Пример #1
0
    public sCell(GameObject cell)
    {
        if (cell == null)
        {
            type = CellType.Null;
            return;
        }

        pos = new sVector3(cell.transform.position);
        value = cell.GetComponent<CellValue>().Value;

        switch (cell.tag)
        {
            case "Dragon":
                type = CellType.Dragon;
                break;
            case "Hero":
                type = CellType.Hero;
                break;
            case "Monster":
                type = CellType.Monster;
                break;
            case "Sword":
                type = CellType.Sword;
                break;
        }
    }
 public AngleBasedHandModel()
 {
     rotation = new sQuaternion();
     position = new sVector3(0, 0, 0);
     thumb    = new AngleBasedThumbModel();
     for (int i = 0; i < fingers.Length; i++)
     {
         fingers[i] = new AngleBasedFingerModel();
     }
 }
Пример #3
0
 public void SetPosition(Vector3 position)
 {
     worldPos = position;
 }