Пример #1
0
 public Quality getQuality()
 {
     sRandom rand = new sRandom();
     List<Quality> typeList = qualities;
     Quality selectedQuality = typeList[rand.next(0, typeList.Count())];
     return selectedQuality;
 }
Пример #2
0
 public Material getMaterial(int rarity, MatTypes type)
 {
     sRandom rand = new sRandom();
     List<Material> typeList = mats;
     typeList = typeList.Where(x => x.rarity == rarity && x.type == type).ToList();
     Material selectedMat = typeList[rand.next(0, typeList.Count())];
     return selectedMat;
 }
Пример #3
0
 public Weapon createNewWeapon(int rairty)
 {
     sRandom rand = new sRandom();
     Weapon w = Instantiate(weapons[rand.next(0, weapons.Count)]);
     w.mat = mCon.getMaterial(rairty, w.matType);
     w.quality = qCon.getQuality();
     w.weaponName = w.quality.qualityName + " " + w.mat.matName + " " + w.weaponName;
     w.calculateDamage();
     return w;
 }