public void PickUpItem()
    {
        player.current_item = (o_item)Grid.ObjectFromWorld(player.transform.position, 1);
        Grid.DespawnObject(Grid.ObjectFromWorld(player.transform.position, 1));

        STATES = STATEMACHINE.SELECT_CHAR;
    }
Пример #2
0
    public IEnumerator Defeat()
    {
        defeated = true;
        s_sound.PlaySound(sound);
        for (int i = 0; i < 5; i++)
        {
            renderer.enabled = false;
            yield return(new WaitForSeconds(0.1f));

            renderer.enabled = true;
            yield return(new WaitForSeconds(0.1f));
        }
        if (playable)
        {
            charctMnger.Players.Remove(this);
        }
        else
        {
            charctMnger.Enemies.Remove(this);
        }

        if (current_item != null)
        {
            if (grid.ObjectFromWorld(transform.position) != null)
            {
                grid.SpawnObject(current_item.name, transform.position);
            }
        }

        grid.DespawnObject(this);
        hasdisapeared = true;
    }
    public void UpdateMouseInput()
    {
        Vector3    mousepos    = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        Vector3Int mousepogrid = Grid.GetObjectPositionToGrid(mousepos);

        cursor.transform.position = new Vector3(mousepogrid.x * Grid.GetNodeLength, mousepogrid.y * Grid.GetNodeLength + z * Grid.GetNodeLength);

        if (Input.GetKeyDown(KeyCode.A) && Input.GetKeyDown(KeyCode.Space))
        {
            m_position += "\n" + "mpos: " + new Vector3Int(mousepogrid.x, mousepogrid.y, z) + " in area " + levels[currentLevNum].name;
        }

        if (Input.GetKeyDown(KeyCode.B) && Input.GetKeyDown(KeyCode.Space))
        {
            m_position = string.Empty;
        }

        if (Grid.GetObjectFromGrid(new Vector3(mousepogrid.x * Grid.GetNodeLength, mousepogrid.y * Grid.GetNodeLength, z * Grid.GetNodeLength)))
        {
            txt.text = "Space + A to memorise position \n" + "Space + B to delete position \n" +
                       "Position: " + new Vector3Int(mousepogrid.x, mousepogrid.y, z) + " Focusing on: " +
                       Grid.GetObjectFromGrid(new Vector3(mousepogrid.x * Grid.GetNodeLength, mousepogrid.y * Grid.GetNodeLength, z * Grid.GetNodeLength))
                       + " " + m_position;
        }
        else
        {
            txt.text = "Space + A to memorise position \n" + "Space + B to delete position \n" +
                       "Position: " + new Vector3Int(mousepogrid.x, mousepogrid.y, z)
                       + " " + m_position;
        }


        switch (TOOLKIT)
        {
        case TOOLKT.BRUSH:

            text.text = "Brush: " + currentblock.name;

            if (Input.GetMouseButton(0))
            {
                Grid.SpawnObject(currentblock.name, new Vector3(mousepos.x, mousepos.y, z * Grid.GetNodeLength));
            }

            if (Input.GetMouseButton(1))
            {
                Grid.DespawnObject(new Vector3(mousepos.x, mousepos.y, z * Grid.GetNodeLength));
            }
            break;
        }
    }
    private void Update()
    {
        if (Grid.gridworldsize.y > 0 && Grid.gridworldsize.x > 0)
        {
            Vector3  mousePositon = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            s_object selectedObj  = Grid.ObjectFromWorld(mousePositon);

            if (Input.GetKeyDown(KeyCode.W))
            {
                spritenum++;
            }
            if (Input.GetKeyDown(KeyCode.S))
            {
                spritenum--;
            }


            if (Input.GetKeyDown(KeyCode.E))
            {
                angle += 90;
            }

            if (angle > 360)
            {
                angle = 0;
            }

            examplerend.gameObject.transform.localRotation = Quaternion.Euler(0, 0, angle);

            spritenum = Mathf.Clamp(spritenum, 0, spriteArray.Length - 1);

            examplerend.sprite = spriteArray[spritenum];

            if (Grid.NodeFromWorld(mousePositon) != null)
            {
                Vector2 snap = Grid.SnapToGrid(mousePositon);
                if (Input.GetMouseButton(0))
                {
                    if (selectedObj != null)
                    {
                        if (selectedObj.GetComponent <s_object>().GetType() == typeof(o_tile))
                        {
                            SpriteRenderer ren = selectedObj.GetComponent <SpriteRenderer>();
                            ren.sprite = spriteArray[spritenum];
                            ren.gameObject.transform.localRotation = examplerend.gameObject.transform.localRotation;
                        }
                    }
                    //target.transform.position = mousePositon;
                    if (Grid.ObjectFromWorld(mousePositon) == null)
                    {
                        Vector2Int vecint = Grid.VectorPositionFromWorld(mousePositon);

                        if (selected_object != null)
                        {
                            s_object obj = Grid.SpawnObject(selected_object.name, snap);
                        }
                    }
                }
                if (Input.GetMouseButton(1))
                {
                    if (Grid.ObjectFromWorld(mousePositon) != null)
                    {
                        Vector2Int vecint = Grid.VectorPositionFromWorld(mousePositon);
                        if (selected_object != null)
                        {
                            Grid.DespawnObject(snap);
                        }
                    }
                }
            }
        }

        if (Grid.nodes != null)
        {
            for (int x = 0; x < Grid.gridworldsize.x; x++)
            {
                for (int y = 0; y < Grid.gridworldsize.y; y++)
                {
                    /*
                     * SpriteRenderer colourRender = Grid.nodegameobjects[x, y].GetComponent<SpriteRenderer>();
                     * colourRender.color = Color.white;
                     * if (Grid.CheckForNodeOnGrid(mousePositon, x, y))
                     * {
                     *  colourRender.color = Color.blue;
                     * }
                     */
                }
            }
        }
    }