sc_gallery_loader>(); drawing_ui = FindObjectOfType <sc_drawing_ui>(); info_ui = FindObjectOfType <sc_info_ui>(); }
private sc_gallery_loader gallery_loader; //script responsible for loading the texture files // Start is called before the first frame update void Awake() { rotation_script = GameObject.FindGameObjectWithTag("paintable").GetComponent <sc_swipe_draggable>(); gallery_ui_script = FindObjectOfType <sc_gallery_ui>(); gallery_loader = FindObjectOfType <sc_gallery_loader>(); }